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# Maintainer: Cebtenzzre <cebtenzzre (at) gmail (dot) com>
_pkgname=blend2d
pkgname=${_pkgname}-git
pkgver=r87.592d1ba
pkgrel=1
pkgdesc='A high-performance 2D vector graphics engine written in C++'
url='https://blend2d.com'
arch=('i686' 'x86_64')
license=('custom:zlib')
depends=('glibc')
makedepends=('clang' 'cmake' 'git')
provides=("$_pkgname")
conflicts=("$_pkgname")
source=("${_pkgname}::git+https://github.com/blend2d/blend2d"
"asmjit::git+https://github.com/asmjit/asmjit")
sha1sums=('SKIP' 'SKIP')
pkgver() {
cd "$_pkgname"
printf "r%s.%s" "$(git rev-list --count HEAD)" "$(git rev-parse --short HEAD)"
}
build() {
cd "$_pkgname"
[[ -d build ]] && rm -rf build
mkdir build && cd build
# "It's strongly advised to use Clang to compile Blend2D on all platforms to achieve maximum performance."
export CC='clang'
export CXX='clang++'
# Build a shared library with tests
cmake .. \
-DCMAKE_INSTALL_PREFIX=/usr \
-DCMAKE_BUILD_TYPE=Release \
-DASMJIT_DIR="$srcdir"/asmjit \
-DBLEND2D_EMBED=FALSE \
-DBLEND2D_STATIC=FALSE \
-DBLEND2D_TEST=TRUE
make
}
check() {
cd "$_pkgname"/build
./bl_test_unit
}
package() {
cd "$_pkgname"/build
make DESTDIR="$pkgdir" install
# Do not include the unit test program
rm -rf "$pkgdir"/usr/bin
install -Dm644 -t "$pkgdir"/usr/share/licenses/"$pkgname" ../LICENSE.md
}
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