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Package Details: openmsx 20.0-1
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Git Clone URL: | https://aur.archlinux.org/openmsx.git (read-only, click to copy) |
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Package Base: | openmsx |
Description: | The MSX emulator that aims for perfection. |
Upstream URL: | http://openmsx.org/ |
Licenses: | custom |
Conflicts: | openmsx-git |
Provides: | openmsx |
Submitter: | reztho |
Maintainer: | oneeyedwilly |
Last Packager: | oneeyedwilly |
Votes: | 37 |
Popularity: | 0.120227 |
First Submitted: | 2009-01-09 20:37 (UTC) |
Last Updated: | 2024-09-23 06:02 (UTC) |
Dependencies (11)
- glew (glew-libepoxyAUR, glew-waylandAUR, glew-osmesa-gitAUR, glew-wayland-gitAUR, glew-gitAUR)
- libgl (nvidia-340xx-utilsAUR, libglvnd-gitAUR, amdgpu-pro-oglpAUR, amdgpu-pro-oglp-legacyAUR, libglvnd)
- libpng (libpng-gitAUR, libpng-apngAUR)
- libxml2 (libxml2-gitAUR, libxml2-2.9AUR)
- sdlAUR (sdl-openglhqAUR, sdl-nokbgrabAUR, sdl-openglhq-nokbgrabAUR, sdl-gitAUR, sdl12-compat-gitAUR, sdl12-compat)
- sdl2_ttf
- sdl_image
- tcl (tcl-fossilAUR, tcl84AUR)
- zlib (zlib-ng-compat-gitAUR, zlib-gitAUR, zlib-ng-compat)
- jack-audio-connection-kit (optional)
- python (python37AUR, python311AUR, python310AUR) (optional)
Required by (3)
- openmsx-catapult
- openmsx-catapult-git (optional)
- openmsx-debugger-git (optional)
Latest Comments
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<deleted-account> commented on 2023-05-21 20:56 (UTC)
Fixed. I've checked and it's also fixed upstream. Thanks @JohnRobson.
JohnRobson commented on 2023-05-21 19:07 (UTC)
<deleted-account> commented on 2022-08-16 05:23 (UTC)
@maksverver Are you sure the problem is the build of openmsx? The desktop I test the builds is a haswell i3 with 16Gb of ram and it builds just fine. And there's no "presumably insanely-high optimization flags" at all. Can you provide any logs?
maksverver commented on 2022-08-15 22:46 (UTC)
I can't install this anymore because I run out of memory during compilation on my 16 GB laptop. Is there a way to turn down the presumably insanely-high optimization flags?
<deleted-account> commented on 2022-08-14 14:46 (UTC)
Well, I've changed the deps, now glew and libGL are required so all possible rendering options are available out of the box.
<deleted-account> commented on 2022-08-14 00:39 (UTC)
@pjag do you think it's a good idea to move glew from optional dep to a required one?
pjag commented on 2022-08-13 23:01 (UTC)
@Menelkir That's a nice catch, I checked pacman.log and my first build of openmsx did actually happen before I installed GLEW. I retried it later but it probably cached something. I think you're right about the depend, since SDL renderer does work mostly fine, although I don't like its fullscreen behaviour.
<deleted-account> commented on 2022-08-13 22:38 (UTC)
@pjag I've tested myself. My build didn't had GL on --version but I've made the build before having glew installed (which is an optional component). After the rebuild with the glew installed, now I have. Not sure if it's a good idea to push glew as a depends instead of optdepends? Since it works without it and I'm not sure if someone else needs without it on other platforms.
<deleted-account> commented on 2022-08-13 21:52 (UTC)
@pjag maybe a dep is missing?
pjag commented on 2022-08-13 19:18 (UTC) (edited on 2022-08-13 20:31 (UTC) by pjag)
With 18.0, I'm no longer getting the SDLGL-PP renderer (I have only the regular SDL renderer instead, which is a bit buggy for me - scaling 4x doesn't work and fullscreen doesn't center), anyone else having this issue? Building 17.0 works fine and GL renderer is present.
EDIT: seemingly randomly, I got it working when trying again, so not sure what was the problem in the first place.
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