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2023-01-09Update to 4.3.19Thyrum
Updated Unciv Android icons Performance improvement for automated units looking for cities to connect Popup for multiplayer when someone else has won Politics shortcut fix Limit the number of workers an AI creates Sleeping units wake if there's an enemy in 3-tile radius Do not allow liberating city-states you were at war with AI peace deals don't pay more gold than they have Higher chance of starting bias for human players You can use missionaries of foreign religions
2023-01-08Update to 4.3.18Thyrum
Units are not displaced to enemy land when kicked out of borders Fixed edge-case crash - one city challenge when conquering capital and enemy has only puppeted cities left UI: Better unit table Fix Faith tutorial text By vegeta1k95: - Rework of PromotionPicker UI - Fix City plates aircraft table shape - Better visibility for city status icons By nacro711072: - Refactor maptype & resolve map setting issue - update screen after disband unit
2023-01-05Update to 4.3.17Thyrum
Fixed Air Sweep mechanic AI tries to stop civs who are about to win Scientific/Cultural victory No double copies of offers on AI trade counterproposals Disbanding unit moves to next unit only after disbanding Promote button sticks out more Translated display sizes Modding: Worker automation no longer considers foreign unique improvements when deciding if to remove features Modding: Non-replacing buildings display nicely in nation picker
2023-01-04Update to 4.3.16Thyrum
Modding: Humidity/Temperature limits on terrain features Allow mass unit upgrades from the unit overview screen Calculate movement correctly for road + railroad combinations Modding: Workers pick the best improvement for resources By FiretronP75: - Add random select for map options - Fixed flat world generation By vegeta1k95: - Resource icons colored by type - Modding: allow custom TechPortraits - Fixed PolicyScreen branches requirements text Translate "Sell" in city screen - By Ouaz
2023-01-01Update to 4.3.15Thyrum
Modding: Validate unique parameters for mods Display protecting civs for city-states Movement fix: units check if they can capture enemy units by whether they *will* be embarked, not by whether they *are* embarked By letstalkaboutdune: - SFX Update - Arrow, Crossbow (New), Metal Hit Fixed crash when policy prerequisite is a branch - By vegeta1k95 Fix another untranslated String in Policy Screen - By CrispyXYZ added buttons for controlling music - By alexban011
2022-12-31Update to 4.3.14-patch1Thyrum
2022-12-29Update to 4.3.14Thyrum
AI moves civilians off capital to make way for spaceship parts AI considers capital city strength when deciding to declare war By vegeta1k95: - Big rework of City buttons - Fix PolicyScreen for odd-numbered branches - Better tech buttons By CrispyXYZ: - Fixed removing improvements in map editor Solved 'tiles still belonging to razed cities' - By nacro711072 Negative stats UI Updates - By itanasi Add setting to disable easter eggs. - By FiretronP75
2022-12-27Update to 4.3.13Thyrum
World wrap available by default for all players Units are no longer double-added to construction when clicking the 'add unit' button Units passed with 'next unit' are not returned to By vegeta1k95: - Corrected some Civilization colors - Fix perpetual constructions info () - Civ 5-style unit selection and cycling behaviour, "Wait" action fix translation problem in policy screen - By CrispyXYZ fixed screens displaying yourself as an unknown civilization - By alexban011
2022-12-25Update to 4.3.12-patch3Thyrum
2022-12-24Update to 4.3.12-patch2Thyrum
2022-12-24Update to 4.3.12-patch1Thyrum
2022-12-24Update to 4.3.12Thyrum
Big rework of Policy Picker UI - By vegeta1k95 G&K Neutral Tile Road Maintenance - By itanasi Unknown civs displayed as `Unknown civilization` in GP and Diplomacy screens - By alexban011 Fix: tech screen zooms to current tech when opened Get correct civ-wide stats from City-States for Siam bonuses By letstalkaboutdune: - ctrl+U toggles World Screen UI elements - Trim Nuke SFX Add new game option: No City Razing - By FiretronP75
2022-12-24Update to 4.3.11-upgrade-redone-2Thyrum
2022-12-22Update to 4.3.11-upgrade-redoneThyrum
2022-12-21Update to 4.3.11-patch1Thyrum
2022-12-21Update to 4.3.11Thyrum
Modding: Unbuildable units can still be upgraded to Modding: Fallback image for modded buildings and techs By vegeta1k95: - Rework of City Screen - Huge update of Technology Picker screen UI to match Civ 5 By FiretronP75: - Continent and Islands map - Map editor responds to max zoom setting - Map generation improvements (conflicting terrains, water generation) AbsoluteUnits - Mongolian Uniques - By letstalkaboutdune Added missing translation terms - By Ouaz
2022-12-18Update to 4.3.10Thyrum
Better unit action icons Solved temporary unique parsing error bugfix: players can no longer get citystate nations when selecting mod Thin lines around many round icons By vegeta1k95: - Rework of City Screen: new current buildings list + misc changes - Construction table: ordering change (Civ 5) + add/remove on double-click - Fix bug, where units do not reveal tiles () By alexban011: - fixed global politics screen from revealing unknown civs and CityStates
2022-12-17Update to 4.3.9-patch1Thyrum
2022-12-16Update to 4.3.9Thyrum
Modding: Can provide resources as a global unique Flat Earth Hexagonal map shape - By FiretronP75 By vegeta1k95: - Change styles and behaviour of Unit flags as in Civ 5 - "Auto Unit Cycle" and "Automated units move on turn start" options implemented (per Civ 5) - Next Turn actions (pick tech/policy/etc) now have icons Added icon for `Conduct Trade Mission` button - By alexban011 By itanasi: - Actually fix AI from pillaging neutral roads New map options translatable - By Ouaz
2022-12-14Update to 4.3.8Thyrum
By nacro711072: - Avoid destroying all onboard units after player upgrade Air Carrier unit - update score icon AI Pillages Neutral Roads only at War - By itanasi By FiretronP75: - Three Continents map type - Two Continents split map according to dimension ratio Modding: Units/Buildings can now be given optional Portraits to be displayed instead of flags - By vegeta1k95
2022-12-10Update to 4.3.7-patch1Thyrum
2022-12-09Update to 4.3.7Thyrum
'loading' popup between turns only appears if there's a significant delay xyz server as default multiplayer server Fixes for Repair Fixed all CSs getting unique units and unique luxuries UnitActions icons separated for modding purposes - By vegeta1k95 Added button to paste from clipboard when downloading a mod - By alexban011
2022-12-06Update to 4.3.6-patch1Thyrum
Due to some changes with the Icons asset update and reorganisation in yairm210/Unciv@a904a188ed72ff94065b4fa93813887b7e9491fc the automatic updates failed. This has been manually resolved
2022-11-30Update to 4.3.5Thyrum
Made yields smaller so heavy yields look better on tiles Modding improvements: - buildingName -> buildingFilter in all possible unique types - improvement uniques can be assigned to tilefilter - "Occurs at temperature between [amount] and [amount] and humidity between [amount] and [amount]" now applicable to resources AbsoluteUnits - Unique Chariot Archers - By letstalkaboutdune
2022-11-28Update to 4.3.4-patch1Thyrum
2022-11-27Update to 4.3.4Thyrum
Changes to moddable UI - By GGGuenni Add Repair and Pillaging Roads - By itanasi AbsoluteUnits - Unique Elephants - By letstalkaboutdune HexaRealm units are here, finally! - By GeneralWadaling Added conditional to apply uniques only if the game starts in a specific era Generalized "Stats per policies" unique
2022-11-25Update to 4.3.3Thyrum
## 4.3.3 Resolved map latency when city-states exist Fixed city-state type in civilopedia 'impossible' worked tiles not under your control are now cleaned up Resolved corner case where entire path to destination is full and destination is unenterable Fix policy counting in global politics - By jmuchemb
2022-11-23Update to 4.3.2Thyrum
## 4.3.2 City State Type overhaul! Can now use `[stats]` unique to add happiness globally Can now use `[stats]` unique for e.g. techs, policies, etc, to add gold/faith/culture/science to the global pool
2022-11-21Update to 4.3.1Thyrum
## 4.3.1 City-state overhaul, part 1! - Allowed adding arbitrary global uniques to city state bonuses - Moddable quest weighting for city-states - Moved city state icons to separate folder - Removed backwards compatibility (pre-3.19.4) for missing city-state uniques - Added conditional support to 'CS gift military units' unique Removed single-pixel gap in top bar AbsoluteUnits - Unique Spearmen - By letstalkaboutdune
2022-11-20Update to 4.3.0-arbitrary-city-state-uniquesThyrum
## 4.3.0-arbitrary-city-state-uniques
2022-11-18Update to 4.3.0Thyrum
## 4.3.0 Units now recieve correct healing in friendly territory Tile info table no longer reveals hidden units AI no longer nukes if as consequence it will mean declaring war on someone Empire overview screen updates after changing info in city screen Fixed civilopedia text that says city-states don't conquer other cities
2022-11-16Update to 4.2.20Thyrum
## 4.2.20 Main map and mini-map no longer show unexplored tiles! New "Unitset" option translatable - By Ouaz Renamed AbsoluteUnits unitset @letstalkaboutdune Automated workers no longer try to improve enemy tiles White lines in menus no longer change width when changing display settings Set 'text/plain' content type for multiplayer server requests
2022-11-13Update to 4.2.19Thyrum
## 4.2.19 Fixed promotions for mods conflicting with base ruleset promotions Added unitset selection to options menu - By GGGuenni Added diplomatic repercussions for attacking your own ally city-state, and discouraged AIs from doing so Absolute Units - Unique Archers - By letstalkaboutdune
2022-11-10Update to 4.2.18Thyrum
## 4.2.18 Fixed mod promotions conflicting with existing promotion locations Fixed rare thread crashes Added many new before/after X turns and before/after Pantheon conditionals Generalized ruins reward limitations with "only available when" Unique Misspelling replacement text contains conditionals Current naming for manually downloaded mods
2022-11-08Update to 4.2.17Thyrum
## 4.2.17 Added layout option for promotions, added promotion layout for G&K Added AbsoluteUnits as default units for Hexarealm tileset :D
2022-10-30Update to 4.2.16Thyrum
## 4.2.16 Automated workers no longer improve unworkable tiles Improved construction AI choices By nacro711072: - fix wrong glyph when switch between different mod. - Fixed another memory leak - check whether the city has been a puppet in "Pick construction" action.
2022-10-25Update to 4.2.15Thyrum
## 4.2.15 Fixed memory leak Fixed Great Person Picker screen not responding Fixed stat conversion constructions (Science, Gold) not appearing Fixed units obsoleting before their replacements could be constructed Unit era variants added to FantasyHex tileset - By GeneralWadaling
2022-10-23Update to 4.2.14Thyrum
## 4.2.14 Fixed Temple of Artemis production bonuses Fixed tile yields due to caching conditional uniques Resolved crash when mods make 2 techs require each other By itanasi: - Add Temperature Offset Slider - Change Default Map Generation to Perlin Fixed holy city blocking - By qwerty2586 Show wars in global politics - By MindaugasRumsa51
2022-10-14Update to 4.2.13Thyrum
## 4.2.13 Don't show hidden improvements in nation info Fixed translations missing when cancelling a new game then resuming the old one Handle errors when renaming multiplayer games to impossible names Military units take most efficient route to capture civilians Translation fixes
2022-10-06Update to 4.2.12Thyrum
## 4.2.12 Slight performance improvements Create Cannot Move Unique - By itanasi Fixed softlock forcing you to found a pantheon without available beliefs - By xlenstra
2022-09-26Update to 4.2.11Thyrum
## 4.2.11 By xlenstra: - Fixed crash when getting a spy and expanding a city simultaneously - Modding: Added conditional for 'We Love The King day' By nacro711072: - fix: display "null" text on battleTable when policy branch Autocracy complete Fix multiplayer turn checker option not showing up on Android - By Azzurite Translation updates
2022-09-20Update to 4.2.10Thyrum
## 4.2.10 New Desktop downloads start at fullscreen Special images for embarked units Moddable UI skins - By GGGuenni Global politics overview screen - By alexban011
2022-09-16Update to 4.2.9Thyrum
## 4.2.9 Starting in later eras triggers era uniques in all previous eras - By xlenstra Generalize Great Wall unique - By OptimizedForDensity By nacro711072: - fix wrong happiness point on resume game if adopted 'Cultural Diplomacy' policy. - fix no victoryTypes for the first time gaming with "quick game" opion. - Fixed: double unit while loading game from customFile. By xk730: - Increased help button size Unit art updates - By GeneralWadaling
2022-09-09Update to 4.2.8Thyrum
## 4.2.8 Show Unciv icon when loading game, instead of happy face AI: Recognize when no further techs can be researched, even if some techs are blocked Don't re-raise tech popups for previously researched techs By xlenstra: - Fixed bug disabling pantheon founding UI fix - By GGGuenni Add "UI Skin" to make it translatable - By Ouaz Fixed bug on 'resume game' - By nacro711072
2022-09-05Update to 4.2.7Thyrum
## 4.2.7 Better milestones for world religion Correct filtering of civs that need to have majority religion for world religion to activate Moddable UI skins - by GGGuenni Disable spectators from changing unit names - By xlenstra Lots of translations
2022-08-29Update to 4.2.6Thyrum
## 4.2.6 Fixed unit not giftable in one-sided open borders agreement - By huckdogg Better Mac support for running JARs - By nacro711072 Added game option to disable unwanted spectators from a multiplayer game - By alexban011 Close app completely when clicked 'Exit' button - By CrispyXYZ Lots of background work for future features :)
2022-08-23Update to 4.2.5-patch1Thyrum
## 4.2.5-patch1
2022-08-15Update to 4.2.4-patch1Thyrum
Fix androidx crash
2022-08-13Update to 4.2.4Thyrum
## 4.2.4 Mod translations are now loaded upon mod download By OptimizedForDensity: - List which city owns each tile in the city screen UI - Add free belief unique + refactor a few religion functions - Several pathfinding optimizations Fix missing "HP" in battle notifications - By Ouaz
2022-08-08Update to 4.2.3Thyrum
## 4.2.3 By OptimizedForDensity: - Add unit type to Civilopedia - Fix bug related to resuming games - Fix mod translation file generation By xlenstra: - Occupied cities have +2 extra unhappiness - Added 'without resource' conditional - Added a unique for destroying improvements on attack Add missing string to the translations template file - By estorski Made invisible units not become visible just by being next to an owned tile. - By kralinc