Package Details: gog-stardew-valley 1:1.6.14-1

Git Clone URL: https://aur.archlinux.org/gog-stardew-valley.git (read-only, click to copy)
Package Base: gog-stardew-valley
Description: You’ve inherited your grandfather’s old farm plot in Stardew Valley. Armed with hand-me-down tools and a few coins, you set out to begin your new life.
Upstream URL: https://stardewvalley.net/
Keywords: game
Licenses: custom
Submitter: 0x647262
Maintainer: pypi
Last Packager: pypi
Votes: 5
Popularity: 0.000000
First Submitted: 2017-01-28 02:28 (UTC)
Last Updated: 2024-11-22 17:44 (UTC)

Pinned Comments

pypi commented on 2023-02-06 20:31 (UTC)

This package needs a copy of the installer to work.

Latest Comments

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maksverver commented on 2019-12-28 13:28 (UTC)

The latest version is 1.4.3.379. The existing PKGBUILD works after updating the source filename and checksum:

For the lazy, the updated PKGBUILD is available here: https://gist.github.com/maksverver/9476821e31885a4ee53fa68ebfaac850

Delzur commented on 2019-07-07 20:30 (UTC)

Not sure what would be the best place for this, but I'm having some trouble with a PS4 controller and stardew. The controller works fine on the laptop, I've verified it using the steps given in the wiki (cat in /dev/input/by-id, as well as with jstest). However in the game, nothing happens. I've also tried to add the gamecontrollerdb_204.txt file from https://github.com/gabomdq/SDL_GameControllerDB. I assumed that since the game has a "please use SDL 2.0.5", it meant it's on a lower version so I took 2.0.4 file, yet it's not helping.

Since nothing appears in stardew's log, I have no idea where to look at. Did someone made his PS4 controller work with this package?

melentye commented on 2018-10-20 12:21 (UTC)

The comment in the beginning of the PKGBUILD mentioned gog:// scheme and lgogdownloader, however the current source URI is just a file://

bcobb1989 commented on 2018-09-05 21:24 (UTC) (edited on 2018-09-05 21:33 (UTC) by bcobb1989)

I'm unable to launch gog-stardew-valley. I don't know what to do, it's been giving me a lot of trouble. Maybe it's something very simple, I don't know. I'm relatively new to Arch. The machine crashes when creating a character, as soon as I hit "Ok". I've tried changing the character to no avail. If I don't skip the intro, the intro plays up until the scene that shows the bus driving along the road. Then, same response--the entire machine freezes up.

Is there anything I can do? I can't find the answer anywhere else.

jcsanyi commented on 2018-08-22 00:05 (UTC)

The latest version (1.3.28) seems to work fine with this package - just needs a tweak of the filenames and versions. It even fixes the corlib version problem that I had to manually workaround before (not sure if that's a package fix, or upstream).

jant90 commented on 2018-05-16 20:12 (UTC) (edited on 2018-05-18 12:04 (UTC) by jant90)

Thank you for this. I experience an issue that lies with the game itself I think but perhaps somebody here can tell me if and how I can solve this myself.

The game installs and starts perfectly fine but whenever I start an actual game (and "Saving" text shows up in the bottom left), or when pressing the "Load" button in the main menu the game crashes.

This is what the error log shows:

error : Corlib not in sync with this runtime: expected corlib version 1051000004, found 140.
error : Loaded from: /opt/gog-stardew-valley/game/mscorlib.dll
error : Download a newer corlib or a newer runtime at http://www.mono-project.com/download.

I found somebody describing this issue in a forum thread here as well, unfortunately I don't see a solution there I can try: https://community.playstarbound.com/threads/solved-mono-mscorlib-dll-error-linux.135281/

UPDATE

After re-reading the linked forum thread I understood the mentioned solution. I have to start the game with all the original files and after the game has started I need to replace /opt/gog-stardew-valley/game/mscorlib.dll with the one from /usr/lib/mono/4.5/mscorlib.dll. That fixes saving/loading the game and thus makes the game playable.

I edited the included bash file that starts the game (/opt/gog-stardew-valley/game/StardewValley) so that the required mscorlib.dll will be symlinked automatically when starting the game so I can have seemless experience when starting and playing the game.

0x647262 commented on 2018-02-26 00:34 (UTC)

I pushed a commit to work around this for the time being.

Thanks @MacNuke

MacNuke commented on 2018-02-24 14:09 (UTC)

A new ncurses/terminfo ABI broke mono. Workaround from here ( https://github.com/mono/mono/issues/6752#issuecomment-365212655 ) for now: Run the game with TERM=xterm. i.e. TERM=xterm ./start.sh

It has to be fixed by the Stardew Valley developer since he is bundling mono with the game.

nerdnils commented on 2018-02-19 16:50 (UTC)

I can not start the game. Does anybody know how to solve this?

$ ./start.sh cat: gameinfo: Datei oder Verzeichnis nicht gefunden cat: gameinfo: Datei oder Verzeichnis nicht gefunden cat: gameinfo: Datei oder Verzeichnis nicht gefunden Running ln: die symbolische Verknüpfung 'mcs' konnte nicht angelegt werden: Keine Berechtigung exception inside UnhandledException handler: The type initializer for 'System.Console' threw an exception.

[ERROR] FATAL UNHANDLED EXCEPTION: System.TypeInitializationException: The type initializer for 'System.Console' threw an exception. ---> System.TypeInitializationException: The type initializer for 'System.ConsoleDriver' threw an exception. ---> System.Exception: Magic number is wrong: 542 at System.TermInfoReader.ReadHeader (System.Byte[] buffer, System.Int32& position) <0x40d178f0 + 0x00127> in <filename unknown="">:0 at System.TermInfoReader..ctor (System.String term, System.String filename) <0x40d176f0 + 0x00127> in <filename unknown="">:0 at System.TermInfoDriver..ctor (System.String term) <0x40d131a0 + 0x00193> in <filename unknown="">:0 at System.ConsoleDriver.CreateTermInfoDriver (System.String term) <0x40d13160 + 0x00027> in <filename unknown="">:0 at System.ConsoleDriver..cctor () <0x40d12ec0 + 0x000a7> in <filename unknown="">:0 --- End of inner exception stack trace --- at System.Console.SetupStreams (System.Text.Encoding inputEncoding, System.Text.Encoding outputEncoding) <0x40d12870 + 0x00043> in <filename unknown="">:0 at System.Console..cctor () <0x40d12580 + 0x00173> in <filename unknown="">:0 --- End of inner exception stack trace --- at StardewValley.Game1.set_gameMode (Byte value) <0x40d195c0 + 0x00053> in <filename unknown="">:0 at StardewValley.Program.handleException (System.Object sender, System.UnhandledExceptionEventArgs args) <0x40d18ea0 + 0x0005b> in <filename unknown="">:0 </filename></filename></filename></filename></filename></filename></filename></filename></filename>

0x647262 commented on 2017-12-17 19:52 (UTC)

How is this allowed on here?

Elaborate?

Small issue with this package: The gog-stardew-valley.profile file doesn't get installed, so it doesn't get run with firejail by default.

Whoops... Let me fix that...