Added them to optdepends
because it's not strictly required for UE5 to be built nor actually function
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Package Details: unreal-engine 5.5.0-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
---|---|
Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 0.45 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-hybrid-gitAUR, coreutils-selinuxAUR, coreutils-uutilsAUR, coreutils-hybridAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-8.0-binAUR, dotnet-runtime-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-8.0-binAUR, dotnet-sdk-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2 (sdl2-compat-gitAUR, sdl2-gitAUR)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR, openssh-gssapiAUR, openssh-dnatAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- cmake (cmake-gitAUR) (optional) – build system for projects
- codeliteAUR (codelite-binAUR, codelite-gitAUR, codelite-unstableAUR, codeliteAUR) (optional) – IDE for projects
- fake-ms-fontsAUR (optional) – Font support for "demo/free/sample/example/tutorial" projects
- kdevelop (kdevelop-gitAUR) (optional) – IDE for projects
- pacman-contrib (pacman-contrib-gitAUR) (optional) – for the paccache cleaning hook
- polly (llvm-gitAUR) (optional) – for potentially increased performance
- qt5-base (qt5-base-gitAUR, qt5-base-headlessAUR) (optional) – qmake build system for projects
- qtcreator (qtcreator-gitAUR, qtcreator-prereleaseAUR) (optional) – IDE for projects
- ttf-ms-fontsAUR (ttf-win7-fontsAUR, ttf-ms-win8AUR, ttf-ms-win8-arabicAUR, ttf-ms-win8-hebrewAUR, ttf-ms-win8-seaAUR, ttf-ms-win8-indicAUR, ttf-ms-win8-japaneseAUR, ttf-ms-win8-koreanAUR, ttf-ms-win8-zh_cnAUR, ttf-ms-win8-zh_twAUR, ttf-ms-win8-thaiAUR, ttf-ms-win8-otherAUR, ttf-ms-win10AUR, fake-ms-fontsAUR, ttf-ms-win10-autoAUR, ttf-ms-win11-autoAUR, ttf-ms-win10-cdnAUR, ttf-ms-win11AUR) (optional) – Font support for "demo/free/sample/example/tutorial" projects
Required by (1)
Sources (6)
Latest Comments
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Neko-san commented on 2023-08-27 19:43 (UTC)
juancarlospaco commented on 2023-08-27 19:29 (UTC)
Add to dependencies fake-ms-fonts
or ttf-ms-fonts
because demo/free/sample/example/tutorial contents often use it.
nikdog commented on 2023-08-09 15:32 (UTC) (edited on 2023-08-09 15:34 (UTC) by nikdog)
@Neko-san While your pinned method of setting permissions will technically work, it will break pacman permissions. (In my opinion,) a more preferred method would be to set an access control list to let members of the newly created group write into the unreal-engine folder. Just like how you setup Android Studio on Arch Linux. (https://wiki.archlinux.org/title/Android#Making_/opt/android-sdk_group-writeable)
# groupadd unreal-engine
# gpasswd -a <user> unreal-engine
# setfacl -R -m g:unreal-engine:rwx /opt/unreal-engine
# setfacl -d -m g:unreal-engine:rwX /opt/unreal-engine
This will maintain root:root disk permissions, thus matching the permissions in the package file and making pacman happy, while also giving the group unreal-engine rwx access to /opt/unreal-engine. But hey, you know, that's just like uh, my opinion, man.
trainzkid commented on 2023-07-11 11:32 (UTC)
Thanks, all, this successfully builds and installs now! It complains about other stuff once running, but I'm betting there's some permissions stuff I need to fiddle with, so I'll refer to the wiki for next steps.
Thanks again!!
OdinVex commented on 2023-07-07 08:47 (UTC)
@Neko-san I only saw (even after refreshing) 376e1761a6adfb7d7a46d029e35cb329cc7ea101
, but the new stuff is there, I see it now.
Neko-san commented on 2023-07-07 08:45 (UTC) (edited on 2023-07-07 08:45 (UTC) by Neko-san)
No, it looks like it updated the PKGBUILD: https://aur.archlinux.org/cgit/aur.git/commit/?h=unreal-engine&id=6dd6ce046f4c696065e9c1e7f91600e0ca379365
Neko-san commented on 2023-07-07 08:44 (UTC)
Uhhhh, weird; I'll take a look
OdinVex commented on 2023-07-07 08:43 (UTC)
@neko-san That push only updated rel. Forgot to git add the PKGBUILD?
OdinVex commented on 2023-07-07 08:37 (UTC)
@neko-san Yeah, find was a bit...nuke-like. xD
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.