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Package Details: unreal-engine-git 5.3.2-4
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Git Clone URL: | https://aur.archlinux.org/unreal-engine-git.git (read-only, click to copy) |
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Package Base: | unreal-engine-git |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | jirian |
Maintainer: | VitalyR |
Last Packager: | VitalyR |
Votes: | 3 |
Popularity: | 0.000025 |
First Submitted: | 2021-02-04 10:00 (UTC) |
Last Updated: | 2023-11-18 07:57 (UTC) |
Dependencies (26)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-hybrid-gitAUR, coreutils-selinuxAUR, coreutils-uutilsAUR, coreutils-hybridAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-binAUR, dotnet-runtime-8.0-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-binAUR, dotnet-sdk-8.0-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-rocm-gitAUR, llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2 (sdl2-gitAUR, sdl2-compat-gitAUR)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR, openssh-gssapiAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- cmake (cmake-gitAUR) (optional) – build system for projects
- codeliteAUR (codeliteAUR, codelite-unstableAUR, codelite-binAUR, codelite-gitAUR) (optional) – IDE for projects
- kdevelop (kdevelop-gitAUR) (optional) – IDE for projects
- pacman-contrib (pacman-contrib-gitAUR) (optional) – for the paccache cleaning hook
- qt5-base (qt5-base-gitAUR, qt5-base-headlessAUR) (optional) – qmake build system for projects
- qtcreator (qtcreator-gitAUR, qtcreator-prereleaseAUR) (optional) – IDE for projects
Latest Comments
ruestique commented on 2021-09-01 02:14 (UTC) (edited on 2021-09-01 02:15 (UTC) by ruestique)
ERROR: Unhandled exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Security.SecurityException: No access to the given key ---> System.UnauthorizedAccessException: Access to the path '/etc/mono/registry/LocalMachine' is denied. ---> System.IO.IOException: Permission denied
meh..
⏎ sudo chmod uog+rw /etc/mono/registry
chmod: cannot access '/etc/mono/registry': No such file or directory
ruestique commented on 2021-08-31 17:35 (UTC)
does it pull the latest (4.27) version ?
Neko-san commented on 2021-03-15 07:37 (UTC) (edited on 2021-03-15 07:39 (UTC) by Neko-san)
To my understanding, UE4 is supposed to set up a make file for C++ projects then execute that make file using Mono (for some weird reason) but UE4 refuses to properly execute this process no matter what I do, and in any scenario
jirian commented on 2021-03-15 07:10 (UTC)
What exactly fails? Could you send here some sort of error message?
Neko-san commented on 2021-03-14 23:11 (UTC) (edited on 2021-03-15 00:56 (UTC) by Neko-san)
For some reason, when I try to start or open a new or pre-existing C++ project after compiling the engine from here, it always fails to set things up