Package Details: nwn-diamond 1.69-9

Git Clone URL: https://aur.archlinux.org/nwn-diamond.git (read-only, click to copy)
Package Base: nwn-diamond
Description: Neverwinter Nights RPG from Bioware. Requires the Diamond Collection DVD. Update PKGBUILD with path to your DVD.
Upstream URL: http://nwn.bioware.com/
Licenses: custom:eula
Conflicts: nwn
Provides: nwn
Submitter: None
Maintainer: Slash
Last Packager: Slash
Votes: 11
Popularity: 0.000000
First Submitted: 2006-07-21 13:22 (UTC)
Last Updated: 2018-12-17 23:15 (UTC)

Latest Comments

« First ‹ Previous 1 2 3 4 5 Next › Last »

Slash commented on 2010-12-31 07:28 (UTC)

No, not easily. As far as I know, GOG installers are not extractable via Linux except through Wine, which complicates the build process. If you have all the data from a Windows install, you should be able to follow the steps in the PKGBUILD starting at "# Extract Game Clients" and install all that stuff on top of the Windows install. According to the GOG forums, there appears to be other problems, even in Windows, so who knows if it'll work or not. I personally own the GOG version too, but I haven't had a chance to experiment with it yet.

Hamsterkill commented on 2010-12-31 05:33 (UTC)

There a way to get this pkgbuild to work with files from a windows install rather than a DVD? Some people will now have the digital distribution of the game from GOG and thus lack a DVD to use for the install.

<deleted-account> commented on 2010-12-20 15:15 (UTC)

I had to change "http://files.bioware.com/neverwinternights/updates/linux/169/English_linuxclient169_xp2.tar.gz" to "http://na.llnet.bioware.cdn.ea.com/u/f/eagames/bioware/neverwinternights/updates/linux/169/English_linuxclient169_xp2.tar.gz" to make the download in clyde work.

<deleted-account> commented on 2010-09-23 20:51 (UTC)

The perl buildscripts in this package seem not to work with the new multilib configuration on 64-bit systems (they don't include the right 32-bit lib dirs). I think some judicious use of sed may be indicated. I am wondering why make or a more flexible buildsystem isn't used, though...

Slash commented on 2010-09-03 00:25 (UTC)

Looks like upstream removed the need for the patch, so it's been removed from the package. I also changed libelf to elfutils.

Slash commented on 2010-09-02 23:36 (UTC)

I'm assuming that the nwmouse/nwlogger patch failing means that they don't build correctly, either? I will look into these issues as soon as I can, but building this package is a massive pain in the ass because of the size of all the data (and too lazy to do nwn-diamond-data ;)

TheCycoONE commented on 2010-08-22 15:45 (UTC)

libelf depenedency is obsolete, should be elfutils. Also nwmouse.nwlogger.patch doesn't apply cleanly.

Slash commented on 2010-07-08 02:18 (UTC)

Unfortunately, the fix was in the AUR comments which have been deleted. Try opening /usr/bin/nwn and modifying the following line: export LD_PRELOAD=./nwuser.so:./nwmouse.so:./nwmovies.so:./nwlogger.so Change this to only load one .so file at a time- or just nwuser and nwlogger. Then, try starting the game once or twice. Those modules are a bit weird, sometimes launching the game once with only one loaded at a time will get it them to work right. For example: export LD_PRELOAD=./nwuser.so:./nwlogger.so I don't recall the specifics of how this was resolved previously, but I remember it had something to do with the modules not working correctly for the first time.