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# Maintainer: Patrick Northon <northon_patrick3@yahoo.ca>
pkgname=sdl2_sound
pkgver=2.0.4
pkgrel=1
pkgdesc="An abstract soundfile decoder"
arch=('i686' 'x86_64')
url="https://icculus.org/SDL_sound/"
license=('zlib')
depends=('sdl2')
makedepends=('cmake' 'ninja')
source=("${pkgname}-${pkgver}.tar.gz::https://github.com/icculus/SDL_sound/archive/refs/tags/v${pkgver}.tar.gz")
sha256sums=('6f8b324ce23382929ab90ded7fcd6e303b66cb22b4e15b4e3c3a99f500a4eec1')
_srcdir="SDL_sound-${pkgver}"
build() {
cmake -S "${_srcdir}" -Bbuild -GNinja \
-DCMAKE_BUILD_TYPE=None -DCMAKE_INSTALL_PREFIX=/usr \
-DSDLSOUND_DECODER_MIDI=TRUE -DSDLSOUND_BUILD_STATIC=FALSE
cmake --build build
}
package() {
DESTDIR="${pkgdir}" cmake --install build
# handle conflict with sdl_sound
mv "$pkgdir"/usr/bin/playsound{,-sdl2}
cd ${_srcdir}
# docs
install -Dm644 -t "$pkgdir"/usr/share/doc/${pkgname} docs/*
# license
install -Dm644 -t "$pkgdir"/usr/share/licenses/${pkgname} LICENSE.txt
}
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