Does the freezing problem have been solved? freeze every 3 seconds, maybe related with SDL.
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Package Details: unreal-engine 5.5.0-0
Package Actions
Git Clone URL: | https://aur.archlinux.org/unreal-engine.git (read-only, click to copy) |
---|---|
Package Base: | unreal-engine |
Description: | A 3D game engine by Epic Games which can be used non-commercially for free. |
Upstream URL: | https://www.unrealengine.com/ |
Keywords: | 3D engine game ue5 Unreal |
Licenses: | GPL3, custom:UnrealEngine |
Submitter: | acerix |
Maintainer: | Shatur (Neko-san) |
Last Packager: | Neko-san |
Votes: | 76 |
Popularity: | 0.42 |
First Submitted: | 2016-05-01 18:37 (UTC) |
Last Updated: | 2024-11-16 03:10 (UTC) |
Dependencies (29)
- coreutils (coreutils-gitAUR, busybox-coreutilsAUR, coreutils-hybrid-gitAUR, coreutils-selinuxAUR, coreutils-uutilsAUR, coreutils-hybridAUR)
- dos2unix (dos2unix-gitAUR)
- dotnet-runtime (dotnet-runtime-2.2AUR, dotnet-runtime-3.0AUR, dotnet-runtime-2.1AUR, dotnet-runtime-5.0-binAUR, dotnet-runtime-7.0-binAUR, dotnet-runtime-6.0-binAUR, dotnet-runtime-preview-binAUR, dotnet-runtime-8.0-binAUR, dotnet-runtime-binAUR)
- dotnet-sdk (dotnet-sdk-2.2AUR, dotnet-sdk-2.2-vs2017AUR, dotnet-sdk-3.0AUR, dotnet-sdk-2.1AUR, dotnet-sdk-5.0-binAUR, dotnet-sdk-6.0.110-binAUR, dotnet-sdk-7.0-binAUR, dotnet-sdk-8.0.300-binAUR, dotnet-sdk-6.0-binAUR, dotnet-sdk-preview-binAUR, dotnet-sdk-8.0-binAUR, dotnet-sdk-binAUR)
- findutils (findutils-gitAUR, busybox-coreutilsAUR, findutils-selinuxAUR)
- icu63AUR
- lld (llvm-gitAUR)
- openssl (openssl-gitAUR, openssl-staticAUR)
- python (python37AUR, python311AUR, python310AUR)
- sdl2 (sdl2-compat-gitAUR, sdl2-gitAUR)
- steam
- vulkan-icd-loader (vulkan-icd-loader-gitAUR)
- xdg-user-dirs
- git (git-gitAUR, git-glAUR) (make)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR) (make)
- grep (grep-gitAUR, busybox-coreutilsAUR, grep-compatAUR) (make)
- openssh (openssh-gitAUR, openssh-dotconfigAUR, openssh-dotconfig-binAUR, openssh-selinuxAUR, openssh-hpn-shimAUR, openssh-gssapiAUR, openssh-dnatAUR) (make)
- sed (busybox-coreutilsAUR, sed-gitAUR) (make)
- wget (wget-gitAUR, wurlAUR) (make)
- clionAUR (optional) – IDE for projects
- cmake (cmake-gitAUR) (optional) – build system for projects
- codeliteAUR (codelite-binAUR, codelite-gitAUR, codeliteAUR, codelite-unstableAUR) (optional) – IDE for projects
- fake-ms-fontsAUR (optional) – Font support for "demo/free/sample/example/tutorial" projects
- kdevelop (kdevelop-gitAUR) (optional) – IDE for projects
- pacman-contrib (pacman-contrib-gitAUR) (optional) – for the paccache cleaning hook
- polly (llvm-gitAUR) (optional) – for potentially increased performance
- qt5-base (qt5-base-gitAUR, qt5-base-headlessAUR) (optional) – qmake build system for projects
- qtcreator (qtcreator-gitAUR, qtcreator-prereleaseAUR) (optional) – IDE for projects
- ttf-ms-fontsAUR (ttf-win7-fontsAUR, ttf-ms-win8AUR, ttf-ms-win8-arabicAUR, ttf-ms-win8-hebrewAUR, ttf-ms-win8-seaAUR, ttf-ms-win8-indicAUR, ttf-ms-win8-japaneseAUR, ttf-ms-win8-koreanAUR, ttf-ms-win8-zh_cnAUR, ttf-ms-win8-zh_twAUR, ttf-ms-win8-thaiAUR, ttf-ms-win8-otherAUR, ttf-ms-win10AUR, fake-ms-fontsAUR, ttf-ms-win10-autoAUR, ttf-ms-win11-autoAUR, ttf-ms-win10-cdnAUR, ttf-ms-win11AUR) (optional) – Font support for "demo/free/sample/example/tutorial" projects
Required by (1)
Sources (6)
Latest Comments
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niqingliang2003 commented on 2021-02-18 06:12 (UTC)
Shatur commented on 2020-11-21 01:55 (UTC) (edited on 2020-11-21 02:45 (UTC) by Shatur)
Updated to 4.25.4
I also disabled strip
option by default.
@Dejz, thanks, added openssh
to makedepends. But I have no idea why you can't clone it manually :( Try to check commands from PKGBUILD
.
@jedrzejowski, thanks, fixed.
Dejz commented on 2020-11-03 13:38 (UTC) (edited on 2020-11-13 15:38 (UTC) by Dejz)
EDIT: Fixed by using aur sync -c unreal-engine --bind=/home/<USER>/.ssh/:/build/.ssh/
and adding openssh
to makedepends.
I'm having trouble building the package with aurutils in a clean chroot.
First, I had to add openssh
to makedepends, otherwise I would get
error: cannot run ssh: No such file or directory
fatal: unable to fork
Now I get
==> ERROR: You must register at unrealengine.com and link your github account to access this private repo. See the wiki for more info: https://wiki.archlinux.org/index.php/Unreal_Engine_4
==> ERROR: Build failed, check /var/lib/aurbuild/x86_64/<USER>/build
because my ssh key under ~/.ssh/ is not recognized. I can manually clone the repository just fine. Any ideas how to fix this?
jedrzejowski commented on 2020-10-18 16:20 (UTC)
If anybody is annoyed by missing desktop entry in gnome menu, you can edit /usr/share/applications/com.unrealengine.UE4Editor.desktop
:
Name=Unreal Engine 4 Editor
Comment=Create next-generation video games
Path=/opt/unreal-engine/Engine/Binaries/Linux/
-Exec=UE4Editor %F
+Exec=/opt/unreal-engine/Engine/Binaries/Linux/UE4Editor %F
MimeType=text/x-uproject
Icon=ue4editor
Terminal=false
entropie commented on 2020-07-14 11:54 (UTC) (edited on 2020-07-14 11:55 (UTC) by entropie)
When downloading the dependencies before the build, the download tends to break and you have to start again. If I compile UE4 by hand, its all good, I can just start over. But the package install dies at that moment and upon restart deletes what it has downloaded so far. So I am not able to finish that step and have the package installed.
tomsk commented on 2020-07-11 12:10 (UTC)
Does anybody have these problems? https://www.reddit.com/r/archlinux/comments/hokp2t/unreal_engine_4_crashes_desktop/, I can't work now :(
alexfreyre commented on 2020-07-03 22:38 (UTC)
well, it seems that it compile perfectly, the problem was that I had downloaded the master branch which was the 4.25.1 under development and it was broke. now I have downloaded the 4.25.1 stable release in Ubuntu and the Setup.sh downloaded the dependencies without issues, then I am compiling in Arch perfectly!
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.