Package Details: braid-hib 1.1+h20150611-2

Git Clone URL: https://aur.archlinux.org/braid-hib.git (read-only, click to copy)
Package Base: braid-hib
Description: A puzzle platformer where you manipulate the flow of time (Humble Bundle/Store version)
Upstream URL: http://braid-game.com
Keywords: 2D game humble platformer puzzle side-scroller time
Licenses: custom: "commercial"
Replaces: braid
Submitter: smls
Maintainer: None
Last Packager: micwoj92
Votes: 51
Popularity: 0.000436
First Submitted: 2015-07-09 13:22 (UTC)
Last Updated: 2021-12-11 20:53 (UTC)

Dependencies (9)

Required by (0)

Sources (2)

Latest Comments

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trya commented on 2010-12-15 23:16 (UTC)

@mmm - The path must not include the file name, only the directory it belongs to. - "adding the braid-linux.run.bin to sources": that's what I did before, but I can't make a source tarball with makepkg this way, I have to create the tarball myself to exclude the big installation file. Moreover, the interactive path allows AUR helpers to build this package directly. - "possible to use the libtxc_dxtn as a depend?": those who have the NVidia blob or Catalyst don't need it, and if you use free drivers, you can bypass the lack of S3TC with driconf (but I still prefer libtxc_dxtn). Definitely not a dependency. And interactivity in PKGBUILDs must be avoided when possible (the interactive path is clearly an exception in order to comply with makepkg).

mmm commented on 2010-12-15 22:19 (UTC)

thanks TryA for the PKGBUILD! my 2c: *that interactive 'path to my *.bin file' doesn't work for me, must add manually. how about adding the braid-linux.run.bin to sources, so that md5sum can be checked? *possible to use the libtxc_dxtn as a depend? so that i dont have to mess up system with explicit installs of libraries? Or maybe like interactive: Do u need libtxc_dxtn? [N/y] so user can try, and if chooses y, add it to depends. *(unfortunately it still doesn't work for me: ./braid Game Startup Error: Unable to set up graphics. Reason: Failed to initialize OpenGL display. To help fix this problem make sure you are running the newest version of your video drivers. Lastly, you could try running this game with the -windowed command-line option. and $ ./braid -windowed ALSA lib pcm.c:7245:(snd_pcm_recover) underrun occured i915_program_error: Exceeded max nr indirect texture lookups (8 out of 4) i915_program_error: Exceeded max nr indirect texture lookups (8 out of 4) ^Ci915_program_error: Exceeded max ALU instructions (83 out of 64) ^C^C^Z [2]+ Stopped ./braid -windowed ) I'll post to the Indie forum thread. Many thanks, Mark

trya commented on 2010-12-15 20:48 (UTC)

Braid is part of the second Humble Indie Bundle : http://www.humblebundle.com (6 days left).

fettouhi commented on 2010-12-15 20:05 (UTC)

There is a Linux client of Braid??? I thought that the developer didn't want to make a Linux port?

trya commented on 2010-12-15 19:48 (UTC)

Update: the PKGBUILD now asks you the path of the game installer if it isn't in the PKGBUILD directory. Taken and adapted from the Machinarium PKGBUILD.

intgr commented on 2010-12-15 18:21 (UTC)

Getting the same problem as grogers3.14 on x86_64

<deleted-account> commented on 2010-12-15 18:04 (UTC)

Right,right... At least you could put it on the description that the game isnt included, so that people arent fooled... When someone types in aur, braid it it brings him up this: "braid 1.0-3 A puzzle-platformer, drawn in a painterly style, where the player manipulates the flow of time in strange and unusual ways" He "wrongly" things that this should be the "game" braid.

<deleted-account> commented on 2010-12-15 18:01 (UTC)

Braid isn't working for me, on x86_64. It started giving me OpenGL errors, but installing lib32-libtxc_dxtn fixed that, then it gave ALSA errors, so I installed some lib32-alsa stuff, and now it opens, gives a black screen for a few seconds, then closes with no error message. Has anyone managed to run this game on x86_64?