Package Details: blender-git 4.4.r142069.g320cf68e4b8-1

Git Clone URL: https://aur.archlinux.org/blender-git.git (read-only, click to copy)
Package Base: blender-git
Description: A fully integrated 3D graphics creation suite (development)
Upstream URL: https://blender.org/
Licenses: GPL
Conflicts: blender, blender-4.1-bin
Provides: blender
Submitter: stativ
Maintainer: fbrennan (bartus)
Last Packager: bartus
Votes: 76
Popularity: 0.000426
First Submitted: 2013-12-05 10:11 (UTC)
Last Updated: 2024-10-09 12:26 (UTC)

Required by (63)

Sources (9)

Latest Comments

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Fog commented on 2022-05-30 23:16 (UTC)

I've opened an issue for consistent build errors at generating fatbin kernels for HIP AMD GPUs with Rocm 5.1.3. It fails to build every version every day.

sausix commented on 2022-04-26 09:04 (UTC)

@niobium93 Can confirm. Please create an issue as requested in the pinned comment next time.

https://github.com/bartoszek/AUR-blender-git/issues/10

niobium93 commented on 2022-04-26 07:29 (UTC)

Is rendering on this for the last few days completely broken for anyone else or just me? Just trying to render the default cube on Cycles on CPU, nothing fancy, crashes immediately.

Fog commented on 2022-02-19 02:05 (UTC)

got some build errors when it is applying a patch

Applied patch build_files/cmake/platform/platform_unix.cmake cleanly. Applied patch source/blender/io/usd/CMakeLists.txt cleanly. Checking patch build_files/cmake/Modules/FindOpenEXR.cmake... error: while searching for: SET(_openexr_libs_ver_init "2.0")

SET(_openexr_FIND_COMPONENTS Half Iex IlmImf IlmThread Imath )

SET(_openexr_SEARCH_DIRS

error: patch failed: build_files/cmake/Modules/FindOpenEXR.cmake:34 error: build_files/cmake/Modules/FindOpenEXR.cmake: patch does not apply Checking patch source/blender/imbuf/intern/openexr/openexr_api.cpp... error: while searching for:

include <ImfChannelList.h>
include <ImfCompression.h>
include <ImfCompressionAttribute.h>
include <ImfIO.h>
include <ImfInputFile.h>
include <ImfOutputFile.h>
include <ImfPixelType.h>
include <ImfStandardAttributes.h>

error: patch failed: source/blender/imbuf/intern/openexr/openexr_api.cpp:38 error: source/blender/imbuf/intern/openexr/openexr_api.cpp: patch does not apply ==> ERROR: A failure occurred in prepare(). Aborting...

Command 'makepkg --force' failed to execute.

bda commented on 2022-01-05 12:26 (UTC)

hi, i can't compile it because there no tbb/atomic.h.

saburouta commented on 2021-12-08 17:21 (UTC)

@bartus Thanks! Following your suggestions, I was able to get blender-3.1 to build and run successfully.

bartus commented on 2021-12-07 14:45 (UTC) (edited on 2021-12-07 15:23 (UTC) by bartus)

@saburouta: it looks fine here, new tbb from staging works fine with blender-git (just disable embree and osd http://ix.io/3HhB as they links to old tbb)

btw. devtools providers nice script called archbuild which is symlinked as {extra, testing, staging}-x86_64-build allowing to quickly build your packages against one of extra, testing, staging repository. One thing to remember is adding path to create build container -r /tmp/build-somethig to prevent trashing your root fs.

saburouta commented on 2021-12-07 02:31 (UTC)

@bartus That's a good point. I will try that. Thank you. Sorry to take staging/testing/customization noise to this board here.

bartus commented on 2021-12-06 23:35 (UTC) (edited on 2021-12-06 23:46 (UTC) by bartus)

@saburouta lot of blender deps links with tbb: opensubdiv, openvdb, openimagedenoise, alembic... Are all of them correctly linked against your new tbb library?

If blender won't build against your modified libtbb veriant you can build it with the Archs tbb in chroot and repackage the Archs tbb with just libtbb.so.2 as tbb2-libs to satisfy blender-git runtime dependency.

I see there's new tbb version sitting in the Archs staging repo, will test bender-git and get back to you.

saburouta commented on 2021-12-06 23:17 (UTC)

@bartus That's what I mean with it not being a problem with this package. I upgraded tbb to a more recent version, and rebuilt many packages.

Blender's build system is just a little confusing to me. I feel like I have configured it to also update, but it keeps referring to '2', no matter what I set or patch.

I'm not saying this package has a problem, I was just hoping someone here would have understand how to configure Blender's dependencies.