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<scene version="2.2.1">
<shape type="sphere">
<float name="radius" value="0.9" />
<transform name="to_world">
<translate x="1" y="1"/>
</transform>
<emitter type="area">
<rgb name="radiance" value="100,0,0"/>
</emitter>
</shape>
<shape type="sphere">
<float name="radius" value="0.9" />
<transform name="to_world">
<translate x="1" y="-1"/>
</transform>
<emitter type="area">
<rgb name="radiance" value="0,100,0"/>
</emitter>
</shape>
<shape type="sphere">
<float name="radius" value="0.9" />
<transform name="to_world">
<translate x="-1" y="1"/>
</transform>
<emitter type="area">
<rgb name="radiance" value="0,0,100"/>
</emitter>
</shape>
<shape type="sphere">
<float name="radius" value="0.9" />
<transform name="to_world">
<translate x="-1" y="-1"/>
</transform>
</shape>
<integrator type="direct">
<integer name="shading_samples" value="8"/>
</integrator>
<sensor type="perspective">
<transform name="to_world">
<translate z="-10" />
</transform>
<float name="fov" value="45"/>
<sampler type="independent">
<integer name="sample_count" value="128"/>
</sampler>
<film type="hdrfilm">
<string name="pixel_format" value="rgba"/>
<integer name="width" value="512"/>
<integer name="height" value="512"/>
</film>
</sensor>
</scene>
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