@ruestique most packages (if not all) in the AUR have to be compiled, Unreal Engine is no different from that, however I get your point, it's huge, but it has a reason for that.
If I had to keep using Windows just for Unreal I would probably opt by sticking to Godot - which is pretty neat, by the way! The only reasons I'm learning/using Unreal are, it's easier to import models from proprietary 3D software, I can achieve more polished results with it and I have a motivation to learn C++ again (which I stopped learning many years ago when I migrated to other languages). In terms of ease of use and learning curve, and of giving user pleasure, though, Godot is much better.
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
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permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.