Package Details: etlegacy 2.82.1-2

Git Clone URL: https://aur.archlinux.org/etlegacy.git (read-only, click to copy)
Package Base: etlegacy
Description: Wolfenstein: Enemy Territory 2.60b compatible client/server (etlegacy engine)
Upstream URL: http://www.etlegacy.com/
Licenses: custom, GPL3
Conflicts: etlegacy
Provides: etlegacy
Submitter: vorot93
Maintainer: jorgicio
Last Packager: jorgicio
Votes: 21
Popularity: 0.000315
First Submitted: 2015-08-17 02:35 (UTC)
Last Updated: 2024-06-02 21:00 (UTC)

Latest Comments

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simonwydooghe commented on 2020-03-18 18:48 (UTC)

I'm experiencing the same issue. Haven't played for six months and getting the same error. Used to be able to play just fine.

niezniszczalny commented on 2020-03-13 23:34 (UTC)

Any news on the issue?

Sys_LoadGameDll -> FS_CL_ExtractFromPakFile(/home/kujaw/.etlegacy, legacy, ui.mp.x86_64.so)
Sys_LoadDll(/home/kujaw/.etlegacy/legacy/ui.mp.x86_64.so)... failed: "Failed loading /home/kujaw/.etlegacy/legacy/ui.mp.x86_64.so: /home/kujaw/.etlegacy/legacy/ui.mp.x86_64.so: undefined symbol: __acosf_finite"
Sys_LoadDll(/usr/lib/etlegacy/legacy/ui.mp.x86_64.so)... succeeded
Sys_LoadDll(legacy/ui) found vmMain function at 0x7fdda56391b0
Initializing Legacy ui v2.75-1641-g154be135
147 UI cvars in use.
Segmentation fault (core dumped)

The_Loko commented on 2019-01-17 22:36 (UTC)

I'm currently getting the segfault too, I'm looking into it.

It seems to happen on debug mode too.

niezniszczalny commented on 2019-01-17 18:23 (UTC)

ok, it found 2.75 configuration. Now I removed etlegacy once again, removed everything from /home/.etlegacy, installed etlegacy again and:

Sys_LoadGameDll -> FS_CL_ExtractFromPakFile(/home/kujaw/.etlegacy, legacy, ui.mp.x86_64.so)
Sys_LoadDll(/home/kujaw/.etlegacy/legacy/ui.mp.x86_64.so)... succeeded
Sys_LoadDll(legacy/ui) found vmMain function at 0x7fe0bd8c8b90
Initializing Legacy ui v2.76
149 UI cvars in use.
Segmentation fault (core dumped)

niezniszczalny commented on 2019-01-17 18:03 (UTC)

I removed previous etlegacy and installed this one and I get the error:

Sys_LoadGameDll -> FS_CL_ExtractFromPakFile(/home/kujaw/.etlegacy, legacy, ui.mp.x86_64.so)
Sys_LoadDll(/home/kujaw/.etlegacy/legacy/ui.mp.x86_64.so)... succeeded
Sys_LoadDll(legacy/ui) found vmMain function at 0x7f4edba090f0
Initializing Legacy ui v2.75
145 UI cvars in use.
Segmentation fault (core dumped)

wojtex commented on 2019-01-14 21:16 (UTC)

If it crashes on startup build package with debug mode enabled (CMAKE_BUILD_TYPE=Debug").

Lucki commented on 2018-01-24 20:39 (UTC)

libtheora is missing as a dependency.

CMake Error at /usr/share/cmake-3.10/Modules/FindPackageHandleStandardArgs.cmake:137 (message):
  Could NOT find Theora (missing: THEORA_LIBRARY THEORA_INCLUDE_DIR)
Call Stack (most recent call first):
  /usr/share/cmake-3.10/Modules/FindPackageHandleStandardArgs.cmake:378 (_FPHSA_FAILURE_MESSAGE)
  cmake/FindTheora.cmake:50 (FIND_PACKAGE_HANDLE_STANDARD_ARGS)
  cmake/ETLSetupFeatures.cmake:177 (find_package)
  CMakeLists.txt:144 (include)

niezniszczalny commented on 2017-08-23 16:11 (UTC)

@The_Loko: -git package works for me, thanks for advice.

The_Loko commented on 2017-07-02 08:42 (UTC)

niezniszczalny: I'm looking for a solution, anyway I would use the -git package. This one mixes dynamic libs with the binary mod, maybe it would be better to create a -bin package with both the binary files of the game and mod.