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# Maintainer: MikoĊaj "D1SoveR" Banasik <d1sover@gmail.com>
pkgname='luxtorpeda-git'
pkgver=61.0.0.r373.e192991
pkgrel=1
pkgdesc='Steam Play compatibility tool to run games using native Linux engines'
arch=('x86_64' 'i686')
url='https://github.com/luxtorpeda-dev/luxtorpeda'
license=('GPL2')
depends=()
makedepends=('git' 'rust' 'clang' 'godot-headless-bin')
optdepends=('steam: The Steam client')
provides=("${pkgname%-git}")
conflicts=("${pkgname%-git}")
options=('!lto')
# Standard godot requires X11 for building a project even with '--no-window' argument,
# and to avoid that, we prefer godot-headless package, which specifically avoids that
# requirement.
# If regular godot package from Arch repository is preferred, run the build with
# 'USE_STANDARD_GODOT=1' environment variable; in such case, if it's run on a headless
# system, an extra make dependency will be pulled to fake the X11 server.
#
if [[ -v USE_STANDARD_GODOT ]]; then
makedepends[-1]="godot"
godot_command=('make' 'GODOT=/usr/bin/godot')
if [[ ! -v DISPLAY ]]; then
makedepends+=('xorg-server-xvfb')
godot_command=('xvfb-run' "--auth-file=$(mktemp -u)" '--error-file=/dev/stderr' "${godot_command[@]}")
fi
else
godot_command=('make' 'GODOT=/usr/bin/godot-headless')
fi
source=("git+${url}.git"
'reproducible-build.patch'
'size-optimisations.patch'
'install-fix.patch')
sha256sums=('SKIP'
'445877f799295c8aca62fecd5679de9fbd08dd7d1dc11d8dd960cb14e0e6bda5'
'02fe3f63b7ff6e3f020c61ce02b2f91a8129668bc06aa16ba37709ed755b9334'
'40c1cca6675266cef790fed9db66f963b310ddec952e452674a318d02b088700')
pkgver() {
cd "${pkgname%-git}"
local base="$(grep -oP '(?<=^version = ")[^"]+(?="$)' Cargo.toml)"
local revision_count="$(git rev-list --count HEAD)"
local revision_commit="$(git rev-parse --short HEAD)"
echo "$base.r$revision_count.$revision_commit"
}
prepare() {
cd "${pkgname%-git}"
patch -Np1 -i "$srcdir/reproducible-build.patch"
patch -Np1 -i "$srcdir/size-optimisations.patch"
patch -Np1 -i "$srcdir/install-fix.patch"
}
build() {
# Arch build of Godot doesn't support system-wide export templates,
# therefore we need to use user-local installation - so we'll attempt
# to pull the templates ONLY if they're not already present, and if they are,
# then we simply skip the step and run with already-downloaded ones.
#
# Additionally, if we had to pull the export templates, we remove them
# afterwards to avoid polluting user directory.
#
godot_version="$(pacman -Qi "${makedepends[3]}" | awk -F " : " '/^Version/ {print $2}' | sed -E 's/-[^-]+$//')"
godot_template_dir="${XDG_DATA_HOME:-$HOME/.local/share}/godot/templates/$godot_version.stable"
godot_download_loc="$srcdir/godot-templates-$godot_version.zip"
if [ -d "$godot_template_dir" ]; then
echo "Godot export templates v${godot_version} already present, skipping download"
else
echo "No Godot export templates v${godot_version} present, downloading..."
echo "Retrieving SHA512 checksum for verification..."
template_sha512="$(curl -Ss "https://downloads.tuxfamily.org/godotengine/$godot_version/SHA512-SUMS.txt" | awk '/Godot_v'"$godot_version"'-stable_export_templates.tpz$/ {print $1}') godot-templates-$godot_version.zip"
if [ ! -f "$godot_download_loc" ]; then
echo "Downloading export templates..."
curl -o "$godot_download_loc" "https://downloads.tuxfamily.org/godotengine/$godot_version/Godot_v$godot_version-stable_export_templates.tpz"
else
echo "Export templates appear to already be downloaded"
fi
(cd "$srcdir" && sha512sum --quiet --check <(echo "$template_sha512"))
echo "SHA512 checksums verified"
# Unpack the godot templates into user-local directory
echo "Unpacking export templates into user directory..."
mkdir -p "$godot_template_dir"
cd "$godot_template_dir"
bsdtar -xf "$godot_download_loc"
mv templates/* . && rmdir templates
fi
# The actual build is run in a sub-shell with a trap set up to remove the temporary export templates.
# pacman sets up its own traps for signals and exists, and the sub-shell setup ensures that the clean-up
# will happen regardless of what happens during the build process (including user-initiated aborts).
(
if [ -v template_sha512 ]; then
trap -- "echo 'Removing temporary export templates...' && rm -f '$godot_template_dir/'* && rmdir -p --ignore-fail-on-non-empty '$godot_template_dir'" EXIT TERM
fi
cd "$srcdir/${pkgname%-git}" &&
mkdir -p "target/release" &&
"${godot_command[@]}" luxtorpeda
)
}
check() {
cd "$srcdir/${pkgname%-git}"
make test
}
package() {
cd "$srcdir/${pkgname%-git}"
make DESTDIR="$pkgdir" PREFIX=/usr install
}
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