@pencilshavings Are you trying to run it after installing? Those errors are related to you not having file permissions.
B) I'd report that to upstream
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
---|---|
Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 0.053868 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
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@pencilshavings Are you trying to run it after installing? Those errors are related to you not having file permissions.
B) I'd report that to upstream
Two things,
A. Cant get it to install. Errors out with,
ERROR: Unhandled exception: System.Reflection.TargetInvocationException: Exception has been thrown by the target of an invocation. ---> System.Security.SecurityException: No access to the given key ---> System.UnauthorizedAccessException: Access to the path '/etc/mono/registry/LocalMachine' is denied. ---> System.IO.IOException: Permission denied
==> ERROR: A failure occurred in prepare().
B. The UE4 file assosiator dialog appears but not in the correct language.
@zepvalue When do you segfault?
On the latest update ( 4.26.2-5 ) I keep getting a SIGNAL 11 segmentation fault crash...anybody else experienced this ?
Hi zerophase as the patches are turned back on, the packages must be moved to depends. I have created my own PKGBUILD with some engine version changes etc. In my PKGBUILD i have it setup like this-
depends=(icu sdl2 python lld xdg-user-dirs ccache clang mono mono-msbuild dos2unix git openssh)
The IDEs should remain in optdepends.
Also patches will have to be reworked for Unreal Engine 5 as patches won't apply due to the changes. I have created a PKGBUILD without patches for UE 5 :) Thanks.
Will update to 5.0 when it is released.
@pyrow you'll want to run ./GenerateProjectFiles.sh -makefile -ForceUseSystemCompiler
from /opt/unreal-engine. You can add in your IDE flag as well. Take -ForceUseSystemCompiler
out if not using the patches.
After generating project files finishes run make ARGS=-ForceUseSystemCompiler
.
I was able to download the plugin by having the UE4 Marketplace install its own version.
I've added the plugin to /opt/unreal-engine/Engine/Plugins. Is recompiling with the plugin just a matter of running Setup.sh?
@shuriken Great post, thanks! I'll have a go tomorrow
@pryow You can follow my blog post that I wrote for gamedev.tv here if you have epic games installer installed using wine/lutris/bottles etc. For plugins just put the assets in plugins folder as zerophase said.
https://blog.gamedev.tv/ue4-marketplace-linux/
open any issues/queries on my github https://github.com/jatin-cbs/UnrealEngine-MarketPlace-intructions-Linux
You can also try
https://github.com/nmrugg/UE4Launcher
https://github.com/AchetaGames/Epic-Asset-Manager also available in the AUR.
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.