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Package Details: return-to-the-roots-git v0.9.5.471.gd5c666512-1
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Git Clone URL: | https://aur.archlinux.org/return-to-the-roots-git.git (read-only, click to copy) |
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Package Base: | return-to-the-roots-git |
Description: | Free/libre implementation of The Settlers II game engine |
Upstream URL: | https://siedler25.org/ |
Licenses: | GPL3 |
Conflicts: | return-to-the-roots, return-to-the-roots-maps-git, s25rttr, s25rttr-nightly-bin |
Provides: | return-to-the-roots, s25rttr |
Submitter: | Peuc |
Maintainer: | Peuc |
Last Packager: | Peuc |
Votes: | 2 |
Popularity: | 0.000000 |
First Submitted: | 2018-02-15 15:48 (UTC) |
Last Updated: | 2024-10-23 18:36 (UTC) |
Dependencies (18)
- boost-libs
- libgl (libglvnd-gitAUR, amdgpu-pro-oglp-legacyAUR, amdgpu-pro-oglpAUR, nvidia-340xx-utilsAUR, libglvnd)
- libsamplerate (libsamplerate-gitAUR)
- lua53
- miniupnpc (miniupnpc-gitAUR)
- sdl2_mixer
- sdl_mixer
- boost (boost-gitAUR) (make)
- cmake (cmake-gitAUR) (make)
- curl (curl-http3-ngtcp2AUR, curl-gitAUR, curl-c-aresAUR) (make)
- git (git-gitAUR, git-glAUR) (make)
- libsamplerate (libsamplerate-gitAUR) (make)
- lua53 (make)
- mesa (mesa-minimal-gitAUR, mesa-wsl2-gitAUR, mesa-amd-bc250AUR, amdonly-gaming-mesa-gitAUR, mesa-gitAUR, mesa-amber) (make)
- miniupnpc (miniupnpc-gitAUR) (make)
- sdl2_mixer (make)
- sdl_mixer (make)
- siedler2-dataAUR (optional)
Required by (2)
- return-to-the-roots-maps-git (requires return-to-the-roots) (optional)
- siedler2-data (requires return-to-the-roots) (optional)
Sources (16)
- git+https://github.com/mat007/turtle.git
- git+https://github.com/Return-To-The-Roots/languages.git
- git+https://github.com/Return-To-The-Roots/libendian.git
- git+https://github.com/Return-To-The-Roots/liblobby.git
- git+https://github.com/Return-To-The-Roots/libsiedler2.git
- git+https://github.com/Return-To-The-Roots/libutil.git
- git+https://github.com/Return-To-The-Roots/mygettext.git
- git+https://github.com/Return-To-The-Roots/s-c.git
- git+https://github.com/Return-To-The-Roots/s25client.git
- git+https://github.com/Return-To-The-Roots/s25edit.git
- git+https://github.com/Return-To-The-Roots/s25maps.git
- git+https://github.com/Return-To-The-Roots/s25update.git
- git+https://github.com/Return-To-The-Roots/version.git
- git+https://github.com/satoren/kaguya.git
- return-to-the-roots.install
- rttr.sh
Latest Comments
« First ‹ Previous 1 2 3 4 Next › Last »
nipsky commented on 2020-12-02 20:57 (UTC)
Thanks for the hint, sdl2_mixer was missing!
Peuc commented on 2020-12-02 17:42 (UTC)
Just tested a clean build:
/usr/lib/s25rttr/s25rttr/driver/audio/libaudioSDL.so
and/usr/lib/s25rttr/s25rttr/driver/video/libvideoSDL2.so
are packaged as expected. You're probably missing a dependency. Can you provide a configure/build log?nipsky commented on 2020-12-02 17:19 (UTC)
Hi, compiling and installing works fine, but the folder /usr/lib/s25rttr/s25rttr/driver/audio is missing so the game is unable to find an audio driver. Might this be an upstream problem?
igno2k commented on 2020-06-06 06:37 (UTC) (edited on 2020-06-06 06:38 (UTC) by igno2k)
Package does not build with the following error:
Determining if the function pthread_create exists in the pthreads failed with the following output: Change Dir: /home/<user>/git/return-to-the-roots-git/src/s25client/build/CMakeFiles/CMakeTmp
From
CMakeError.log
:/usr/bin/cc -D_FORTIFY_SOURCE=2 -march=x86-64 -mtune=generic -O2 -pipe -fno-plt -DCHECK_FUNCTION_EXISTS=pthread_create -Wl,-O1,--sort-common,--as-nee ded,-z,relro,-z,now CMakeFiles/cmTC_8caae.dir/CheckFunctionExists.c.o -o cmTC_8caae -lpthreads /usr/bin/ld: cannot find -lpthreads
Any ideas what is wrong?
ubmarco commented on 2019-05-03 06:24 (UTC)
Thanks, I did a full recompile and it works now.
Peuc commented on 2019-05-02 21:18 (UTC)
Updated, it should work now.
ubmarco commented on 2019-05-02 20:06 (UTC)
I'm getting
dreieck commented on 2018-08-24 11:00 (UTC) (edited on 2018-08-24 11:00 (UTC) by dreieck)
You might consider adding
siedler2-data
as optdepend.dreieck commented on 2018-08-24 10:59 (UTC)
Yes it did auto-enable SSE/ SSE2. However, the menu in ccmake also provides sse3 and sse4, which do not seem to get auto-enabled.
Peuc commented on 2018-08-23 15:43 (UTC)
At build time, we don't have much information on CPU used to run the game beside it's x86-64 - so can't do anything with
RTTR_OPTIMZATION_TUNE
. ConcerningRTTR_OPTIMZATION_VECTOR_EXT
, GCC will auto-enable SSE and SSE2.« First ‹ Previous 1 2 3 4 Next › Last »