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2023-06-23Update to 4.7.3Thyrum
Linked Unit Types and Promotions in Civilopedia Added new unique - "Automatically built in all cities where it is buildable" By SeventhM: - Added unique "May travel on Water tiles without embarking" - Change the default cost of buildings and the default time of tile improvements By xlenstra: - Spies now occasionally steal technologies - Spies in cities that are captured or destroyed now go to the hideout Better mod conflict prevention - By SomeTroglodyte
2023-06-19Update to 4.7.2Thyrum
## 4.7.2 Resolved performance problem Performance improvements! Automated air units no longer lose "automated" state after moving between cities By SomeTroglodyte: - Fix conditionals for trigger upon declaring friendship running twice - More keyboard binding work - World, World Menu Popup, WASD - Fixed CannotMove unique - Fix translation problems due to nested brackets in getDifferences
2023-06-16Update to v5.0-alpha1Thyrum
2023-06-15Update to 4.7.1Thyrum
AI: - AI prioritizes purchace path to highly desirable tiles - AI prioritizes work boats, and creates work boats for close non-contiguous cities - Workers try to build roads utilizing existing roads, and railroads overriding existing roads Modding: UnitFilter allows TechFilter for unit's required tech By SomeTroglodyte: - Long press support - Improve Alert Popup scrolling - Fix vulnerability of new NationPickerPopup icon view - Keyboard bindings - collision check
2023-06-12Update to 4.7.0-patch1Thyrum
2023-06-12Update to 4.7.0Thyrum
AI: - Improved AI city location picking - AI more willing to risk happiness to create a new city - AI doesn't construct Settler before Worker - AI Workers remove fallout Global politics table includes current civ Fixed crash when resuming Overview screen Fixed background errors By SomeTroglodyte: - Nation picker - Icon View & improvements - Expander tab animations :) - Key bindings options - Improved "connected to Capital" handling Always select military unit first - By WhoIsJohannes
2023-06-11Update to 4.6.19Thyrum
Modding: - "before adopting / after adopting" conditionals accept beliefs - 'Transform' and 'double movement' uniques accept conditionals - AI evaluation of BuyItemsDiscount no longer crashes 'random generated map type' is actually random By WhoIsJohannes: - Show line color in more cases - AI aircraft only consider *visible* attackable enemies - By SomeTroglodyte: - Fixed Hakkapeliitta ability - Fix translated sorting - Fix 'missing mod' display Pantheon Mod fix - By SeventhM
2023-06-05Update to 4.6.18-patch1Thyrum
2023-06-05Update to 4.6.18Thyrum
Pillaged improvements have a visual indication on the icon Fixed great engineer automation trying to reach cities it can't Fixed later civs not getting any CS quests By SomeTroglodyte: - Mod checks against sellable, missing or multiple Palace(s) - Fix tooltips on Android with keyboard detected - Upgraded music player popup - Popups can scroll the content without the buttons - Translation fixes Winning player can continue MP game - By CrsiX Added docker build and push workflow - By haimlm
2023-06-03Update to 4.6.17Thyrum
More efficient use of the charts space - By JackRainy By SomeTroglodyte: - Allow image overlay and changing world wrap in map editor - Reapply 'city focus' on yield changes - Upgrading from Unit overview improved Remove "does not support server feature set" error for uncivserver.xyz Trigger resource recalculation upon gaining a unit that requires resources Guard against '><' text causing translation recursion Badly configured era conditional no longer causes crashes
2023-05-31Update to 4.6.16Thyrum
By SomeTroglodyte: - Unit Overview: Improving a tile is also "what the unit is doing" - Replacement PlatformSaverLoader for Linux X11 systems - All notifications from Overview are now temporary - Politics overview no longer discloses random number of players Worker will now replace improvements to get resources - By janarvid Spectators do not get natural wonder discovery notifications Added checksum to be added to uploaded multiplayer games Policy adoption triggers resource recalculation
2023-05-28Update to 4.6.15Thyrum
'Crop yield' chart displays correct data Modding: - Units can transform to any unit - Fixed policy softlock from conflicting mod policies - 'Unpurchaseable' units are properly unpurchaseable By SomeTroglodyte: - Map editor update - concurrency, resource amounts, file double-click - Fix road maintenance unique being ignored - Fix mouse wheel on Notifications scroll - Unit overview remembers scroll position after promoting Allow game loading even when no saved games exist - By alexban011
2023-05-24Update to 4.6.14-patch1Thyrum
2023-05-23Update to test-adoptium-jreThyrum
2023-05-23Update to 4.6.14Thyrum
By SomeTroglodyte: - Next-Turn Progressbar - Fixed crash when puppeting city Population icon gets locked with doubleclick, clicks cycle assigned-unassigned Resolved crashes when clicking mod in mod management AI civilian improvement: keep working in tiles where enemy units can't reach Prophets are not expelled on open borders end City-state-owned great merchants can no longer 'conduct trade mission' on their own tiles Game saves are regular json, not libgdx-specific format
2023-05-21Update to 4.6.13Thyrum
Failure to get mod preview image no longer causes crash Modding: Added 'upon adopting [belief]' trigger, allowed belief adoption to trigger uniques Added turn number to victory replay Clicking locally-added mods no longer crashes By SomeTroglodyte: - Fix off-by-one error in autoAssignPopulation - Happiness change from bought buildings can reapply citizen focus - Local and jpg mod previews - Fix UnitTable layout
2023-05-14Update to 4.6.12-patch1Thyrum
2023-05-14Update to 4.6.12Thyrum
Animate battle damage numbers - By SomeTroglodyte When picking custom map: Display map ruleset, don't show unloadable maps Modding: Allow mods to contain a "preview.png" file for visual indication Multi-server preparations :)
2023-05-11Update to 4.6.11-patch1Thyrum
2023-05-11Update to 4.6.11Thyrum
Update UI after founding city when breaking promise By SomeTroglodyte: - Fixed 4.6.10 no longer loading some older games - Prevent some state changing actions during next-turn - Policy images in red text, policy branch icons in pedia Added a fix for multiplayer with 1 human player - By CrsiX Add `May not annex cities` unique - By Skekdog
2023-05-10Update to 4.6.10-patch2Thyrum
2023-05-08Update to 4.6.10-patch1Thyrum
2023-05-08Update to 4.6.10Thyrum
Automated workers no longer stay on unimprovable tile if another tile is improvable Solved rare concurrency bug for explored tiles Songhai Civilian units no longer gain Amphibious promotion Fixed 'enhance religion' crash Improperly configured mod conditionals do not cause crash
2023-05-07Update to 4.6.9-patch2Thyrum
2023-05-07Update to 4.6.9-patch1Thyrum
2023-05-06Update to 4.6.9Thyrum
Added Policy icons in text Solved AI 'found religion' crash Solved "get vanilla ruleset" errors after downloading mods AbsoluteUnits - Hussar, Cossack, Panzer - By letstalkaboutdune Close the friend selection in NewGameScreen by outside click/ESC/BACK - By CrsiX By SomeTroglodyte: - Fix memory leak from repeatedly resetting the font - Limit saved window size to available desktop - Show preview of custom maps on new game screen - Allow closing Popup by clicking outside its area
2023-05-02Update to 4.6.8Thyrum
Reduce a few memory allocations - By SomeTroglodyte AbsoluteUnits - Norwegian Ski Infantry, Mehal Sefari, Carolean, Foreign Legion - By letstalkaboutdune Various performance improvements - By WhoIsJohannes
2023-04-26Update to 4.6.7Thyrum
Modding: terrainFilter now accommodates nationFilter for tile owner Minor UI improvements Performance improvements - By WhoIsJohannes Allow to reveal explored resources from a city's demanding resources in `CityOverviewTab` - By chr56 By SomeTroglodyte: - Visual clue a load game from clipboard is underway - Allow modders to use culture/faith conversion without providing the icons - "can be promoted" notification only when it's actually new - Fix wrapping for promotions in unit overview
2023-04-24Update to 4.6.6Thyrum
Testing: Damage animations on damaged units Units sprites move towards the enemy they're attacking Removed deprecated settings By WhoIsJohannes: - Performance improvements - AI does not consider Barbarian as 'enemy civ' for 'should we declare war' decisions - Don't leak other civs in the game through LineChart colors. Avoid first contact alerts for dead City-States - By SomeTroglodyte
2023-04-23Update to 4.6.5Thyrum
Solved AI Great Scientist crash Great Merchant doesn't try to go to unreachable tiles By letstalkaboutdune: - AbsoluteUnits - Sipahi, Hakkapeliitta, Janissary, Tercio, Musketeer, Minuteman By SomeTroglodyte: - Make AI diplomatic marriage safe from concurrent modification issues - Fix Main Menu BG map cycle not stopping on user action
2023-04-19Update to 4.6.4-patch2Thyrum
2023-04-19Update to 4.6.4-patch1Thyrum
2023-04-19Update to 4.6.4Thyrum
Avoid font-related crash Modding: Configurable embarked sight UnitFilter accepts NationFilter (e.g. "vs [England] units") Resolved image gliches in font icons, hopefully By SomeTroglodyte: - Reassign workers when resistance ends or improvement created - Fix "religions to be founded" expanders accumulating - Annexed cities in resistance cannot buy tiles By WhoIsJohannes: - Show replay after 5 rounds and don't reveal where player is on the map. - Chart improvements (Highlight & performance)
2023-04-17Update to 4.6.3-patch1Thyrum
2023-04-17Update to 4.6.3Thyrum
Hopefully solved RAM-related crashes Removed more double icons from many places Aircraft attack/move range colors entire tile By WhoIsJohannes: - Show garrison in city screen - Great people automation - Order defeated civs after alive civs even if the alive civs score is negative (e.g. for happiness) - Fix golden age length action text Notifications can be "selected" - By SomeTroglodyte
2023-04-16Update to 4.6.2Thyrum
Added "in this city", "in other cities" conditionals for city-based uniques More UI cleanup Removed many double / badly-placed icons Tileset no longer reverts on Android after restarting game Solved randomness issues with Retreat chance and unit gain from defeat By SomeTroglodyte: - Unhappiness effects - Fix more leaks of the actual Player count in random mode - Allow city & tile conditionals on production-to-stat-enabling unique Make new "Charts" button translatable - By Ouaz
2023-04-13Update to 4.6.1-patch2Thyrum
2023-04-13Update to 4.6.1-patch1Thyrum
2023-04-13Update to 4.6.1Thyrum
All game object images shown in text! 'Display' options subcatagorized - kudos @Ouaz By WhoIsJohannes: - highlight suitable city-founding tiles - Show replay after 50 turns - Charts improvements By SomeTroglodyte: - Fix startBias regional assignments - Victory detection improvements - Fix map editor resource label AbsoluteUnits - Turtle Ship, Ship of the Line, Sea Beggar - By letstalkaboutdune AI: Military units w/ Civilian uniques Automation - By MioBestWaifu
2023-04-09Update to 4.6.0Thyrum
Modding: Resources can now be optionally stockpiled, as in Gathering Storm, Endless Legend, etc! Resolved crash screen copy error UI: Better wrapping for long construction item names in city streen Modding: Added conditional to filter by nation type By SomeTroglodyte: - User option to control NotificationScroll behaviour
2023-04-09Update to 4.5.17-patch1Thyrum
2023-04-08Update to 4.5.17Thyrum
Battle table bonuses according to tile to attack from AI cannot buy tiles not contiguous to city By SomeTroglodyte: - Notifications can be hidden - "Random Nations" fixes - Victory screen reorg/cleanup - MapEditor 'pinch zoom' painting fix By WhoIsJohannes: - Victory screen score charts! - AI: Don't buy tiles in the very early game. - AI: Military production when under stress AbsoluteUnits - Mandekalu Cavalry, Conquistador, Inquisitor (Post-Industrial) - By letstalkaboutdune
2023-04-03Update to 4.5.16Thyrum
Many many performance improvements! By SomeTroglodyte: - Music player controls
2023-04-03Update to 4.5.16Thyrum
2023-03-31Update to 4.5.15Thyrum
2023-03-30Update to 4.5.14Thyrum
## 4.5.14 Mods that remove 'repair' improvement no longer cause crashes down the line Archipelago creates water again By SomeTroglodyte: - TileSet mods can no longer lock user out - Obsoleted units replaced in construction queues by Nation-unique upgrades - Fix exploit allowing promotion with 0 movement - Fix notifications for pillage loot - A renamed unit shows that new name in can promote notifications AbsoluteUnits - Hwach'a, Camel Archer - By letstalkaboutdune
2023-03-29Update to get-tag-test-2Thyrum
2023-03-29Update to get-tag-test-1Thyrum
2023-03-29Update to 4.5.14Thyrum
Mods that remove 'repair' improvement no longer cause crashes down the line Archipelago creates water again By SomeTroglodyte: - TileSet mods can no longer lock user out - Obsoleted units replaced in construction queues by Nation-unique upgrades - Fix exploit allowing promotion with 0 movement - Fix notifications for pillage loot - A renamed unit shows that new name in can promote notifications AbsoluteUnits - Hwach'a, Camel Archer - By letstalkaboutdune
2023-03-26Update to 4.5.13Thyrum
Gold per turn is evaluated less the more turns 'in the future' it will be payed Returned Perlin map type By SomeTroglodyte: - Map scroll speed - Fix MiscLayer not respecting fog of war for spectator - More Spectator/Barbarians fixes related to income By itanasi: - Automated Civilians don't multi-turn path through Enemy Territory - More variety in Main Menu map City-state music plays when first meeting them - By Skekdog Add AbsoluteUnits license info - By letstalkaboutdune