Age | Commit message (Collapse) | Author |
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Should fix the spdlog issue
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fixed bug with disable-steam-integration parameter
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fixed building of DayZ Linux Launcher (#231)
added DayZ AppImage build to CI
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No code changes, launcher rebuilt to fix missing libspdlog.so.1 error
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fixed - issue with parsing Proton manifest files, launcher should now be able to start the game properly
migrated CI to GitHub Actions (Drone became unusable with Arch containers)
bunch of packaging fixes on Arch and AppImage
currently Ubuntu packages are missing
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fix ampersand in mod name for Windows launcher compatibility (#217)
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hotfix for Arch Linux packages (#213)
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fixed launcher not starting with missing libsteam_api.so file (#213)
fixed crash when trying to autoupdate (#212)
replaced cpp-httplib with curlpp - looks like curlpp has better error reporting
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Now Steamworks SDK is enabled for every build
If needed, Steamworks SDK can be disabled by passing --disable-steam-integration flag
Fixed crash when HTML preset import fails
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fix Flatpak having empty environment variables parameter (#154 #171 #205)
code formatting changes
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fix getting path of Proton 7.0 and similar versions (#203)
removed static_todo dependency as it didn't have much use in the code
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fix update notifier on AppImage, Ubuntu 16.04 and Ubuntu 18.04 builds
add information about update's content to update notification
improve compatibility tool detection (now it's based on installed apps instead of compat_log.txt, which should improve success rate)
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added optional update notifier
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Fixed crash with empty values in mod.cpp file
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Fixed mods in game's home directory
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- Fixed VDF parsing issue (quote escaping support)
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Fixed environment variables passing behavior
Additional logs for SteamAPI mod events
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Fix Western Sahara CDLC support
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Added support for Western Sahara CDLC
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- added spdlog for better log messages (fixes #132)
- refactored steam_utils - loosened CompatToolMapping key name requirement and reordered compatibility tools order (now user provided compatibilitytools.d are used first, before Steam tools) (possible fix for #167 and #168)
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external: add rihab/scope_guard dependency
launcher: fix crash when loading mods when sorting is enabled
library: remove unused variable
readme: add dependency list for Fedora
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Added support for CSLA DLC
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Two contributions by DasCapschen
Add SOG Prairie Fire DLC in parameters & exclude DLC from mods list (#159)
Make Mods Table Sortable (#160)
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Implemented workaround for quotes in mod name
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fix parameter name in steam-integration
fix possible crash in steam-integration
add Art of War DLC to exclusion list
specify Qt5 as default on Mac CI (Qt6 installs when qt package is selected)
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Added HTML mod exporting
Fixed issue with HTML mod importing mods in reverse order
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fixed LD_PRELOAD preservation
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Implemented mod reordering
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- fixed crash when workshop directory is not set
- fixed QTDark theme having white background on buttons
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fixed 1-pixel height of path chooser dialog on some WMs
deb-packaging fixes
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fix 'Proton: Need a Verb' issue, caused by Proton 5.13 changes
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fixed crash with Steam Flatpak
fixed behavior of StartBackgroundProcess
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Added autodetection of libpng12.so, fixes thermal optics in-game
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fix potential mismatch between fmt library versions
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Added icon and desktop entry
Fix mod.cpp parsing with values that contain quotes
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Display path chooser dialog when SteamUtils fails to find Steam
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Added option to disable esync on Proton.
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export workshop mods to txt file
fix possible race condition
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- Add support for local mods in HTML presets
- launcher will prefer ~/.steam/steam instead of ~/.local/share/Steam
- UI fix when too many mods failed during import
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Add mod dialog now supports selecting multiple directories
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added pugixml dependency
no notable changes for Linux
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Added support for Contact DLC and Global Mobilization DLC
Fixed bug with "Custom parameters" option not working
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fixed displaying message when mods from HTML preset were not found
minor CI/testing fixes
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