Age | Commit message (Collapse) | Author |
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Updated Unciv Android icons
Performance improvement for automated units looking for cities to connect
Popup for multiplayer when someone else has won
Politics shortcut fix
Limit the number of workers an AI creates
Sleeping units wake if there's an enemy in 3-tile radius
Do not allow liberating city-states you were at war with
AI peace deals don't pay more gold than they have
Higher chance of starting bias for human players
You can use missionaries of foreign religions
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Units are not displaced to enemy land when kicked out of borders
Fixed edge-case crash - one city challenge when conquering capital and enemy has only puppeted cities left
UI: Better unit table
Fix Faith tutorial text
By vegeta1k95:
- Rework of PromotionPicker UI
- Fix City plates aircraft table shape
- Better visibility for city status icons
By nacro711072:
- Refactor maptype & resolve map setting issue
- update screen after disband unit
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Fixed Air Sweep mechanic
AI tries to stop civs who are about to win Scientific/Cultural victory
No double copies of offers on AI trade counterproposals
Disbanding unit moves to next unit only after disbanding
Promote button sticks out more
Translated display sizes
Modding: Worker automation no longer considers foreign unique improvements when deciding if to remove features
Modding: Non-replacing buildings display nicely in nation picker
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Modding: Humidity/Temperature limits on terrain features
Allow mass unit upgrades from the unit overview screen
Calculate movement correctly for road + railroad combinations
Modding: Workers pick the best improvement for resources
By FiretronP75:
- Add random select for map options
- Fixed flat world generation
By vegeta1k95:
- Resource icons colored by type
- Modding: allow custom TechPortraits
- Fixed PolicyScreen branches requirements text
Translate "Sell" in city screen - By Ouaz
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Modding: Validate unique parameters for mods
Display protecting civs for city-states
Movement fix: units check if they can capture enemy units by whether they *will* be embarked, not by whether they *are* embarked
By letstalkaboutdune:
- SFX Update - Arrow, Crossbow (New), Metal Hit
Fixed crash when policy prerequisite is a branch - By vegeta1k95
Fix another untranslated String in Policy Screen - By CrispyXYZ
added buttons for controlling music - By alexban011
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AI moves civilians off capital to make way for spaceship parts
AI considers capital city strength when deciding to declare war
By vegeta1k95:
- Big rework of City buttons
- Fix PolicyScreen for odd-numbered branches
- Better tech buttons
By CrispyXYZ:
- Fixed removing improvements in map editor
Solved 'tiles still belonging to razed cities' - By nacro711072
Negative stats UI Updates - By itanasi
Add setting to disable easter eggs. - By FiretronP75
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World wrap available by default for all players
Units are no longer double-added to construction when clicking the 'add unit' button
Units passed with 'next unit' are not returned to
By vegeta1k95:
- Corrected some Civilization colors
- Fix perpetual constructions info ()
- Civ 5-style unit selection and cycling behaviour, "Wait" action
fix translation problem in policy screen - By CrispyXYZ
fixed screens displaying yourself as an unknown civilization - By alexban011
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Big rework of Policy Picker UI - By vegeta1k95
G&K Neutral Tile Road Maintenance - By itanasi
Unknown civs displayed as `Unknown civilization` in GP and Diplomacy screens - By alexban011
Fix: tech screen zooms to current tech when opened
Get correct civ-wide stats from City-States for Siam bonuses
By letstalkaboutdune:
- ctrl+U toggles World Screen UI elements
- Trim Nuke SFX
Add new game option: No City Razing - By FiretronP75
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Modding: Unbuildable units can still be upgraded to
Modding: Fallback image for modded buildings and techs
By vegeta1k95:
- Rework of City Screen
- Huge update of Technology Picker screen UI to match Civ 5
By FiretronP75:
- Continent and Islands map
- Map editor responds to max zoom setting
- Map generation improvements (conflicting terrains, water generation)
AbsoluteUnits - Mongolian Uniques - By letstalkaboutdune
Added missing translation terms - By Ouaz
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Better unit action icons
Solved temporary unique parsing error
bugfix: players can no longer get citystate nations when selecting mod
Thin lines around many round icons
By vegeta1k95:
- Rework of City Screen: new current buildings list + misc changes
- Construction table: ordering change (Civ 5) + add/remove on double-click
- Fix bug, where units do not reveal tiles ()
By alexban011:
- fixed global politics screen from revealing unknown civs and CityStates
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Modding: Can provide resources as a global unique
Flat Earth Hexagonal map shape - By FiretronP75
By vegeta1k95:
- Change styles and behaviour of Unit flags as in Civ 5
- "Auto Unit Cycle" and "Automated units move on turn start" options implemented (per Civ 5)
- Next Turn actions (pick tech/policy/etc) now have icons
Added icon for `Conduct Trade Mission` button - By alexban011
By itanasi:
- Actually fix AI from pillaging neutral roads
New map options translatable - By Ouaz
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By nacro711072:
- Avoid destroying all onboard units after player upgrade Air Carrier unit
- update score icon
AI Pillages Neutral Roads only at War - By itanasi
By FiretronP75:
- Three Continents map type
- Two Continents split map according to dimension ratio
Modding: Units/Buildings can now be given optional Portraits to be displayed instead of flags - By vegeta1k95
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'loading' popup between turns only appears if there's a significant delay
xyz server as default multiplayer server
Fixes for Repair
Fixed all CSs getting unique units and unique luxuries
UnitActions icons separated for modding purposes - By vegeta1k95
Added button to paste from clipboard when downloading a mod - By alexban011
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Due to some changes with the Icons asset update and reorganisation in
yairm210/Unciv@a904a188ed72ff94065b4fa93813887b7e9491fc
the automatic updates failed. This has been manually resolved
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Made yields smaller so heavy yields look better on tiles
Modding improvements:
- buildingName -> buildingFilter in all possible unique types
- improvement uniques can be assigned to tilefilter
- "Occurs at temperature between [amount] and [amount] and humidity between [amount] and [amount]" now applicable to resources
AbsoluteUnits - Unique Chariot Archers - By letstalkaboutdune
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Changes to moddable UI - By GGGuenni
Add Repair and Pillaging Roads - By itanasi
AbsoluteUnits - Unique Elephants - By letstalkaboutdune
HexaRealm units are here, finally! - By GeneralWadaling
Added conditional to apply uniques only if the game starts in a specific era
Generalized "Stats per policies" unique
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## 4.3.3
Resolved map latency when city-states exist
Fixed city-state type in civilopedia
'impossible' worked tiles not under your control are now cleaned up
Resolved corner case where entire path to destination is full and destination is unenterable
Fix policy counting in global politics - By jmuchemb
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## 4.3.2
City State Type overhaul!
Can now use `[stats]` unique to add happiness globally
Can now use `[stats]` unique for e.g. techs, policies, etc, to add gold/faith/culture/science to the global pool
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## 4.3.1
City-state overhaul, part 1!
- Allowed adding arbitrary global uniques to city state bonuses
- Moddable quest weighting for city-states
- Moved city state icons to separate folder
- Removed backwards compatibility (pre-3.19.4) for missing city-state uniques
- Added conditional support to 'CS gift military units' unique
Removed single-pixel gap in top bar
AbsoluteUnits - Unique Spearmen - By letstalkaboutdune
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## 4.3.0-arbitrary-city-state-uniques
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## 4.3.0
Units now recieve correct healing in friendly territory
Tile info table no longer reveals hidden units
AI no longer nukes if as consequence it will mean declaring war on someone
Empire overview screen updates after changing info in city screen
Fixed civilopedia text that says city-states don't conquer other cities
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## 4.2.20
Main map and mini-map no longer show unexplored tiles!
New "Unitset" option translatable - By Ouaz
Renamed AbsoluteUnits unitset @letstalkaboutdune
Automated workers no longer try to improve enemy tiles
White lines in menus no longer change width when changing display settings
Set 'text/plain' content type for multiplayer server requests
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## 4.2.19
Fixed promotions for mods conflicting with base ruleset promotions
Added unitset selection to options menu - By GGGuenni
Added diplomatic repercussions for attacking your own ally city-state, and discouraged AIs from doing so
Absolute Units - Unique Archers - By letstalkaboutdune
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## 4.2.18
Fixed mod promotions conflicting with existing promotion locations
Fixed rare thread crashes
Added many new before/after X turns and before/after Pantheon conditionals
Generalized ruins reward limitations with "only available when"
Unique Misspelling replacement text contains conditionals
Current naming for manually downloaded mods
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## 4.2.17
Added layout option for promotions, added promotion layout for G&K
Added AbsoluteUnits as default units for Hexarealm tileset :D
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## 4.2.16
Automated workers no longer improve unworkable tiles
Improved construction AI choices
By nacro711072:
- fix wrong glyph when switch between different mod.
- Fixed another memory leak
- check whether the city has been a puppet in "Pick construction" action.
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## 4.2.15
Fixed memory leak
Fixed Great Person Picker screen not responding
Fixed stat conversion constructions (Science, Gold) not appearing
Fixed units obsoleting before their replacements could be constructed
Unit era variants added to FantasyHex tileset - By GeneralWadaling
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## 4.2.14
Fixed Temple of Artemis production bonuses
Fixed tile yields due to caching conditional uniques
Resolved crash when mods make 2 techs require each other
By itanasi:
- Add Temperature Offset Slider
- Change Default Map Generation to Perlin
Fixed holy city blocking - By qwerty2586
Show wars in global politics - By MindaugasRumsa51
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## 4.2.13
Don't show hidden improvements in nation info
Fixed translations missing when cancelling a new game then resuming the old one
Handle errors when renaming multiplayer games to impossible names
Military units take most efficient route to capture civilians
Translation fixes
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## 4.2.12
Slight performance improvements
Create Cannot Move Unique - By itanasi
Fixed softlock forcing you to found a pantheon without available beliefs - By xlenstra
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## 4.2.11
By xlenstra:
- Fixed crash when getting a spy and expanding a city simultaneously
- Modding: Added conditional for 'We Love The King day'
By nacro711072:
- fix: display "null" text on battleTable when policy branch Autocracy complete
Fix multiplayer turn checker option not showing up on Android - By Azzurite
Translation updates
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## 4.2.10
New Desktop downloads start at fullscreen
Special images for embarked units
Moddable UI skins - By GGGuenni
Global politics overview screen - By alexban011
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## 4.2.9
Starting in later eras triggers era uniques in all previous eras - By xlenstra
Generalize Great Wall unique - By OptimizedForDensity
By nacro711072:
- fix wrong happiness point on resume game if adopted 'Cultural Diplomacy' policy.
- fix no victoryTypes for the first time gaming with "quick game" opion.
- Fixed: double unit while loading game from customFile.
By xk730:
- Increased help button size
Unit art updates - By GeneralWadaling
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## 4.2.8
Show Unciv icon when loading game, instead of happy face
AI: Recognize when no further techs can be researched, even if some techs are blocked
Don't re-raise tech popups for previously researched techs
By xlenstra:
- Fixed bug disabling pantheon founding
UI fix - By GGGuenni
Add "UI Skin" to make it translatable - By Ouaz
Fixed bug on 'resume game' - By nacro711072
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## 4.2.7
Better milestones for world religion
Correct filtering of civs that need to have majority religion for world religion to activate
Moddable UI skins - by GGGuenni
Disable spectators from changing unit names - By xlenstra
Lots of translations
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## 4.2.6
Fixed unit not giftable in one-sided open borders agreement - By huckdogg
Better Mac support for running JARs - By nacro711072
Added game option to disable unwanted spectators from a multiplayer game - By alexban011
Close app completely when clicked 'Exit' button - By CrispyXYZ
Lots of background work for future features :)
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## 4.2.5-patch1
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Fix androidx crash
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## 4.2.4
Mod translations are now loaded upon mod download
By OptimizedForDensity:
- List which city owns each tile in the city screen UI
- Add free belief unique + refactor a few religion functions
- Several pathfinding optimizations
Fix missing "HP" in battle notifications - By Ouaz
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## 4.2.3
By OptimizedForDensity:
- Add unit type to Civilopedia
- Fix bug related to resuming games
- Fix mod translation file generation
By xlenstra:
- Occupied cities have +2 extra unhappiness
- Added 'without resource' conditional
- Added a unique for destroying improvements on attack
Add missing string to the translations template file - By estorski
Made invisible units not become visible just by being next to an owned tile. - By kralinc
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