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--- src/cal3d/hardwaremodel.cpp
+++ src/cal3d/hardwaremodel.cpp
@@ -24,6 +24,7 @@
#include "cal3d/coreskeleton.h"
#include "cal3d/skeleton.h"
+#include <string.h>
/*****************************************************************************/
/** Constructs the hardware model instance.
--- src/cal3d/platform.cpp
+++ src/cal3d/platform.cpp
@@ -18,6 +18,8 @@
#include "cal3d/platform.h"
+#include <string.h>
+
/*****************************************************************************/
/** Constructs the platform instance.
*
--- src/cal3d/renderer.cpp
+++ src/cal3d/renderer.cpp
@@ -29,6 +29,8 @@
#include "cal3d/coresubmesh.h"
#include "cal3d/physique.h"
+#include <string.h>
+
/*****************************************************************************/
/** Constructs the renderer instance.
*
--- src/cal3d/submesh.cpp
+++ src/cal3d/submesh.cpp
@@ -16,6 +16,7 @@
#include "cal3d/error.h"
#include "cal3d/coresubmesh.h"
+#include <string.h>
CalSubmesh::CalSubmesh(CalCoreSubmesh* coreSubmesh)
{
--- src/cal3d_converter.cpp
+++ src/cal3d_converter.cpp
@@ -11,6 +11,8 @@
#include "cal3d/cal3d.h"
+#include <strings.h>
+
#define SKELETON 0
#define MESH 1
#define ANIMATION 2
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