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Package Details: solarus-quest-editor 1.6.5-2
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Git Clone URL: | https://aur.archlinux.org/solarus-quest-editor.git (read-only, click to copy) |
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Package Base: | solarus-quest-editor |
Description: | A graphical user interface to create and modify quests for the Solarus engine. |
Upstream URL: | https://www.solarus-games.org/ |
Keywords: | editor engine game gui quest solarus |
Licenses: | GPL, custom |
Submitter: | Maxs |
Maintainer: | jrd |
Last Packager: | jrd |
Votes: | 5 |
Popularity: | 0.000001 |
First Submitted: | 2015-07-10 05:22 (UTC) |
Last Updated: | 2023-01-29 20:27 (UTC) |
Dependencies (6)
- glm (glm-gitAUR)
- qt5-base (qt5-base-gitAUR, qt5-base-headlessAUR)
- qt5-tools
- solarusAUR (solarus-gitAUR)
- cmake (cmake-gitAUR) (make)
- zip (zip-natspecAUR) (make)
Latest Comments
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jrd commented on 2023-01-29 20:34 (UTC)
I adopted and patched the package.
jrd commented on 2023-01-28 16:39 (UTC)
My patch to PKGBUILD, to allow it to run without a crash:
Based on what I found here: https://gitlab.com/solarus-games/solarus-quest-editor/-/merge_requests/434
qontinuum commented on 2020-09-29 13:25 (UTC)
Yes so it is a preparation command, not a build command. It is just a way of viewing packaging, since it works it's cool ^^
xiretza commented on 2020-09-29 13:23 (UTC)
Uhm, yes, that's exactly what the PKGBUILD is doing. It first runs
cmake
, then it runsmake
. Otherwise it wouldn't even work.qontinuum commented on 2020-09-29 13:21 (UTC)
No, `The typical usage consists of running the cmake command and after that execute the building command.'
xiretza commented on 2020-09-29 13:19 (UTC)
Nope, according to https://wiki.archlinux.org/index.php/CMake_package_guidelines, it goes in
build()
.qontinuum commented on 2020-09-29 13:18 (UTC) (edited on 2020-09-29 13:18 (UTC) by qontinuum)
Can you just put the cmake part in the prepare function?
xiretza commented on 2020-09-29 12:51 (UTC)
Updated to 1.6.4 and fixed a few bugs along the way.
qontinuum commented on 2020-09-29 12:23 (UTC)
I tried to upload the package (not the package function) but I keep getting errors. Here is what I've done:
willWallace77 commented on 2020-08-15 06:04 (UTC)
Ran into trouble with some issues with building the the package. It looks like the newer versions of qt require
line in src/entities/jumper.cpp in order to build properly. It has been fixed upstream on git but the newest release 1.6.4 doesn't have it. To fix it I created a patch for the build, included the patch the source array, updated the sums and patched in a prepare() block. Looked like this:
Also a heads up the 1.6.4 also has rearranged and possibly redone logos. so the line
in the package() block should be replaced I think with "logo.png" right in the root of the source directory. I don't know what it should be named in the pixmaps directory though.
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