Age | Commit message (Collapse) | Author |
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With a redesign of the website, the location of the icon was moved
around. It is still the exact same graphic, with the same checksum.
Thus, the resulting package stays the same, keeping the pkgrel to not
trigger a rebuild.
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Thanks to AUR user roddhjav for the notice.
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As the desktop file, this could be generated from a template.
The old script did never work correctly, anyway, and it did for two
reasons: When the CARCH modification was still in the prepare function,
packaging would configure it to search for a executable ending in .i686
while unity uses .x86 instead. Additionally, the data directory is only
found in the current working directory, so a cd is necessary.
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This creates a central definition point for all information, eliminating
duplicated texts in the desktop file.
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Instead of eliminating these files in the preparation function, a more
targeted installation does only capture what is needed.
Additionally, this makes the package function aware of the architecture
variable as the underlying unity game engine expresses it.
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to better express what the variable contains.
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This clearly expresses their dependency.
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In PKGBUILDs, files are normally installed with the install program to
control their permissions. As it cannot recursively process directories,
cp, which can, is instead configured to act similarly.
Resetting modes would rob the executable from its executable bit, so
this single file is instead installed using install which uses the
correct mask of 755 by default.
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The game starts fine without any log file.
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The executable and data directory now have a space in their names, while
the archive still lacks it.
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The old icon was drawn manually as nothing better was available in a
decent size at the time. Now that a far better alternative is available,
it can be used instead, superseding the old icons.
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He proposed a set of useful changes improving and cleaning up this
package, which are about to be committed.
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