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pkgname=mingw-w64-bullet
pkgver=3.25
pkgrel=2
pkgdesc="A 3D Collision Detection and Rigid Body Dynamics Library for games and animation (mingw-w64)"
arch=('any')
url="http://www.bulletphysics.com/Bullet/"
license=('custom:zlib')
depends=('mingw-w64-crt')
options=('!strip' '!buildflags' 'staticlibs')
makedepends=('mingw-w64-cmake')
source=("https://github.com/bulletphysics/bullet3/archive/${pkgver}.tar.gz")
sha256sums=('c45afb6399e3f68036ddb641c6bf6f552bf332d5ab6be62f7e6c54eda05ceb77')

_architectures="i686-w64-mingw32 x86_64-w64-mingw32"

prepare () {
  cd ${srcdir}/bullet3-${pkgver}
}

build() {
  cd ${srcdir}/bullet3-${pkgver}
  for _arch in ${_architectures}; do
    mkdir -p build-${_arch} && pushd build-${_arch}
    ${_arch}-cmake \
      -DBUILD_CPU_DEMOS=OFF \
      -DBUILD_BULLET2_DEMOS=OFF \
      -DBUILD_OPENGL3_DEMOS=OFF \
      -DBUILD_UNIT_TESTS=OFF \
      -DBULLET2_MULTITHREADING=ON \
      -DBUILD_EXTRAS=OFF \
      -DINSTALL_LIBS=1 \
      -DUSE_GLUT=0 \
      -DINSTALL_EXTRA_LIBS=1 \
      ..
    make
    popd
  done
}

package() {
  for _arch in ${_architectures}; do
    cd "${srcdir}/bullet3-${pkgver}/build-${_arch}"
    make DESTDIR="${pkgdir}" install
    ${_arch}-strip --strip-unneeded "$pkgdir"/usr/${_arch}/bin/*.dll
    ${_arch}-strip -g "$pkgdir"/usr/${_arch}/lib/*.a
  done
}