Package Details: mingw-w64-boost 1.86.0-1

Git Clone URL: https://aur.archlinux.org/mingw-w64-boost.git (read-only, click to copy)
Package Base: mingw-w64-boost
Description: Free peer-reviewed portable C++ source libraries (mingw-w64)
Upstream URL: http://www.boost.org/
Licenses: custom
Submitter: ekpyron
Maintainer: xantares
Last Packager: xantares
Votes: 19
Popularity: 0.000000
First Submitted: 2012-03-22 18:46 (UTC)
Last Updated: 2024-09-02 20:58 (UTC)

Latest Comments

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xantares commented on 2015-04-29 07:47 (UTC)

@schala: i cant update 1.58 just yet; the coroutine lib does not build because of a symbol problem in boost.context

ekpyron commented on 2014-09-28 18:09 (UTC)

@applesauce Could you be more specific about error messages, etc.? It should build on x86_64 without any changes. Note that yaourt usually compiles packages in /tmp and boost needs a lot of space, so you need a lot of RAM for that to work - "yaourt --tmp /some/directory/on/disk/ -S mingw-w64-boost" should work, if that's the problem.

applesauce commented on 2014-09-28 05:53 (UTC)

When I tried installing this on an x86_64 system, yaourt told me that the installation failed. Do I need to change anything in the PKGBUILD?

ekpyron commented on 2014-09-09 22:05 (UTC)

@xantares The reason was that there were some differences between the architectures anyways in earlier versions. Still now the correct address-model=[32|64] must be specified, but you're right - it makes sense to combine the code for the architectures, so I updated the PKGBUILD accordingly.

xantares commented on 2014-09-09 13:58 (UTC)

why dont you use an arch list loop: _architectures = "i686-... x86_64-..." for _arch in ${_architectures}; do mkdir -p build-${_arch} && pushd build-${_arch} ... package code would be twice shorter

ekpyron commented on 2014-08-27 22:40 (UTC)

Please refrain from flagging this package out-of-date before boost in extra is updated.

xantares commented on 2014-04-12 17:07 (UTC)

ok, thanks for the explanation. xan.

ekpyron commented on 2014-04-11 17:53 (UTC)

@hauzer: I agree - I guess usually the multithreaded libraries will be sufficient and IMHO the build takes long enough as it is, so I tend to stay with threading=multi, unless there is a really good reason not to