Age | Commit message (Collapse) | Author |
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## 4.2.2
By itanasi:
- Add Damage numbers to Battle Notifications
- Fix Air Sweep Notification Translations
- Allow Citizen Management to pick any tile owned within 3 tiles
Disabled image packing when running from JAR
Removed duplicate "Consumes ..." lines of city screen - By kasradzenika
Add translation for "XP" - By OptimizedForDensity
Tutorial rewording - By xlenstra
Updated nation introduction in civilopedia - By xk730
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## 4.2.1-itch.io
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## 4.2.0
Add Air Sweep - By itanasi
Allows inquisitors to block holy cities - By xlenstra
Performance improvements
By SimonCeder:
- workers will replace city ruins
- avoid potential marriage bug
Fix games not being loadable - By Azzurite
Construction automation optimization - By OptimizedForDensity
Allow HexaRealm to render jungles on hills - By ArchDuque-Pancake
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## 4.2.0
Add Air Sweep - By itanasi
Allows inquisitors to block holy cities - By xlenstra
Performance improvements
By SimonCeder:
- workers will replace city ruins
- avoid potential marriage bug
Fix games not being loadable - By Azzurite
Construction automation optimization - By OptimizedForDensity
Allow HexaRealm to render jungles on hills - By ArchDuque-Pancake
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## 4.1.21-patch2
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## 4.1.20
Can no longer receive negative gold offers from AI
Keep progress in notification scroll when updating
Gray out city state friend bonus when allied - By Azzurite
By OptimizedForDensity:
- Minor reweight of AI policy selection
- Stop transported units from being able to pillage tiles
Fix getting settlers from ancient ruins on one-city challenge - By MindaugasRumsa51
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Previously the `Unciv.desktop` and `Unciv.sh` files were fixed in this
repository. They are now downloaded directly from the GitHub release so
they are always up-to-date.
Furthermore, changed the name of the icon to `unciv.png` instead of
`Unciv.png`, hopefully making gnome desktops able to find it and link it
to the correct desktop application.
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## 4.1.18
Fix multiple capture uniques resulting in double-capture
Resolved ANRs caused by fonts taking too long to load
By OptimizedForDensity:
- Fixed image problems in combat
- Stop automate production setting from affecting other players' production in MP
- Sort game speeds in Civilopedia by speed
- Fix monastery purchase cost
Remove double XP gain from Intercept - By itanasi
Multiplayer options UI fix - By Azzurite
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## 4.1.16
By OptimizedForDensity:
- Better AI targeting
- Generalize production-to-stat conversion uniques
- Performance improvements
Unit icon opacity control - By letstalkaboutdune
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## 4.1.15
By OptimizedForDensity:
- Add support for era-specific unit sprites
- Don't wake civilians to danger if they're in a city
- Fix translation issues from nested brackets and braces
By alexban011:
- Fixed brackets in notification logs
- Exception handling when loading mod options
Moddable prettier Tutorials - By SomeTroglodyte
By Azzurite:
- Save compatibility handling
- Fix OutOfMemoryError when loading a game and another is already loaded
Fix crash when exploring - By Skekdog
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## 4.1.14-patch1
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## 4.1.13-patch2
Fixes city sounds not being played #7264
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## 4.1.12-patch1
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## 4.1.11
AI considers liberating city-states from other civilizations - By OptimizedForDensity
By Azzurite:
- Fix OutOfMemory error when loading game state after already having a game loaded
- Fix unit overlay not being closed when performing an action with a new unit
- Fix option change not reloading main menu properly
- Fix cutout options crash
Better key handling - By doublep
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## 4.1.9
Peace cooldown with city-states
"attacked city state" functions activate only when attacking directly, not when declaring war due to alliances
tileFilter matches resource name and uniques
Fixed map position after portrait mode enabled
By Azzurite:
- Add multiplayer turn sound notification
- Fix crash during next turn automation
disable worldWrap when disabled in settings - By alexban011
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## 4.1.8
Resolved crashes when centering on a city-state with no cities
By OptimizedForDensity:
- Certain projects cannot be hurried by great engineer
- Fix scout not upgrading through ruins
- Fix rare case where ruins would delete an AI unit while trying to upgrade it
- Prevent duplicate ruin reward
WordScreenTopBar reworked, portrait-friendlier - By SomeTroglodyte
Fixed minimap fog of war for spectators - By alexban011
Fix "Free technology" allowing restricted techs - By MindaugasRumsa
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## 4.1.7
By OptimizedForDensity:
- Fix medic and amphibious promotions
- Better Great Prophet AI
- More rankings & demographics screen icons
By SomeTroglodyte:
- Better Tutorials
- Prevent city-to-city Battle Table
- Minor fixes
By alexban011:
- spectators can no longer move and attack with units
- Better friends list UI
Bugfixes for units' teleportation - By JackRainy
By Azzurite:
- Fix map editor zoom in
HexaRealm tileset update - By GeneralWadaling
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## 4.1.6
Multiplayer friends list - by alexban 011
By Azzurite:
- Improve performance of worldmap panning
- Fix multiplayer sometimes duplicating games
- Allow non-SSL-encrypted HTTP traffic & warn Dropbox users
By OptimizedForDensity:
- Fix aircraft disappearing when carrier is teleported
- Pillaging certain improvements yields stats
By SomeTroglodyte:
- Fix Pixel unit nation colors after combat
Autoassign population when the manual assignment fails - By JackRainy
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## 4.1.5
Better minimap buttons
By SomeTroglodyte:
- Draw borders under pixel units
- Fix rare NextTurnButton crash
Improve unconstructable improvement suggestions - By doublep
By alexban011:
- Disable state-changing buttons for puppet cities
- Add optional on-screen buttons to zoom in and out
Corrected some broken policy uniques - By OptimizedForDensity
Dynamically adjust StatsTable height - By itanasi
Fix multiplayer turn checker writing to wrong locations - By Azzurite
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## 4.1.3
By SomeTroglodyte:
- Implement 'wait' command
- Re-hide Enable Portrait option on desktop
- Show required resource for upgrades
- Fix Right-Click attacks made no sound
Fix missing icons in civilopedia from main menu - By OptimizedForDensity
By Azzurite:
- Return to current game from main menu "Resume"
By alexban011:
- Fixed slider sound when opening screens
- Added confirmation option for "next turn"
Adding spaceship sprites for FantasyHex tileset - By GeneralWadaling
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## 4.1.2
Fixed multiplayer bugs (double files, turn checker problems) - By Azzurite
By SomeTroglodyte:
- Fix Autocracy Complete bug
- Fix effect of new Beliefs not immediately visible
Fix crashes when a civ does not have a capital - By OptimizedForDensity
By xlenstra:
- Great improvements buildable on removable terrain features
By itanasi:
- Fix Zone of Control
- Assign Population Improvements
By JackRainy:
- Performance improvements
- Better city connection quest check
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## 4.1.0
Upgraded to libGDX 1.11.0 - enables Unciv on M1 chips
Allow Android Unciv more memory than standard apps - By Azzurite
Allow liberating a traded city - By JackRainy
By xlenstra:
- Disabled CS buttons when at war; CS keep influence when at war with ally
- Fixed bug where roads could not be removed
By SomeTroglodyte:
- Accelerate custom map selection
- Map Editor improvements
- Notifications no longer become unscrollable past a point
Capital movement tweaks - By OptimizedForDensity
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## 4.0.16
AI will not declare war if it definitely can't take a city
Civilooedia from mainmenu - By SomeTroglodyte
Rate limit handling for Dropbox - By GGGuenni
By OptimizedForDensity:
- Use ranged strength when defending against ranged attacks
- Hide cities where wonders are built until city is explored
By xlenstra:
- Fixed "improvements could no longer be built by workers" bug
- Fixed "roads seemingly remove improvements" bug
Hexarealm tileset added to base game - By GeneralWadaling
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## 4.0.15-patch2
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