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2023-11-22Update to 4.9.1Thyrum
Initial scenario/dev console! By SomeTroglodyte: - Map overlay toggle buttons rework - Add a map import tool able to read 'Battle for Wesnoth' maps Fix free buildings triggering from conditionals in incorrect places - By SeventhM Add a setting to forbid closing popups by clicking behind them - By karmaBonfire [Translation] Add back 'general' unit types - By Ouaz
2023-11-20Update to 4.9.0Thyrum
City centers don't provide resources you don't have tech to extract AI: Settlers no longer stuck in endless loops modding: Fixed certain unit uniques with tile conditionals AI clears inquisitors from city centers to make way for spaceship units Add the SellBuilding Unique - By PLynx01 Add 'gain stat by game speed' and 'improvement speed with filter' uniques - By SeventhM Add a TriggerUponDiscoveringTile unique - By karmaBonfire Support for Leader voices - By SomeTroglodyte
2023-11-18Update to 4.8.19Thyrum
Modding: Added 'non-[filter]' filtering for unit filters, and multi-value filtering to all filters Modding: Added '[relativeAmount] Air Interception Range' unique Dim resources on tiles not immediately visible By SomeTroglodyte: - Allow controlling Android fullscreen from options - Fix unit triggers not triggering/triggering off the wrong units - By SeventhM AI diplomacy balancing - By tuvus Updated FantasyHex missile cruiser - By GeneralWadaling
2023-11-13Update to 4.8.18Thyrum
Modding: Added Human and AI filters, separated civFilter from nationFilter By SomeTroglodyte: - Patch for on-screen keyboard hiding pedia search results - Rivers... Moddable Stats and Civilopedia - World screen top bar scales down to available width - 'Civ destroyed' Notification includes location - Lots of other issue fixes! By tuvus: - Fixed land/sea nukes trying to act like air units - Fixed promise not to settle Fix Multiplayer spectator ids not logging - By SeventhM
2023-11-07Update to 4.8.17Thyrum
modding: Negative tile damage cannot heal more than max health Mods with atlases that reference non-existent files will no longer cause crashes By SomeTroglodyte: - Reorg SpecialistAllocationTable Improved settler AI - By tuvus By SeventhM: - Fix Multiplayer Specatator being unable to move the screen - Fix free stat buildings not giving unique stat buildings in certain cases
2023-11-02Update to 4.8.16Thyrum
Ruleset validation refactor - easier location of affected objects, correctly display parameter-type mismatches, ignore uniques used for filtering By SomeTroglodyte: - Correct notifications for modded Citadel - Music: Fix mini-player showing last track during inter-track silence - Allow modders to hide individual Uniques from Civilopedia - Ruins can no longer be save-scummed for better results Fixed null reference error related to nuking - By tuvus
2023-10-29Update to 4.8.15Thyrum
By tuvus: - AI units swap-retreat - Melee units are now more likely to attack cities - Nukes AI tweaks - AI values traded gold using inflation By SomeTroglodyte: - Tighten Ruleset validation for Terrain - Automated units stay automated after upgrade - Fix Mod checker crash on RekMod - Account for badly-defined Android font - City overview refreshes for changes done in city 💚 add tests for city population manager - By Framonti Fix [stats] unique adding multiple times - By SeventhM
2023-10-23Update to 4.8.14Thyrum
Allow '[stats]' unique on terrains - By SeventhM By SomeTroglodyte: - PolicyPickerScreen description links to Civilopedia - Fix music errors on android pause-via-homescreen-button - Remove UniqueTarget.Terrain from UniqueType.Stats as there is no implementation By PLynx01: - Added new trigger unique 'Remove [buildingFilter] [cityFilter]' - 'when above [amount] [stat]' conditional, with gamespeed-modified version
2023-10-13Update to 4.8.13Thyrum
By SeventhM: - Fix auto assign production not working after a building is built - Fix consuming resources not being affected by conditionals By SomeTroglodyte: - Allow games with zero researched techs to be 'before' the Ancient Era - Minor Fix: VictoryScreenIllustrations - Fix font 'symbols' not showing
2023-10-07Update to 4.8.12Thyrum
Automated units can fortify/set up/other actions AI now uses free tech points - By tuvus By SomeTroglodyte: - Align ruleset icons in text to font metrics
2023-10-05Update to 4.8.11Thyrum
Religion fixes: - Great Prophets spawn again - Civilian units can get promotions upon being built (Great Mosque of Djenne) - Missionaries consumed upon expending all usages By SomeTroglodyte: - Fade in/out for City Ambiance Sounds - Fix Tutorial loader for mods on Android - Fix ai tile purchase By tuvus: - Defensive pact button shows on both sides when a DoF is about to end - Defensive pact functionality is now canceled with otherCiv before calling in defensive pact allies
2023-10-03Update to 4.8.10Thyrum
Performance enhancement for first turn AI settling Modding: - Added UnitAction unique type for modder clarity and ruleset validation - Converted 'May enhance a religion' , 'May found a religion' uniques to UnitAction Golden age points decrease with negative happiness - By Framonti City-States don't trigger defensive pacts - By tuvus By SomeTroglodyte: - City overview top bar fix - Fixed crashes in Android for unit art in civilopedia Fixed free building errors - By SeventhM
2023-10-01Update to 4.8.9-patch2Thyrum
2023-10-01Update to 4.8.9-patch1Thyrum
2023-10-01Update to 4.8.9Thyrum
New online multiplayer no longer stuck when first player is human spectator Modding: - Replaced old religion style actions! Paves the way for unit action generalization - Mod checker displays *all* unknown uniques By SomeTroglodyte: - Pedia pixel units - Fix top bar layout - City overview restore fixed header Apply conditionals for free buildings to the destination city instead of the originating city - By SeventhM Test city conquest functions - By Framonti
2023-09-26Update to 4.8.8Thyrum
performance: - Faster ruleset validation - Faster ruleset loading modding: Added json schemas for autocomplete and error detection By tuvus: - AI Open Borders Offer fix - Fix Nuke Notification Fix City construction context menu changing Puppets - By SomeTroglodyte
2023-09-21Update to 4.8.7-google-playThyrum
2023-09-21Update to 4.8.7Thyrum
Reload images when downloading or removing a mod Better mod compatibility autochanges (remove removed units/improvements correctly) By tuvus: - Added 'civ returned worker' notification - Liberating civ grants open borders By SomeTroglodyte: - Reorganized World Screen Top Bar in small screens - Allow Space Key to close 'Player Ready' screen (hotseat) Added tests for most nuke functionalities - By Framonti
2023-09-18Update to 4.8.6Thyrum
Mod checker accepts era for unit type AI Declaration of Friendship rework - By tuvus By SomeTroglodyte: - A 'Status' column for City Overview - Fix maximum window bounds for zoomed-in displays - Generic Widget/Provider framework for sortable grids Remove Faith bonus from Vanilla Siam - By SpacedOutChicken Unit tests for Battle.kt - By Framonti
2023-09-13Update to 4.8.5Thyrum
Removed double notifications and processing of treaties when traded - By tuvus By SomeTroglodyte: - Global Constructions Blacklist - Prevent selling free buildings - Defense against Circular upgrade paths in mods Modding: 'Receive free [unit] when you discover [tech]' deprecation start - replaced 'Free [unit] appears <upon discovering [tech]>'
2023-09-11Update to 4.8.4Thyrum
By SeventhM: - Fix unique Great Prophets not having the correct cost when buying at an increasing cost - Fix free units with a build limit not spawning - Fix AI getting stuck when it can't promote with enough xp Allow the Space key to close Alert popups with no actual choice - By SomeTroglodyte By tuvus: - Fixed politics tab not showing defensive pacts - Defensive pact Tests
2023-09-07Update to 4.8.3Thyrum
Allow unique parameters to contain square brackets Library updates for performance and stability Targetting refactor - By Framonti
2023-09-05Update to 4.8.2Thyrum
performance: Don't autoupdate stale multiplayer games (more than a week old) Buildings missing from ruleset are removed from loaded games *properly* By SomeTroglodyte: - Fix Map Editor double map holders after ruleset change - Improve "does this unit found cities" check - Fix Gdx not forced to UTF-8 when saving a game Defensive pact notification fix - By tuvus
2023-09-04Update to 4.8.1Thyrum
Fixed AI attack targetting - By tuvus By SeventhM: - Add unique for a promotion to be free - Fix cities getting the resource list of other cities Fix ChangesTerrain unique for base terrains - By SomeTroglodyte Units teleport away from city center when liberating Icons are not added to selection boxes
2023-09-03Update to 4.8.0Thyrum
By SomeTroglodyte: - Civilopedia Search - City construction right-click menu Many performance improvements! Pillaged tile improvements - By GeneralWadaling Fix: "Only available" not working properly for religions or transforming/upgrading units - By SeventhM Make "Defensive Pact" button translatable - By Ouaz
2023-08-30Update to 4.7.19Thyrum
"Jump To Destination" Unit Action Button for units that are moving - By huckdogg Automated units do not autopromote by default (changeable by options setting) Defensive pact allies meet aggressor civ so they can declare war on them Modding: GPP validation Performance: - Faster population reassignment - Faster improvement stats simulation Clarify when trade decision is made Battle Damage tests - By Framonti UnitTable close button mouseover - By SomeTroglodyte
2023-08-28Update to 4.7.18Thyrum
Resolved ANRs on new game screen with a lot of maps Fixed errors when cloning civs that should open policy picker By SeventhM: - Fix promotions being available when they shouldn't - Allow buildings to require population, Allow buildings to use condtionals By SomeTroglodyte: - Fix Permanent Audiovisual toggle By tuvus: - AI nuke improvement - AI move units closer to enemy first in wartime - Improved AI attack targetting Add tests for city class and introduce small refactor - By Framonti
2023-08-24Update to 4.7.17-patch1Thyrum
2023-08-24Update to 4.7.17Thyrum
Free naval units are always added to coastal cities Can offer Research agreements with gold, if other civ can't cover the cost - By tuvus By SomeTroglodyte: - Can select tile north of city for bombarding - Fixed 'Transfer Movement' stopping healing - Fix next-turn not offering Policy Picker for free Policies - Fix intended Longpress-to-move on Android not working - A few more useful notification actions
2023-08-21Update to 4.7.16Thyrum
Undo button in Multiplayer no longer changes 'next turn' button By SomeTroglodyte: - Fix minimum votes needed for a diplomatic victory - Mods can add Victory illustrations Add setting for unit upgrades for automated units - By jlmcdonnell By huckdogg: - Visual indicator for building outside workable tiles - ImprovementPicker screen displays tile owner civ and city General Starting locations in map editor - By tuvus Fix City-States giving untradeable resources - By SeventhM
2023-08-18Update to 4.7.15-patch1Thyrum
2023-08-16Update to 4.7.15Thyrum
By tuvus: - Added defensive pact logic (not yet active, will activate in a week for multiplayer reasons) - Nuke blast simulation no longer shows invisible units Show impassable tile percentage on Map Editor View summary - By SomeTroglodyte Add "Improvement" as an improvement filter - by SeventhM
2023-08-14Update to 4.7.14Thyrum
Improvements from buildings can activate 'take over adjacent tiles' unique Safeguard against Github connection errors AI: - Better policy selection - Finer-tuned Food ranking vs other stats for cities - Build melee naval units to defend coastal cities, and move them there - Do not waste promotions on Heal Instantly Mod manager smallish overhaul - By SomeTroglodyte Spectators don't get gold on new games - By tuvus Promotion tree improvements - By SeventhM
2023-08-08Update to 4.7.13Thyrum
Improvement improvements! - More accurate improvement stat previews for edge cases (e.g. removing Forest on Forest + Lumber Mill) - 'Create improvement' uniques can create roads and remove features Set initial screen color on Desktop so it's not black-to-blue Fixed rare AI City State Influence crash By SomeTroglodyte: - Ruleset validator: Tilesets - Minor Mod Manager fixes (mods having dashes in their repo name not shown right away)
2023-08-04Update to 4.7.12-patch2Thyrum
2023-08-04Update to 4.7.12-patch1Thyrum
2023-08-03Update to 4.7.12Thyrum
AI workers remove detrimental features Free buildings are converted to civ-specific replacements Double-click on worked tile icon locks tile Update Windows JDK to Adoptium JDK 11 Better untyped unique recognition in mod checker - By SomeTroglodyte Gifting a unit transport gifts the contained units - By tuvus Allow free unit triggers for any location - By SeventhM
2023-07-30Update to 4.7.11Thyrum
By SomeTroglodyte: - Civilopedia shows origin mod for objects - Key shortcuts for CityScreen - Nukes behave closer to Civ V - Local mod folder names preserved for strangely-named mods - modding: Better unique warnings By SeventhM: - Fixed behaviour for units that can move on water - Fix: Resources with the same source subtract correctly - Fix: Free buildings from other buildings show up correctly Fix: Spectator can see all invisible units - By tuvus Fix: Better Fog Busting AI - By itanasi
2023-07-24Update to 4.7.10Thyrum
BaseUnit unique-finding always takes Type uniques into account Automated AI workers now replace forts - By tuvus Fix issues when adding/removing buildings - By SeventhM NotificationAction compatibility patch - By SomeTroglodyte Text correction for Ottomans war declaration - By LenaBullens
2023-07-20Update to 4.7.9-patch1Thyrum
2023-07-18Update to 4.7.9Thyrum
Minor memory improvement By SomeTroglodyte: - Little Promotion UX improvements - Modding: Better unique-to-object compliance testing By SeventhM: - Fix issues from gaining free beliefs - Fix issues when transferring capitals - Avoid built buildings
2023-07-11Update to 4.7.8-patch1Thyrum
2023-07-10Update to 4.7.8Thyrum
Modding: City-level resources! Display resource uniques in civilopedia Memory improvements Added notification for destruction of tile improvements via unit ability - By random271 Translation updates
2023-07-05Update to 4.7.7Thyrum
Fixed India's 'double unhappiness' unique By SeventhM: - Fix buildings/units not triggering and golden age stat updates - Avoid crashes with incorrect condtionals - Scaling purchase costs for faith/culture/science/etc. with speed - Better support for lacking a capital By SomeTroglodyte: - AI support for Alpha Frontier-like Workers - Prevent activation of disabled actors via keyboard - Key shortcuts for Main Menu Screen Fix civilopedia gold cost - By Skekdog Other modding fixes :)
2023-07-03Update to 4.7.6-patch2Thyrum
2023-07-02Update to 4.7.6-patch1Thyrum
2023-07-02Update to 4.7.6Thyrum
"Requires a [buildingFilter] in at least [amount] cities" works correctly with filters that aren't building names AI only buys tiles contiguous to the current city tiles Undo Move button moved to the right, so other buttons stay in place By SeventhM: - Check for trigger conditions on new game techs - Fix when units can be purchased On City Raze, previous owner doesn't pay Road Maintenance - By itanasi By SomeTroglodyte: - Defense against circular references in Promotions
2023-06-28Update to 4.7.5-patch1Thyrum
2023-06-28Update to 4.7.5Thyrum
Solved concurrency crashes due to players keypress-activating disabled buttons 'liberate city and resurrect civ' no longer crashes AI no longer purchases non-contiguous tiles City name translation for conquered popup does not get icon Promotion picker allowing picking chains in one go - By SomeTroglodyte Fixing workers dying in mountains bug for Carthage - By random271 Check for trigger uniques when starting and recaluating population - By SeventhM
2023-06-25Update to 4.7.4Thyrum
Zoom in/out of history charts - By JackRainy Removing old buildings on enemy capital (when not last city) no longer crashes Liberating city with multiple units in it no longer errors By SomeTroglodyte: - Fixed ruleset error crashes - Fixed loading of mods with unconventional names - By SeventhM: - Modding: Allow Great People to have different counters - Tech column validation for mods - Solved crashes from undefined building costs Ensure more unit uniques work - By xlenstra