Package Details: openjk-git r3732.26b871955-1

Git Clone URL: https://aur.archlinux.org/openjk-git.git (read-only, click to copy)
Package Base: openjk-git
Description: Open Source Jedi Knight II + III Engine
Upstream URL: https://github.com/JACoders/OpenJK
Licenses: GPL2
Conflicts: openjk, openjk-bin
Provides: openjk
Submitter: ImNtReal
Maintainer: iyanmv
Last Packager: iyanmv
Votes: 22
Popularity: 0.000214
First Submitted: 2013-05-13 15:11 (UTC)
Last Updated: 2023-09-30 18:53 (UTC)

Latest Comments

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Wesley commented on 2013-05-17 08:22 (UTC)

yes, i always google "$gamename icon" and use a proper png if i find one. i found a green and a blue jedi knight desktop icon so i used one for the mp and the other for the sp shortcut. http://pastebin.com/NrPq482c modify it slightly for the mp desktop file

ImNtReal commented on 2013-05-16 14:48 (UTC)

@Wesley, did you come up with your own .png's and .desktop's?

ImNtReal commented on 2013-05-15 19:45 (UTC)

I didn't notice that, yet, and totally forgot about needed the separate dependencies depending on architecture. I'll make some changes, and get a new PKGBUILD up soon. Thanks.

Wesley commented on 2013-05-15 19:06 (UTC)

i made a PKGBUILD too, was about to upload it but you where way faster then me^^ when i executed make install like you did in your PKGBUILD the script put all files in the wrong folders, i had to mv them to the right places afterwards. it took alot of googling and asking around to come to this: http://pastebin.com/vji4DewZ i dont know if this builds on 32bit though

ImNtReal commented on 2013-05-15 18:01 (UTC)

@Wesley, I'm honestly not sure. I just uploaded this as soon as I finally got it to build. I actually don't have content for the game, myself. Plan on picking it up sometime soon.

Wesley commented on 2013-05-15 16:38 (UTC)

is it possible to build openjk with support for jk2 yet?