post the issue to Epic
seems windows is prioritized platform for them, so meh...
Post a fuller log as well
3k lines of logs ;)
engine crashes 1-4 times at day, regularly, for random reason, and last few lines always looks like this (and I guessing the wrong path causing a problem)
05.20.41:363][252]LogLinux: Setting swap interval to 'Immediate'
[2018.08.05-05.21.05:465][ 97]LogSlate: FSceneViewport::OnFocusLost() reason 0
[2018.08.05-05.21.05:482][ 99]LogLinux: Scale at X=0.000000, Y=0.000000: 1.500000 (monitor=#0, HDPI=144.000000 (horz scale: 1.500000), VDPI=144.000000 (vert scale: 1.500000))
[2018.08.05-05.21.05:482][ 99]LogLinux: Scale at X=960.000000, Y=540.000000: 1.500000 (monitor=#0, HDPI=144.000000 (horz scale: 1.500000), VDPI=144.000000 (vert scale: 1.500000))
[2018.08.05-05.21.05:482][ 99]LogLinux: Scale at X=960.000000, Y=540.000000: 1.500000 (monitor=#0, HDPI=144.000000 (horz scale: 1.500000), VDPI=144.000000 (vert scale: 1.500000))
[2018.08.05-05.21.05:511][100]LogLinux: Setting swap interval to 'Immediate'
[2018.08.05-05.21.16:820][359]Cmd: TRANSACTION UNDO
[2018.08.05-05.21.16:820][359]LogEditorTransaction: Undo Create Actors
[2018.08.05-05.21.16:833][359]LogStats: FPlatformStackWalk::StackWalkAndDump - 0.009 s
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: === Handled ensure: ===
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error:
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: Ensure condition failed: PinHelpers::UnresolvedPins.Num() == 0 [File:/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Engine/Private/EdGraph/EdGraphPin.cpp] [Line: 2103]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error:
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: Stack:
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1aa5ea4215 libUE4Editor-Core.so!FDebug::OptionallyLogFormattedEnsureMessageReturningFalseImpl(bool, char const*, char const*, int, wchar_t const*, ...) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Private/Misc/AssertionMacros.cpp:0]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1aa2a397fe libUE4Editor-Engine.so!UEdGraphPin::SanitizePinsPostUndoRedo() [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Misc/AssertionMacros.h:94]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9beb70b2 libUE4Editor-UnrealEd.so!UEditorEngine::BroadcastPostUndo(FString const&, UObject*, bool) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5069]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9beb6c72 libUE4Editor-UnrealEd.so!UEditorEngine::HandleTransactorUndo(FUndoSessionContext, bool) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:1190]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9bef718d libUE4Editor-UnrealEd.so!TMemberFunctionCaller<UEditorEngine, void (UEditorEngine::*)(FUndoSessionContext, bool)>::operator()<FUndoSessionContext &, bool &> [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstanceInterface.h:156]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9bef706b libUE4Editor-UnrealEd.so!TBaseUObjectMethodDelegateInstance<false, UEditorEngine, void (FUndoSessionContext, bool)>::ExecuteIfSafe(FUndoSessionContext, bool) const [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Templates/Tuple.h:415]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9bf59407 libUE4Editor-UnrealEd.so!TBaseMulticastDelegate<void, FUndoSessionContext, bool>::Broadcast(FUndoSessionContext, bool) const [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl:937]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9bf0d5cc libUE4Editor-UnrealEd.so!UTransBuffer::Undo(bool) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/EditorTransaction.cpp:1251]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9bed9e06 libUE4Editor-UnrealEd.so!UEditorEngine::Exec_Transaction(wchar_t const*, FOutputDevice&) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:1380]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9bedc87d libUE4Editor-UnrealEd.so!UEditorEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/EditorServer.cpp:5517]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9c9cc0b1 libUE4Editor-UnrealEd.so!UUnrealEdEngine::Exec(UWorld*, wchar_t const*, FOutputDevice&) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Editor/UnrealEd/Private/UnrealEdSrv.cpp:696]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1aa60af0b7 libUE4Editor-Core.so!decltype(auto) UE4Tuple_Private::TTupleImpl<TIntegerSequence<unsigned int, 0u>, FString>::ApplyAfter<void (* const&)(FString)>(void (* const&&&)(FString)) const [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Templates/Tuple.h:415]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1aa60af001 libUE4Editor-Core.so!TBaseStaticDelegateInstance<void (), FString>::ExecuteIfSafe() const [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateInstancesImpl.h:735]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9ee2cc5c libUE4Editor-Slate.so!FUICommandList::ConditionalProcessCommandBindings(FKey, bool, bool, bool, bool, bool) const [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl:624]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9ee2c784 libUE4Editor-Slate.so!FUICommandList::ProcessCommandBindings(FKeyEvent const&) const [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Slate/Private/Framework/Commands/UICommandList.cpp:159]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f191e483f1d libUE4Editor-MainFrame.so!FMainFrameActionCallbacks::OnUnhandledKeyDownEvent(FKeyEvent const&) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Editor/MainFrame/Private/Frame/MainFrameActions.cpp:214]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f191e4c12ad libUE4Editor-MainFrame.so!TBaseStaticDelegateInstance<FReply (FKeyEvent const&)>::Execute(FKeyEvent const&) const [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Templates/Tuple.h:415]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9ee01b72 libUE4Editor-Slate.so!FSlateApplication::ProcessKeyDownEvent(FKeyEvent&) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Core/Public/Delegates/DelegateSignatureImpl.inl:537]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9ee0074b libUE4Editor-Slate.so!FSlateApplication::OnKeyDown(int, unsigned int, bool) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Slate/Private/Framework/Application/SlateApplication.cpp:4953]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9f627277 libUE4Editor-ApplicationCore.so!FLinuxApplication::ProcessDeferredMessage(SDL_Event) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxApplication.cpp:250]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9f626a87 libUE4Editor-ApplicationCore.so!FLinuxApplication::AddPendingEvent(SDL_Event) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxApplication.cpp:194]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9f6267af libUE4Editor-ApplicationCore.so!FLinuxPlatformApplicationMisc::PumpMessages(bool) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/ApplicationCore/Private/Linux/LinuxPlatformApplicationMisc.cpp:424]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x000000000023b28f UE4Editor!FEngineLoop::Tick() [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Launch/Private/LaunchEngineLoop.cpp:3417]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x0000000000244143 UE4Editor!GuardedMain(wchar_t const*) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Launch/Private/Launch.cpp:62]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9abe300d libUE4Editor-UnixCommonStartup.so!CommonUnixMain(int, char**, int (*)(wchar_t const*)) [/home/username/.cache/yay/unreal-engine/src/UnrealEngine/Engine/Source/Runtime/Unix/UnixCommonStartup/Private/UnixCommonStartup.cpp:241]
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x00007f1a9a63b06b libc.so.6!__libc_start_main(+0xea)
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error: [Callstack] 0x000000000023002a UE4Editor!_start(+0x29)
[2018.08.05-05.21.16:833][359]LogOutputDevice: Error:
[2018.08.05-05.21.16:840][359]LogStats: SubmitErrorReport - 0.000 s
Pinned Comments
Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)
@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:
Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR
This is a user system problem; I already did what I could without needing users to do the above by giving the
777
permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)
Will update to 5.0 when it is released.