Package Details: love07 0.7.2-9

Git Clone URL: https://aur.archlinux.org/love07.git (read-only, click to copy)
Package Base: love07
Description: An open-source 2D game engine using Lua scripting language (legacy 0.7.x version)
Upstream URL: http://love2d.org/
Keywords: engine game lib
Licenses: zlib
Submitter: archtux
Maintainer: parkerlreed
Last Packager: MarsSeed
Votes: 26
Popularity: 0.000000
First Submitted: 2012-05-02 13:47 (UTC)
Last Updated: 2022-07-05 17:36 (UTC)

Latest Comments

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parkerlreed commented on 2021-03-02 22:41 (UTC)

What file is prepare() misusing?

FILE is just checking for the existence of a file. It's going to most likely exist on the target machine anyways as that's the newer freetype convention. I could remove it and just assume but I didn't create that snippet and don't want to break it. If that causes any actual issues let me know.

Updated with the new deps.

djmattyg007 commented on 2021-03-02 10:27 (UTC)

It would also be great if the missing build dependencies could be added, as @metaporia mentioned.

djmattyg007 commented on 2021-03-02 10:23 (UTC)

The prepare() function assumes that the package is being built on the same machine it's installed on, by referring to a file outside $srcdir. This isn't a valid assumption.

metaporia commented on 2020-11-10 00:17 (UTC)

Can't build (love07 0.7.2-6) with yay (v10.1.0) on fresh install (Linux 5.9.6-arch1-1) due to DevIL missing MNG and libgl (for some reason) failing to provide GL/glu.h.

After installing extra/libmng 2.0.3-3 and extra/glu 9.0.1-2 the build succeeds.

parkerlreed commented on 2019-03-14 16:51 (UTC)

Adopted and updated to fix the build.

parkerlreed commented on 2019-03-05 22:33 (UTC) (edited on 2019-03-05 22:33 (UTC) by parkerlreed)

Found the fix.

Add this

#define GL_GLEXT_PROTOTYPES

to the top of

src/modules/graphics/opengl/Framebuffer.cpp
src/modules/graphics/opengl/SpriteBatch.cpp

SanskritFritz commented on 2018-12-24 10:24 (UTC)

I'm disowning this package, since I don't use it anymore and I can't fix it at the moment.

chilledfrogs commented on 2018-12-23 01:40 (UTC)

Well... For whatever reason it gives compile errors along the lines of:

modules/graphics/opengl/SpriteBatch.cpp: In destructor ‘virtual love::graphics::opengl::SpriteBatch::~SpriteBatch()’:
modules/graphics/opengl/SpriteBatch.cpp:63:4: error: ‘glDeleteBuffers’ was not declared in this scope
    glDeleteBuffers(2, vbo);
    ^~~~~~~~~~~~~~~
modules/graphics/opengl/SpriteBatch.cpp:63:4: note: suggested alternative: ‘glSelectBuffer’
    glDeleteBuffers(2, vbo);
    ^~~~~~~~~~~~~~~
    glSelectBuffer

Doesn't matter if I use libglvnd or libglvnd-git (it seems that now those 2 are providers for libgl)... Any help or patches would be appreciated, I'm just trying to get nottetris2 to build...

SanskritFritz commented on 2017-03-20 15:05 (UTC)

libgl was the correct dependency to add.