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# Maintainer: Maxwell Anselm <silverhammermba+aur@gmail.com>
pkgname=openglad-git
pkgver=r935.e39b7ef
pkgrel=1
pkgdesc="SDL port of the hack-n-slash DOS game Gladiator"
arch=('i686' 'x86_64')
url="https://github.com/openglad/openglad"
license=('GPL')
depends=('sdl2' 'sdl2_mixer' 'libpng')
makedepends=('premake')
source=("$pkgname::git+https://github.com/openglad/openglad.git" 'get_asset_path.patch')
sha512sums=('SKIP' 'f7622ccd389ad9ad4c57967ac7d9e3fc758e3291ee1d38ea3cebc4d857a6e7b71fbab28a97488b8e2a7da7047f50b1fb949e0536046ad155cf62c52ea948b320')
pkgver() {
cd "$pkgname"
printf "r%s.%s" "$(git rev-list --count HEAD)" "$(git rev-parse --short HEAD)"
}
prepare() {
cd "$srcdir/$pkgname"
# hard-code /usr/share/openglad as asset path
patch --strip=1 --input=../get_asset_path.patch
# remove SDL2main lib
sed -i -- 's/"SDL2main", //g' premake4.lua
}
build() {
cd "$srcdir/$pkgname"
premake5 --includedirs=/usr/include/SDL2 gmake
make config=release
}
package() {
cd "$srcdir/$pkgname"
install -Dm755 bin/Release/openglad "$pkgdir/usr/bin/openglad"
install -d "$pkgdir/usr/share/openglad"
cp -dr --no-preserve=ownership {pix,sound,cfg,builtin} "$pkgdir/usr/share/openglad"
}
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