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Package Details: prboom-plus 2.6.66-2
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Git Clone URL: | https://aur.archlinux.org/prboom-plus.git (read-only, click to copy) |
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Package Base: | prboom-plus |
Description: | An advanced, Vanilla-compatible Doom engine based on PrBoom |
Upstream URL: | https://github.com/coelckers/prboom-plus |
Keywords: | doom engine game port |
Licenses: | GPL2 |
Conflicts: | prboom-plus-svn, prboom-plus-um |
Submitter: | None |
Maintainer: | alexbrinister |
Last Packager: | alexbrinister |
Votes: | 27 |
Popularity: | 0.156918 |
First Submitted: | 2006-08-04 12:15 (UTC) |
Last Updated: | 2024-10-05 13:22 (UTC) |
Dependencies (12)
- sdl2 (sdl2-compat-gitAUR, sdl2-gitAUR)
- cmake (cmake-gitAUR) (make)
- dumb (dumb-a4AUR) (optional)
- fluidsynth (fluidsynth-gitAUR) (optional)
- glu (glu-gitAUR) (optional)
- libmad (optional)
- libvorbis (libvorbis-aotuvAUR, libvorbis-aotuv-lancerAUR, libvorbis-gitAUR) (optional)
- pcre (optional)
- portmidi (optional)
- sdl2_image (optional)
- sdl2_mixer (optional)
- sdl2_net (optional)
Required by (1)
- qzdl-git (optional)
Latest Comments
« First ‹ Previous 1 2 3 Next › Last »
alexbrinister commented on 2021-06-13 00:41 (UTC)
@hazelnot I noticed that you flagged the package out-of-date. Indeed, the latest version is 2.6um but there is already a package that installs that version (prboom-plus-um). I am not sure if, at this point, the packages should be merged since they provide the same version of the game. It seems that the upstream project is going/has gone through some kind of reorganization.
I will confer with the maintainer of prboom-plus-um and see what they think. I have updated to 2.6um and will add prboom-plus-um as a conflict, given that the packages are now technically conflicting.
gamezelda commented on 2021-03-21 16:58 (UTC) (edited on 2021-03-21 16:59 (UTC) by gamezelda)
Not an issue with the package, but just a general comment: I've found the latest beta/SVN version (r4553) to have some noticeable quality of life improvements over the latest stable version, such as not grabbing the keyboard input exclusively so shortcuts/hotkeys still work while playing, and handling mouse sensitivity more like Crispy Doom. This is due to the SDL->SDL2 upgrade.
alexbrinister commented on 2020-09-06 04:24 (UTC)
I have confirmed and applied tonymke's patch.
Kingan commented on 2020-05-25 09:08 (UTC) (edited on 2020-05-25 10:29 (UTC) by Kingan)
Disowned. I'm not using Arch Linux for now.
tonymke commented on 2020-05-25 04:57 (UTC)
I enountered a couple minor linker issues with this guy:
This is my "I just want to play Doom right now" patch for the PKGBUILD to address these - I'm by no means a packaging expert though, and I'm sure there's a cleaner way to do the mktemp patching.
Kingan commented on 2019-03-16 05:42 (UTC)
@popexxiii Looks like recent update of fluidsynth broke the API compatibility. Just rebuilding this package should fix the issue.
popexxiii commented on 2019-03-15 20:17 (UTC)
Just an FYI, I was on prboom-plus 2.5.1.4-1 and got this error.
prboom-plus: error while loading shared libraries: libfluidsynth.so.1: cannot open shared object file: No such file or directory
Updating to prboom-plus 2.5.1.4-3 fixed it. Hope this helps anyone that bumps into that error.
escondida commented on 2017-09-14 16:54 (UTC)
NoSuck commented on 2017-09-07 19:33 (UTC)
<deleted-account> commented on 2016-09-23 06:00 (UTC)
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