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# Maintainer: envolution
# shellcheck shell=bash disable=SC2034,SC2154
pkgname=lib32-sdl2_sound
pkgver=2.0.4
pkgrel=1
pkgdesc="Library to decode several popular sound file formats, such as .WAV and .MP3 (32 bit)"
arch=('x86_64' 'i686')
url="http://icculus.org/SDL_sound/"
license=('Zlib')
depends=(
lib32-sdl2
sdl2_sound)
makedepends=(cmake)
source=($pkgname-$pkgver.tar.gz::https://github.com/icculus/SDL_sound/archive/refs/tags/v${pkgver}.tar.gz)
sha256sums=('6f8b324ce23382929ab90ded7fcd6e303b66cb22b4e15b4e3c3a99f500a4eec1')
_pkgdir="SDL_sound-${pkgver}"
build() {
cd $_pkgdir
export PKG_CONFIG_PATH="/usr/lib32/pkgconfig"
export SDL_CONFIG=/usr/bin/sdl-config-32
cmake -DCMAKE_C_FLAGS="-m32 -L/usr/lib32" \
-DCMAKE_CXX_FLAGS="-m32 -L/usr/lib32" \
-DCMAKE_EXE_LINKER_FLAGS="-m32 -L/usr/lib32" \
-DCMAKE_FIND_LIBRARY_SUFFIXES=".so" \
-DCMAKE_INSTALL_PREFIX="/usr" \
-DCMAKE_INSTALL_LIBDIR="/usr/lib32" \
-DSDLSOUND_DECODER_MIDI=TRUE \
-S ./ \
-B ./build
cmake --build build
}
package() {
install -Dm644 "${_pkgdir}/LICENSE.txt" "${pkgdir}/usr/share/licenses/${pkgname}/LICENSE.txt"
cd "${_pkgdir}/build"
make DESTDIR="$pkgdir" install
# remove stuff already present in sdl_sound package
rm -rf "$pkgdir"/usr/{bin,include,lib}
}
# vim:set ts=2 sw=2 et:
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