Package Details: unreal-engine 5.5.0-0

Git Clone URL: https://aur.archlinux.org/unreal-engine.git (read-only, click to copy)
Package Base: unreal-engine
Description: A 3D game engine by Epic Games which can be used non-commercially for free.
Upstream URL: https://www.unrealengine.com/
Keywords: 3D engine game ue5 Unreal
Licenses: GPL3, custom:UnrealEngine
Submitter: acerix
Maintainer: Shatur
Last Packager: Neko-san
Votes: 76
Popularity: 0.068743
First Submitted: 2016-05-01 18:37 (UTC)
Last Updated: 2024-11-16 03:10 (UTC)

Required by (1)

Sources (6)

Pinned Comments

Neko-san commented on 2022-11-01 02:32 (UTC) (edited on 2023-06-25 01:19 (UTC) by Neko-san)

@juancarlospaco this is easily done on your own system, not in a PKGBUILD, given that building packages runs as root:

sudo groupadd unrealengine-users
sudo usermod -aG unrealengine-users (your-username)
sudo chown -R root:unrealengine-users /opt/unreal-engine
sudo chmod -R 775 /opt/unreal-engine

Permission issues like this are already mentioned on the UE Arch wiki page: https://wiki.archlinux.org/title/Unreal_Engine_4#Installing_from_the_AUR

This is a user system problem; I already did what I could without needing users to do the above by giving the 777 permissions. If it still gives you trouble, you'll have to use the example to solve it or change the install location to somewhere you have user permissions by default (as I cannot do this for you).

zerophase commented on 2021-05-27 08:15 (UTC) (edited on 2021-05-30 08:41 (UTC) by zerophase)

Will update to 5.0 when it is released.

Latest Comments

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acerix commented on 2016-05-16 15:28 (UTC)

No problem, glad you got it working. It doesn't really make sense for the GUI to disappear for that long, especially when they have loading screens for other stuff. I added a note on this to the Arch wiki.

madsciencecoder commented on 2016-05-15 23:03 (UTC)

Oh wow, it was user error. Clicking yes to recompile the project works, it just runs completely in the background showing no sign of actually doing anything. If you don't open it through a terminal the only way to notice it is to look at the processes with ksysguard/htop/etc. When I first clicked yes I probably rebooted before it could finish and didn't notice it was actually compiling it. Thanks so much for the help!

acerix commented on 2016-05-15 22:06 (UTC)

Ahh, I had only tried the blueprint mode so far, I didn't realize you meant the the c++ mode. I just tried that and got the same result; the create step seems to work, but it never opens. Instead the new .workshop file opened in my text editor, so presumable that's supposed to open in UE4Editor instead. When I opened the new project from the launch screen, I got the popup asking to compile the missing module, and after clicking Yes, it started compiling 789 modules which took a half-hour or so. After that, it opened properly though, so you might find something looking in the output of that compiling.

madsciencecoder commented on 2016-05-15 19:14 (UTC)

Here is the output from creating a new code project: http://pastebin.com/raw/79Vx5GJa From what I can tell the editor creates it OK but has trouble with it afterwards. It creates a process for the new project then that process closes/crashes and the editor exits. Line 506: [2016.05.15-18.56.18:709][130]LogHAL: FLinuxPlatformProcess::CreateProc: spawned child 26493 Lines 4040-4042: [2016.05.15-18.57.50:800][130]Discovering modules, targets and source code for game... [2016.05.15-18.57.58:842][130]LogHAL: Child 26493 is no more running (zombie), Wait()ing immediately. [2016.05.15-18.57.59:245][131]Cmd: QUIT_EDITOR Blueprint projects appear to work just fine, it's only the code projects. I may well be doing something wrong so I'll read up on the manual a bit more then ask on the forum if there's nothing obvious.

acerix commented on 2016-05-15 17:53 (UTC)

Your specs sound fine, and I don't see any obvious errors in your output. Maybe the output from creating a project would show something.

madsciencecoder commented on 2016-05-15 17:07 (UTC)

I am able to create a project but once it is finished the editor closes without showing that pop-up mentioned. The pop-up only happens when I try to open a project by re-opening the editor and trying to open it. Specs are AMD 6350 CPU, 16GB ram, and nvidia 750ti with proprietary drivers so I don't believe that should be the issue. Here is the full output from running via the console: http://pastebin.com/raw/X9sLvCMb. Thanks for the help and I'll give their forum a try.

acerix commented on 2016-05-15 16:41 (UTC)

Do you mean it crashes when you click "Create Project" from the first screen? That is working for me so, and I haven't come across that pop-up. Try starting from the command line and check for errors in the output. If I'm missing some dependencies for this package, that might identify what is missing. cd /opt/unreal-engine/Engine/Binaries/Linux/ ./UE4Editor Also, check the minimum requirements, it could mean your graphics driver is not supported. https://wiki.unrealengine.com/Building_On_Linux#Prerequisites If your still stuck, the best place for support is probably the Unreal's forum or their IRC. https://answers.unrealengine.com/spaces/71/linux.html

madsciencecoder commented on 2016-05-14 22:58 (UTC)

I'm having a similar problem as zerophase. The editor opens but when I try to open a code project it closes and a pop up says "The following modules are missing or built with a different engine version: libUE4Editor-MyProject.so". The part after the hyphen matches the name of the project. It then asks if I'd like to rebuild it which fails if I click yes.

zerophase commented on 2016-05-14 15:41 (UTC)

I'm just trying to figure out why the editor keeps crashing while generating code projects.

acerix commented on 2016-05-12 23:24 (UTC)

I fixed the patch, I had the arguments in the wrong order. I didn't need to remove ld.gold to build this, so I skipped that part. But I don't really know what that does exactly, it may still apply to other Unreal builds.