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pkgname=mingw-w64-directx-headers
pkgdesc="DirectX headers for using D3D12 (mingw-w64)"
pkgver=1.614.0
pkgrel=1
arch=('any')
makedepends=('mingw-w64-meson' 'mingw-w64-cmake')
url="https://github.com/microsoft/DirectX-Headers"
license=('MIT')
options=('staticlibs' '!strip' '!buildflags')
source=(directx-headers-${pkgver}.tar.gz::https://github.com/microsoft/DirectX-Headers/archive/refs/tags/v${pkgver}.tar.gz)
sha256sums=('1cd54449799501a4ad129a4c7ccf0c026bbb699f937ba299d92de3aacd29c5be')
_architectures="i686-w64-mingw32 x86_64-w64-mingw32"
build() {
cd DirectX-Headers-$pkgver
for _arch in ${_architectures}; do
# build with cmake for cmake config file (does not provide pkgconfig files though, so we keep meson too)
${_arch}-cmake -B build-${_arch}-cmake -G Ninja -DDXHEADERS_BUILD_TEST=OFF -DDXHEADERS_BUILD_GOOGLE_TEST=OFF
cmake --build build-${_arch}-cmake
${_arch}-meson build-${_arch} -Dbuild-test=false -Db_lto=false
ninja -C build-${_arch} ${MAKEFLAGS}
done
}
package() {
cd DirectX-Headers-$pkgver
for _arch in ${_architectures}; do
DESTDIR="${pkgdir}" cmake --install build-${_arch}-cmake
DESTDIR="$pkgdir" ninja -C build-${_arch} install
done
}
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