Package Details: re3-git 1.0.r294.g3233ffe-1

Git Clone URL: https://aur.archlinux.org/re3-git.git (read-only, click to copy)
Package Base: re3-git
Description: Grand Theft Auto III reverse engineered
Upstream URL: https://github.com/GTAmodding/re3
Keywords: gta
Licenses: LicenseRef-None
Conflicts: re3
Provides: re3
Submitter: hazelnot
Maintainer: eugene
Last Packager: eugene
Votes: 9
Popularity: 0.000032
First Submitted: 2020-10-16 15:27 (UTC)
Last Updated: 2024-03-13 23:12 (UTC)

Pinned Comments

Latest Comments

1 2 3 4 5 Next › Last »

myself601 commented on 2024-02-05 21:38 (UTC) (edited on 2024-02-10 00:45 (UTC) by myself601)

I'm now maintaining a package at https://codeberg.org/myself600/aur/src/branch/main/re3-git.

Shatur commented on 2023-05-14 09:39 (UTC) (edited on 2023-05-14 09:44 (UTC) by Shatur)

Okay, no problem!

Package should be usable without further manual interventions

Makes sense, but you need to obtain a copy of GTA anyway, so manual intervention is unavoidable. This is why I think that copy files too game folder is fine. Having to install zenity for one time dialog is kinda too much for me.

no updates expected, so you will build it just once per package

Still need to build it twice.

2. if build time is concern to you, you can use ccache

But it requires manual intervention that could be avoided.

3. project uses special version of librw, pinned by sub-module config, and I do not plan to resolve any potential breakage caused by version update of librw

librw tailored for re3 and reVC. I doubt that there will be any breakage.

But it's easy to edit revc-git to build re3-git the way @myself600 suggested, so no problem here, just wanted to share my opinion (and files in case someone finds it useful).

eugene commented on 2023-05-13 23:03 (UTC) (edited on 2023-05-13 23:05 (UTC) by eugene)

I hear you @Shatur, but I have different thoughts on that manner. Package should be usable without further manual interventions so I would keep current approach with re3-launcher. Upstream is essentially gone at this point. So: 1. no updates expected, so you will build it just once per package 2. if build time is concern to you, you can use ccache 3. project uses special version of librw, pinned by sub-module config, and I do not plan to resolve any potential breakage caused by version update of librw

Shatur commented on 2023-05-13 22:44 (UTC) (edited on 2023-05-13 22:44 (UTC) by Shatur)

What @myself600 suggested is how packages are usually created in Arch.

I especially like using the system libraries because it can take a long time to double compile librw for re3 and reVC on an Arm based device.

So I just copied revc-git and adjusted it to build re3 instead. Here are the files: PKGBUILD, re3.install, re3.desktop.

eugene commented on 2023-05-12 17:01 (UTC)

@Shatur, sorry but I see no point implementing those suggestions. Do you have any objections?

Shatur commented on 2023-05-12 15:06 (UTC)

@eugene could you please apply suggestions from @myself600 to make it consistent with revc-git?

myself600 commented on 2022-10-25 19:28 (UTC) (edited on 2022-11-01 09:06 (UTC) by myself600)

Please move to using system libraries with the following:

  • add librw-git to depends (as we want the Git version)
  • replace premake with cmake in makedepends and build():

    cmake -DRE3_VENDORED_LIBRW= .
    make
    
  • delete submodule related stuff from source, sha256sums and prepare()

  • replace "bin/linux-amd64-librw_gl3_glfw-oal/Release/re3" with "src/re3" in package()

Others:

  • <del>add aarch64 to arch as it's supported</del> merged
  • <del>license should be custom:none since it's stated in the README</del> merged
  • include release in pkgver() with git describe --tags|sed 's/.*_//;s/-\(.*\)-g/+r\1./'
  • use simpler "Grand Theft Auto III reverse engineered" in pkgdesc() (most of the packages are "open-source" anyway)
  • replace broken url with https://github.com/td512/re3
  • While re3-launcher seems nice, it's too complex of a solution for cp -r /usr/share/re3/* ~/.re3. A simple note in post_install() script should be enough (just a suggestion tho).
  • general cleanup of the code: removing unneeded quotation marks, simplified syntax, dependencies, files, paths, etc., etc. ... (https://aur.archlinux.org/packages/revc-git#comment-886672)

kellerman commented on 2021-12-04 18:55 (UTC)

yes, all works after changing the repo

feral_hedgehog commented on 2021-09-05 22:05 (UTC)

Hello! I've just built the package using glfw-wayland and the game is running without issues so far (on SwayWM). Could you change the dependency to glfw instead of glfw-x11?
Thank you for this package!

katt commented on 2021-08-17 10:49 (UTC)

Fails to package with:

==> Starting package()...
install: cannot stat 'logo.png': No such file or directory
==> ERROR: A failure occurred in package().
    Aborting...