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pkgname=openvr-git
pkgver=1.23.8.r0.g8f71cf8
pkgrel=1
pkgdesc="API and runtime that allows access to VR hardware from multiple vendors."
arch=('x86_64')
url="https://github.com/ValveSoftware/openvr"
license=('custom')
depends=('libgl' 'sdl2' 'glew' 'jsoncpp')
optdepends=('steam: SteamVR must be installed through Steam, also contains vive udev rules')
makedepends=('git' 'cmake' 'vulkan-headers' 'qt5-base') #qt5 for the overlayexample
provides=("openvr")
conflicts=("openvr")
options=('!strip')
source=("git+https://github.com/ValveSoftware/openvr.git"
'0001-openvr_capi-Add-pragma-pack-around-VRControllerState.patch' # openvr_capi: Add pragma pack around VRControllerState_t.
'0002-samples-cmake-Remove-OpenVR-paths-check.patch' # samples/cmake: Remove OpenVR paths check.
'0003-samples-compat-Use-correct-definition-for-vsprintf_s.patch' # Use correct C++11 definition for vsprintf_s https://github.com/ValveSoftware/openvr/pull/594
'https://patch-diff.githubusercontent.com/raw/ValveSoftware/openvr/pull/1716.patch' # Add ability to build with system installed jsoncpp
)
md5sums=('SKIP'
'4aa6ee8199d86dde2a563b4495f41a53'
'd3dc9d20967362a2e92e3fb1c7f82b57'
'e68ff412ff73b1ca75f8b17ab6c7069a'
'c936accff13f8d0bdc28deba2254503e'
)
install_examples=false
pkgver() {
cd "$srcdir/openvr"
git describe --long | sed 's/^v//;s/\([^-]*-g\)/r\1/;s/-/./g'
}
prepare() {
cd "$srcdir/openvr"
rm -rf thirdparty/jsoncpp
for i in \
"../0001-openvr_capi-Add-pragma-pack-around-VRControllerState.patch" \
"../0002-samples-cmake-Remove-OpenVR-paths-check.patch" \
"../0003-samples-compat-Use-correct-definition-for-vsprintf_s.patch" \
"../1716.patch"
do
echo "Applying $i"
git apply "$i"
done
}
build() {
#export CXX=clang++
#export CC=clang
# Remove Valve's prebuilt libs so they are built from source.
# Valve's build prebuilt libs contains internal API symbols.
# See: https://github.com/ValveSoftware/openvr/issues/425
rm -rf bin
cd openvr
# libopenvr_api.so
cmake -DBUILD_SHARED=1 \
-DCMAKE_INSTALL_PREFIX=/usr/ \
-DCMAKE_BUILD_TYPE=Release \
-DUSE_SYSTEM_JSONCPP=True \
.
make
# hellovr_vulkan and hellovr_opengl
# Example apps that are useful to test SteamVR with both graphics APIs.
if [ "$install_examples" = true ]; then
cd samples
cmake -DCMAKE_BUILD_TYPE=Release -DCMAKE_INSTALL_PREFIX=/usr/ -Wno-dev .
make
fi
}
package() {
cd openvr
make install DESTDIR="$pkgdir"
if [ "$install_examples" = true ]; then
# Install examples
install -d "$pkgdir/usr/bin"
install -d "$pkgdir/usr/shaders"
cd samples
#TODO: fix openvr upstream source to look in proper place for resources
install -m 755 "bin/linux64/hellovr_vulkan" "$pkgdir/usr/bin"
for shader in "bin/shaders/"*.spv
do
install -m 755 "$shader" "$pkgdir/usr/shaders"
done
install -m 755 "bin/linux64/hellovr_opengl" "$pkgdir/usr/bin"
install -m 755 "bin/hellovr_actions.json" "$pkgdir/usr/"
install -m 755 "bin/linux64/helloworldoverlay" "$pkgdir/usr/bin"
install -m 755 "bin/linux64/tracked_camera_openvr_sample" "$pkgdir/usr/bin"
install -m 755 "bin/cube_texture.png" "$pkgdir/usr/"
fi
}
# vim:set ts=2 sw=2 et:
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