Package Details: slade 3.2.7-10

Git Clone URL: https://aur.archlinux.org/slade.git (read-only, click to copy)
Package Base: slade
Description: SLADE3 Doom editor
Upstream URL: http://slade.mancubus.net/
Licenses: GPL
Submitter: grubber
Maintainer: envolution
Last Packager: envolution
Votes: 33
Popularity: 0.052678
First Submitted: 2011-08-16 11:58 (UTC)
Last Updated: 2025-03-30 17:54 (UTC)

Latest Comments

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envolution commented on 2024-12-26 17:25 (UTC)

@kinker31 yes I had noticed that too, but figured since it was the solution posted on issue tracker - it was worth a try anyways. I would suggest using the slade-git package for the time being and report upstream as you encounter issues until they (hopefully) get solved.

kinker31 commented on 2024-12-26 10:01 (UTC)

Attempting to install the package gives me this during installation, which works as normal otherwise:

CMake Warning:
  Manually-specified variables were not used by the project:

    wxUSE_GLCANVAS_EGL

Unfortunately, I still have this issue, but the rest of the program still works otherwise.

envolution commented on 2024-12-25 22:20 (UTC)

@kinker31 sorry I didn't get a notification on your comment - I've added the flag but I can't test currently. Please let me know if it hasn't solved the issue.

kinker31 commented on 2024-11-19 09:36 (UTC)

Would it be possible to pass the -DwxUSE_GLCANVAS_EGL=OFF flag to CMake? There's been an issue where trying to edit the TEXTURE1/2 lump would immediately crash the program, despite textures and sprites displaying just fine otherwise. Here's the relevant GitHub page on this issue.

SteelT commented on 2024-06-06 16:26 (UTC) (edited on 2024-06-06 16:26 (UTC) by SteelT)

webkit2gtk needs to be replaced with webkit2gtk-4.1 as dependency, fails to build with a lot of undefined references to webkit functions without it installed.

maxlefou commented on 2024-01-30 13:48 (UTC)

please add the AUR package zdbsp as UDMF node builder as optional since it is required for the internal map editor.

gamezelda commented on 2024-01-02 21:47 (UTC)

NB: For the SLADE 3.2.5 upgrade you will need to add -DBUILD_PK3=ON to the CMake command, otherwise the install will fail, see: https://github.com/sirjuddington/SLADE/issues/1620

gamezelda commented on 2023-05-04 21:11 (UTC)

The build fails with GCC13. To fix it you can add a prepare() function with:

sed -i '1i #include <cstdint>' "SLADE-${pkgver}"/thirdparty/lunasvg/source/canvas.h "SLADE-${pkgver}"/thirdparty/lunasvg/include/lunasvg.h

Related upstream fix: https://github.com/sammycage/lunasvg/pull/129

ratSprite commented on 2023-04-04 04:19 (UTC) (edited on 2023-04-04 04:19 (UTC) by ratSprite)

New release with a big fix for linux (thanks Eevee!) is out and compiles/runs fine with minimal changes:

4,5c4,5
< pkgver=3.2.1
< pkgrel=2
---
> pkgver=3.2.2
> pkgrel=1
26c26
< sha256sums=('c327fa62ba491ac481d769700261d810128910007297fd9d9dbe26ac0e78bb2c')
---
> sha256sums=('9d2b4f177ac18c1110c7ed36a5ea6e47814b65f26aeaaf6a9959e72309cb5a87')