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path: root/chimeraos.patch
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diff --git a/protocol/gamescope-control.xml b/protocol/gamescope-control.xml
index 012c48c..7f5578b 100644
--- a/protocol/gamescope-control.xml
+++ b/protocol/gamescope-control.xml
@@ -99,5 +99,22 @@
       <arg name="path" type="string" summary="Path to written screenshot"></arg>
     </event>
 
+    <enum name="display_rotation_flag" bitfield="true" since="2">
+      <entry name="normal" value="1"/>
+      <entry name="left" value="2"/>
+      <entry name="right" value="3"/>
+      <entry name="upsidedown" value="4"/>
+    </enum>
+
+    <enum name="display_target_type" since="2">
+      <entry name="internal" value="1"/>
+      <entry name="external" value="2"/>
+    </enum>
+
+    <request name="rotate_display" since="2">
+      <arg name="orientation" type="uint" enum="display_rotation_flag" summary="Set the orientation of the display output."/>
+      <arg name="target_type" type="uint" enum="display_target_type" summary="Internal (1) or External (2) target type."/>
+    </request>
+
   </interface>
 </protocol>
diff --git a/src/Backends/DRMBackend.cpp b/src/Backends/DRMBackend.cpp
index 97ef446..85e5126 100644
--- a/src/Backends/DRMBackend.cpp
+++ b/src/Backends/DRMBackend.cpp
@@ -56,6 +56,7 @@ static constexpr bool k_bUseCursorPlane = false;
 
 extern int g_nPreferredOutputWidth;
 extern int g_nPreferredOutputHeight;
+bool panelTypeChanged = false;
 
 gamescope::ConVar<bool> cv_drm_single_plane_optimizations( "drm_single_plane_optimizations", true, "Whether or not to enable optimizations for single plane usage." );
 
@@ -67,7 +68,7 @@ gamescope::ConVar<bool> cv_drm_debug_disable_blend_tf( "drm_debug_disable_blend_
 gamescope::ConVar<bool> cv_drm_debug_disable_ctm( "drm_debug_disable_ctm", false, "CTM chicken bit. (Forces CTM off, does not affect other logic)" );
 gamescope::ConVar<bool> cv_drm_debug_disable_color_encoding( "drm_debug_disable_color_encoding", false, "YUV Color Encoding chicken bit. (Forces COLOR_ENCODING to DEFAULT, does not affect other logic)" );
 gamescope::ConVar<bool> cv_drm_debug_disable_color_range( "drm_debug_disable_color_range", false, "YUV Color Range chicken bit. (Forces COLOR_RANGE to DEFAULT, does not affect other logic)" );
-gamescope::ConVar<bool> cv_drm_debug_disable_explicit_sync( "drm_debug_disable_explicit_sync", false, "Force disable explicit sync on the DRM backend." );
+gamescope::ConVar<bool> cv_drm_debug_disable_explicit_sync( "drm_debug_disable_explicit_sync", true, "Force disable explicit sync on the DRM backend." );
 gamescope::ConVar<bool> cv_drm_debug_disable_in_fence_fd( "drm_debug_disable_in_fence_fd", false, "Force disable IN_FENCE_FD being set to avoid over-synchronization on the DRM backend." );
 
 // HACK:
@@ -321,8 +322,19 @@ namespace gamescope
 			if ( m_pConnector->connector_type == DRM_MODE_CONNECTOR_eDP ||
 				 m_pConnector->connector_type == DRM_MODE_CONNECTOR_LVDS ||
 				 m_pConnector->connector_type == DRM_MODE_CONNECTOR_DSI )
-				return GAMESCOPE_SCREEN_TYPE_INTERNAL;
+			{
+				if ( g_bExternalForced )
+				{
+					panelTypeChanged = true;
+					return g_ForcedScreenType;
+				}
+				else
+				{
+					return GAMESCOPE_SCREEN_TYPE_INTERNAL;
+				}
+			}
 
+			panelTypeChanged = false;
 			return GAMESCOPE_SCREEN_TYPE_EXTERNAL;
 		}
 
@@ -536,6 +548,7 @@ bool g_bSupportsSyncObjs = false;
 
 extern gamescope::GamescopeModeGeneration g_eGamescopeModeGeneration;
 extern GamescopePanelOrientation g_DesiredInternalOrientation;
+extern GamescopePanelOrientation g_DesiredExternalOrientation;
 
 extern bool g_bForceDisableColorMgmt;
 
@@ -2019,14 +2032,31 @@ namespace gamescope
 
 	void CDRMConnector::UpdateEffectiveOrientation( const drmModeModeInfo *pMode )
 	{
-		if ( this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_INTERNAL && g_DesiredInternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO )
-		{
+
+		if ( this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_EXTERNAL && panelTypeChanged )
+			drm_log.infof("Display is internal faked as external");
+		if ( this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_INTERNAL && !panelTypeChanged )
+			drm_log.infof("Display is real internal");
+		if (panelTypeChanged){
+			drm_log.infof("Panel type was changed");
+		}
+
+		if (( this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_INTERNAL && g_DesiredInternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO ) ||
+			( this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_EXTERNAL && g_DesiredInternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO
+			  && panelTypeChanged)) {
+
+			drm_log.infof("We are rotating the orientation of the internal or faked external display");
 			m_ChosenOrientation = g_DesiredInternalOrientation;
 		}
+		else if (this->GetScreenType() == GAMESCOPE_SCREEN_TYPE_EXTERNAL && g_DesiredExternalOrientation != GAMESCOPE_PANEL_ORIENTATION_AUTO) {
+			drm_log.infof("We are rotating the orientation of an external display");
+			m_ChosenOrientation = g_DesiredExternalOrientation;
+		}
 		else
 		{
 			if ( this->GetProperties().panel_orientation )
 			{
+				drm_log.infof("We are using a kernel orientation quirk to rotate the display");
 				switch ( this->GetProperties().panel_orientation->GetCurrentValue() )
 				{
 					case DRM_MODE_PANEL_ORIENTATION_NORMAL:
@@ -2048,6 +2078,7 @@ namespace gamescope
 
 			if ( this->GetScreenType() == gamescope::GAMESCOPE_SCREEN_TYPE_INTERNAL && pMode )
 			{
+				drm_log.infof("We are using legacy code to rotate the display");
 				// Auto-detect portait mode for internal displays
 				m_ChosenOrientation = pMode->hdisplay < pMode->vdisplay
 					? GAMESCOPE_PANEL_ORIENTATION_270
@@ -2055,6 +2086,7 @@ namespace gamescope
 			}
 			else
 			{
+				drm_log.infof("No orientation quirks have been applied");
 				m_ChosenOrientation = GAMESCOPE_PANEL_ORIENTATION_0;
 			}
 		}
@@ -2120,6 +2152,10 @@ namespace gamescope
 			( m_Mutable.szMakePNP == "VLV"sv && m_Mutable.szModel == "Jupiter"sv ) ||
 			( m_Mutable.szMakePNP == "VLV"sv && m_Mutable.szModel == "Galileo"sv );
 
+		if ( g_customRefreshRates.size() > 0 ) {
+					m_Mutable.ValidDynamicRefreshRates = std::span(g_customRefreshRates);
+					return;
+		}
 		if ( bSteamDeckDisplay )
 		{
 			static constexpr uint32_t kPIDGalileoSDC = 0x3003;
@@ -2926,6 +2962,25 @@ bool drm_update_color_mgmt(struct drm_t *drm)
 	return true;
 }
 
+void drm_set_orientation( struct drm_t *drm, bool isRotated)
+{
+	int width = g_nOutputWidth;
+	int height = g_nOutputHeight;
+	g_bRotated = isRotated;
+	if ( g_bRotated ) {
+		int tmp = width;
+		width = height;
+		height = tmp;
+	}
+
+	if (!drm->pConnector || !drm->pConnector->GetModeConnector())
+		return;
+
+	drmModeConnector *connector = drm->pConnector->GetModeConnector();
+	const drmModeModeInfo *mode = find_mode(connector, width, height, 0);
+	update_drm_effective_orientations(drm, mode);
+}
+
 static void drm_unset_mode( struct drm_t *drm )
 {
 	drm->pending.mode_id = 0;
diff --git a/src/backend.h b/src/backend.h
index 9c2db15..046eb10 100644
--- a/src/backend.h
+++ b/src/backend.h
@@ -17,6 +17,7 @@ struct wlr_buffer;
 struct wlr_dmabuf_attributes;
 
 struct FrameInfo_t;
+extern gamescope::GamescopeScreenType g_ForcedScreenType;
 
 namespace gamescope
 {
@@ -213,6 +214,8 @@ namespace gamescope
         // Dumb helper we should remove to support multi display someday.
         gamescope::GamescopeScreenType GetScreenType()
         {
+            if (g_ForcedScreenType != GAMESCOPE_SCREEN_TYPE_AUTO)
+                return g_ForcedScreenType;
             if ( GetCurrentConnector() )
                 return GetCurrentConnector()->GetScreenType();
 
diff --git a/src/gamescope_shared.h b/src/gamescope_shared.h
index f34174e..ed30d8c 100644
--- a/src/gamescope_shared.h
+++ b/src/gamescope_shared.h
@@ -22,6 +22,7 @@ namespace gamescope
 	{
 		GAMESCOPE_SCREEN_TYPE_INTERNAL,
 		GAMESCOPE_SCREEN_TYPE_EXTERNAL,
+		GAMESCOPE_SCREEN_TYPE_AUTO,
 
 		GAMESCOPE_SCREEN_TYPE_COUNT
 	};
diff --git a/src/main.cpp b/src/main.cpp
index 59dec4f..119e043 100644
--- a/src/main.cpp
+++ b/src/main.cpp
@@ -107,6 +107,8 @@ const struct option *gamescope_options = (struct option[]){
 
 	// wlserver options
 	{ "xwayland-count", required_argument, nullptr, 0 },
+	{ "touch-gestures", no_argument, nullptr, 0 },
+
 
 	// steamcompmgr options
 	{ "cursor", required_argument, nullptr, 0 },
@@ -125,7 +127,12 @@ const struct option *gamescope_options = (struct option[]){
 	{ "disable-xres", no_argument, nullptr, 'x' },
 	{ "fade-out-duration", required_argument, nullptr, 0 },
 	{ "force-orientation", required_argument, nullptr, 0 },
+	{ "force-external-orientation", required_argument, nullptr, 0 },
+	{ "force-panel-type", required_argument, nullptr, 0 },
 	{ "force-windows-fullscreen", no_argument, nullptr, 0 },
+	{ "bypass-steam-resolution", no_argument, nullptr, 0 },
+	{ "custom-refresh-rates", required_argument, nullptr, 0 },
+
 
 	{ "disable-color-management", no_argument, nullptr, 0 },
 	{ "sdr-gamut-wideness", required_argument, nullptr, 0 },
@@ -184,9 +191,13 @@ const char usage[] =
 	"  -T, --stats-path               write statistics to path\n"
 	"  -C, --hide-cursor-delay        hide cursor image after delay\n"
 	"  -e, --steam                    enable Steam integration\n"
+	"  --bypass-steam-resolution      bypass Steam's default 720p/800p default resolution\n"
+	"  --touch-gestures               enable touch gestures for Steam menus\n"
 	"  --xwayland-count               create N xwayland servers\n"
 	"  --prefer-vk-device             prefer Vulkan device for compositing (ex: 1002:7300)\n"
 	"  --force-orientation            rotate the internal display (left, right, normal, upsidedown)\n"
+	"  --force-external-orientation   rotate the external display (left, right, normal, upsidedown)\n"
+	"  --force-panel-type             force gamescope to treat the display as either internal or external\n"
 	"  --force-windows-fullscreen     force windows inside of gamescope to be the size of the nested display (fullscreen)\n"
 	"  --cursor-scale-height          if specified, sets a base output height to linearly scale the cursor against.\n"
 	"  --hdr-enabled                  enable HDR output (needs Gamescope WSI layer enabled for support from clients)\n"
@@ -199,6 +210,7 @@ const char usage[] =
 	"  --hdr-itm-target-nits          set the target luminace of the inverse tone mapping process.\n"
 	"                                 Default: 1000 nits, Max: 10000 nits\n"
 	"  --framerate-limit              Set a simple framerate limit. Used as a divisor of the refresh rate, rounds down eg 60 / 59 -> 60fps, 60 / 25 -> 30fps. Default: 0, disabled.\n"
+	"  --custom-refresh-rates         Set custom refresh rates for the output. eg: 60,90,110-120\n"
 	"  --mangoapp                     Launch with the mangoapp (mangohud) performance overlay enabled. You should use this instead of using mangohud on the game or gamescope.\n"
 	"\n"
 	"Nested mode options:\n"
@@ -282,6 +294,8 @@ bool g_bOutputHDREnabled = false;
 bool g_bFullscreen = false;
 bool g_bForceRelativeMouse = false;
 
+bool g_bExternalForced = false;
+
 bool g_bGrabbed = false;
 
 float g_mouseSensitivity = 1.0;
@@ -363,7 +377,37 @@ static GamescopePanelOrientation force_orientation(const char *str)
 	} else if (strcmp(str, "upsidedown") == 0) {
 		return GAMESCOPE_PANEL_ORIENTATION_180;
 	} else {
-		fprintf( stderr, "gamescope: invalid value for --force-orientation\n" );
+		fprintf( stderr, "gamescope: invalid value for given for --force-orientation\n" );
+		exit(1);
+	}
+}
+
+GamescopePanelOrientation g_DesiredExternalOrientation = GAMESCOPE_PANEL_ORIENTATION_AUTO;
+static GamescopePanelOrientation force_external_orientation(const char *str)
+{
+	if (strcmp(str, "normal") == 0) {
+		return GAMESCOPE_PANEL_ORIENTATION_0;
+	} else if (strcmp(str, "right") == 0) {
+		return GAMESCOPE_PANEL_ORIENTATION_270;
+	} else if (strcmp(str, "left") == 0) {
+		return GAMESCOPE_PANEL_ORIENTATION_90;
+	} else if (strcmp(str, "upsidedown") == 0) {
+		return GAMESCOPE_PANEL_ORIENTATION_180;
+	} else {
+		fprintf( stderr, "gamescope: invalid value for --force-external-orientation\n" );
+		exit(1);
+	}
+}
+gamescope::GamescopeScreenType g_ForcedScreenType = gamescope::GAMESCOPE_SCREEN_TYPE_AUTO;
+static gamescope::GamescopeScreenType force_panel_type(const char *str)
+{
+	if (strcmp(str, "internal") == 0) {
+		return gamescope::GAMESCOPE_SCREEN_TYPE_INTERNAL;
+	} else if (strcmp(str, "external") == 0) {
+		g_bExternalForced = true;
+		return gamescope::GAMESCOPE_SCREEN_TYPE_EXTERNAL;
+	} else {
+		fprintf( stderr, "gamescope: invalid value for --force-panel-type\n" );
 		exit(1);
 	}
 }
@@ -430,6 +474,33 @@ static enum gamescope::GamescopeBackend parse_backend_name(const char *str)
 	}
 }
 
+std::vector<uint32_t> g_customRefreshRates;
+// eg: 60,60,90,110-120
+static std::vector<uint32_t> parse_custom_refresh_rates( const char *str )
+{
+	std::vector<uint32_t> rates;
+	char *token = strtok( strdup(str), ",");
+	while (token)
+	{
+		char *dash = strchr(token, '-');
+		if (dash)
+		{
+			uint32_t start = atoi(token);
+			uint32_t end = atoi(dash + 1);
+			for (uint32_t i = start; i <= end; i++)
+			{
+				rates.push_back(i);
+			}
+		}
+		else
+		{
+			rates.push_back(atoi(token));
+		}
+		token = strtok(nullptr, ",");
+	}
+	return rates;
+}
+
 struct sigaction handle_signal_action = {};
 extern std::mutex g_ChildPidMutex;
 extern std::vector<pid_t> g_ChildPids;
@@ -766,6 +837,8 @@ int main(int argc, char **argv)
 					g_bDebugLayers = true;
 				} else if (strcmp(opt_name, "disable-color-management") == 0) {
 					g_bForceDisableColorMgmt = true;
+				} else if (strcmp(opt_name, "touch-gestures") == 0) {
+					cv_touch_gestures = true;
 				} else if (strcmp(opt_name, "xwayland-count") == 0) {
 					g_nXWaylandCount = atoi( optarg );
 				} else if (strcmp(opt_name, "composite-debug") == 0) {
@@ -779,6 +852,12 @@ int main(int argc, char **argv)
 					g_eGamescopeModeGeneration = parse_gamescope_mode_generation( optarg );
 				} else if (strcmp(opt_name, "force-orientation") == 0) {
 					g_DesiredInternalOrientation = force_orientation( optarg );
+				} else if (strcmp(opt_name, "force-external-orientation") == 0) {
+					g_DesiredExternalOrientation = force_external_orientation( optarg );
+				} else if (strcmp(opt_name, "force-panel-type") == 0) {
+					g_ForcedScreenType = force_panel_type( optarg );
+				} else if (strcmp(opt_name, "custom-refresh-rates") == 0) {
+					g_customRefreshRates = parse_custom_refresh_rates( optarg );
 				} else if (strcmp(opt_name, "sharpness") == 0 ||
 						   strcmp(opt_name, "fsr-sharpness") == 0) {
 					g_upscaleFilterSharpness = atoi( optarg );
diff --git a/src/main.hpp b/src/main.hpp
index 4e4e9a7..c74f40b 100644
--- a/src/main.hpp
+++ b/src/main.hpp
@@ -3,6 +3,7 @@
 #include <getopt.h>
 
 #include <atomic>
+#include <vector>
 
 extern const char *gamescope_optstring;
 extern const struct option *gamescope_options;
@@ -28,6 +29,8 @@ extern bool g_bGrabbed;
 
 extern float g_mouseSensitivity;
 extern const char *g_sOutputName;
+extern bool g_bExternalForced;
+extern std::vector<uint32_t> g_customRefreshRates;
 
 enum class GamescopeUpscaleFilter : uint32_t
 {
diff --git a/src/steamcompmgr.cpp b/src/steamcompmgr.cpp
index 096c8a1..92bf617 100644
--- a/src/steamcompmgr.cpp
+++ b/src/steamcompmgr.cpp
@@ -345,6 +345,8 @@ bool g_bForceHDR10OutputDebug = false;
 gamescope::ConVar<bool> cv_hdr_enabled{ "hdr_enabled", false, "Whether or not HDR is enabled if it is available." };
 bool g_bHDRItmEnable = false;
 int g_nCurrentRefreshRate_CachedValue = 0;
+gamescope::ConVar<bool> cv_bypass_steam_resolution{ "bypass_steam_resolution", false, "Workaround the 720p/800p limits Steam uses for games" };
+
 
 static void
 update_color_mgmt()
@@ -3123,8 +3125,8 @@ static bool is_good_override_candidate( steamcompmgr_win_t *override, steamcompm
 	if ( !focus )
 		return false;
 
-	return override != focus && override->GetGeometry().nX >= 0 && override->GetGeometry().nY >= 0;
-} 
+	return override != focus && override->xwayland().a.x >= 0 && override->xwayland().a.y >= 0;
+}
 
 static bool
 pick_primary_focus_and_override(focus_t *out, Window focusControlWindow, const std::vector<steamcompmgr_win_t*>& vecPossibleFocusWindows, bool globalFocus, const std::vector<uint32_t>& ctxFocusControlAppIDs)
@@ -5371,6 +5373,13 @@ handle_property_notify(xwayland_ctx_t *ctx, XPropertyEvent *ev)
 			size_t server_idx = size_t{ xwayland_mode_ctl[ 0 ] };
 			int width = xwayland_mode_ctl[ 1 ];
 			int height = xwayland_mode_ctl[ 2 ];
+
+			if ( g_nOutputWidth != 1280 && width == 1280 && cv_bypass_steam_resolution )
+			{
+				width = g_nOutputWidth;
+				height = g_nOutputHeight;
+			}
+
 			bool allowSuperRes = !!xwayland_mode_ctl[ 3 ];
 
 			if ( !allowSuperRes )
@@ -7268,6 +7277,8 @@ steamcompmgr_main(int argc, char **argv)
 					bForceWindowsFullscreen = true;
 				} else if (strcmp(opt_name, "hdr-enabled") == 0) {
 					cv_hdr_enabled = true;
+				} else if (strcmp(opt_name, "bypass-steam-resolution") == 0) {
+					cv_bypass_steam_resolution = true;
 				} else if (strcmp(opt_name, "hdr-debug-force-support") == 0) {
 					g_bForceHDRSupportDebug = true;
  				} else if (strcmp(opt_name, "hdr-debug-force-output") == 0) {
diff --git a/src/wlserver.cpp b/src/wlserver.cpp
index d9182aa..776e014 100644
--- a/src/wlserver.cpp
+++ b/src/wlserver.cpp
@@ -71,8 +71,13 @@
 #include <set>
 
 static LogScope wl_log("wlserver");
-
+bool pending_gesture_x = false;
+bool pending_gesture_y = false;
+bool pending_osk = false;
 //#define GAMESCOPE_SWAPCHAIN_DEBUG
+gamescope::ConVar<bool> cv_touch_gestures( "enable_touch_gestures", false, "Enable/Disable the usage of touch gestures" );
+extern GamescopePanelOrientation g_DesiredInternalOrientation;
+extern GamescopePanelOrientation g_DesiredExternalOrientation;
 
 struct wlserver_t wlserver = {
 	.touch_down_ids = {}
@@ -418,6 +423,39 @@ void wlserver_open_steam_menu( bool qam )
 	XTestFakeKeyEvent(server->get_xdisplay(), XKeysymToKeycode( server->get_xdisplay(), XK_Control_L ), False, CurrentTime);
 }
 
+void wlserver_open_steam_osk(bool osk)
+{
+	gamescope_xwayland_server_t *server = wlserver_get_xwayland_server( 0 );
+	if (!server)
+		return;
+
+	uint32_t osk_open = osk;
+
+	if (osk_open)
+	{
+		const char *command = "xdg-open steam://open/keyboard?";
+		int result = system(command);
+		if (result == 0) {
+			printf("Command executed successfully.\n");
+		} else {
+			printf("Error executing command.\n");
+		}
+		pending_osk = false;
+	}
+	else
+	{
+		const char *command = "xdg-open steam://close/keyboard?";
+		int result = system(command);
+		if (result == 0) {
+			printf("Command executed successfully.\n");
+		} else {
+			printf("Error executing command.\n");
+		}
+		pending_osk = false;
+	}
+
+}
+
 static void wlserver_handle_pointer_button(struct wl_listener *listener, void *data)
 {
 	struct wlserver_pointer *pointer = wl_container_of( listener, pointer, button );
@@ -1095,6 +1133,56 @@ static void gamescope_control_take_screenshot( struct wl_client *client, struct
 	} );
 }
 
+static void gamescope_control_rotate_display( struct wl_client *client, struct wl_resource *resource, uint32_t orientation, uint32_t target_type )
+{
+	bool isRotated = false;
+	if (target_type == GAMESCOPE_CONTROL_DISPLAY_TARGET_TYPE_INTERNAL )
+	{
+		switch (orientation) {
+			case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_NORMAL:
+				g_DesiredInternalOrientation = GAMESCOPE_PANEL_ORIENTATION_0;
+				break;
+			case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_LEFT:
+				g_DesiredInternalOrientation = GAMESCOPE_PANEL_ORIENTATION_90;
+				isRotated = true;
+				break;
+			case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_RIGHT:
+				g_DesiredInternalOrientation = GAMESCOPE_PANEL_ORIENTATION_270;
+				isRotated = true;
+				break;
+			case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_UPSIDEDOWN:
+				g_DesiredInternalOrientation = GAMESCOPE_PANEL_ORIENTATION_180;
+				break;
+			default:
+				wl_log.errorf("Invalid target orientation selected");
+		}
+	}
+	else if (target_type == GAMESCOPE_CONTROL_DISPLAY_TARGET_TYPE_EXTERNAL )
+	{
+		switch (orientation) {
+			case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_NORMAL:
+				g_DesiredExternalOrientation = GAMESCOPE_PANEL_ORIENTATION_0;
+				break;
+			case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_LEFT:
+				g_DesiredExternalOrientation = GAMESCOPE_PANEL_ORIENTATION_90;
+				isRotated = true;
+				break;
+			case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_RIGHT:
+				g_DesiredExternalOrientation = GAMESCOPE_PANEL_ORIENTATION_270;
+				isRotated = true;
+				break;
+			case GAMESCOPE_CONTROL_DISPLAY_ROTATION_FLAG_UPSIDEDOWN:
+				g_DesiredExternalOrientation = GAMESCOPE_PANEL_ORIENTATION_180;
+				break;
+			default:
+				wl_log.errorf("Invalid target orientation selected");
+		}
+	}
+	drm_set_orientation(&g_DRM, isRotated);
+	GetBackend()->DirtyState( true, true );
+
+}
+
 static void gamescope_control_handle_destroy( struct wl_client *client, struct wl_resource *resource )
 {
 	wl_resource_destroy( resource );
@@ -1104,6 +1192,7 @@ static const struct gamescope_control_interface gamescope_control_impl = {
 	.destroy = gamescope_control_handle_destroy,
 	.set_app_target_refresh_cycle = gamescope_control_set_app_target_refresh_cycle,
 	.take_screenshot = gamescope_control_take_screenshot,
+	.rotate_display = gamescope_control_rotate_display,
 };
 
 static uint32_t get_conn_display_info_flags()
@@ -2469,36 +2558,104 @@ const std::shared_ptr<wlserver_vk_swapchain_feedback>& wlserver_surface_swapchai
 /* Handle the orientation of the touch inputs */
 static void apply_touchscreen_orientation(double *x, double *y )
 {
-	double tx = 0;
-	double ty = 0;
+    double tx = 0;
+    double ty = 0;
 
-	// Use internal screen always for orientation purposes.
-	switch ( GetBackend()->GetConnector( gamescope::GAMESCOPE_SCREEN_TYPE_INTERNAL )->GetCurrentOrientation() )
-	{
-		default:
-		case GAMESCOPE_PANEL_ORIENTATION_AUTO:
-		case GAMESCOPE_PANEL_ORIENTATION_0:
-			tx = *x;
-			ty = *y;
-			break;
-		case GAMESCOPE_PANEL_ORIENTATION_90:
-			tx = 1.0 - *y;
-			ty = *x;
-			break;
-		case GAMESCOPE_PANEL_ORIENTATION_180:
-			tx = 1.0 - *x;
-			ty = 1.0 - *y;
-			break;
-		case GAMESCOPE_PANEL_ORIENTATION_270:
-			tx = *y;
-			ty = 1.0 - *x;
-			break;
-	}
+    // Use internal screen always for orientation purposes.
+    if ( g_ForcedScreenType != gamescope::GAMESCOPE_SCREEN_TYPE_AUTO )
+    {
+		if ( g_ForcedScreenType == gamescope::GAMESCOPE_SCREEN_TYPE_EXTERNAL )
+		{
+			if(panelTypeChanged)
+			{
+				switch (GetBackend()->GetConnector(gamescope::GAMESCOPE_SCREEN_TYPE_EXTERNAL)->GetCurrentOrientation())
+				{
+					default:
+					case GAMESCOPE_PANEL_ORIENTATION_AUTO:
+					case GAMESCOPE_PANEL_ORIENTATION_0:
+						tx = *x;
+						ty = *y;
+						break;
+					case GAMESCOPE_PANEL_ORIENTATION_90:
+						tx = 1.0 - *y;
+						ty = *x;
+						break;
+					case GAMESCOPE_PANEL_ORIENTATION_180:
+						tx = 1.0 - *x;
+						ty = 1.0 - *y;
+						break;
+					case GAMESCOPE_PANEL_ORIENTATION_270:
+						tx = *y;
+						ty = 1.0 - *x;
+						break;
+				}
+			}
+		}
+		else
+		{
+			switch (GetBackend()->GetConnector(gamescope::GAMESCOPE_SCREEN_TYPE_INTERNAL)->GetCurrentOrientation())
+			{
+				default:
+				case GAMESCOPE_PANEL_ORIENTATION_AUTO:
+				case GAMESCOPE_PANEL_ORIENTATION_0:
+					tx = *x;
+					ty = *y;
+					break;
+				case GAMESCOPE_PANEL_ORIENTATION_90:
+					tx = 1.0 - *y;
+					ty = *x;
+					break;
+				case GAMESCOPE_PANEL_ORIENTATION_180:
+					tx = 1.0 - *x;
+					ty = 1.0 - *y;
+					break;
+				case GAMESCOPE_PANEL_ORIENTATION_270:
+					tx = *y;
+					ty = 1.0 - *x;
+					break;
+			}
+		}
+
+    }
+    else if (g_ForcedScreenType == gamescope::GAMESCOPE_SCREEN_TYPE_AUTO)
+    {
+        switch (GetBackend()->GetConnector(gamescope::GAMESCOPE_SCREEN_TYPE_INTERNAL)->GetCurrentOrientation())
+        {
+			default:
+			case GAMESCOPE_PANEL_ORIENTATION_AUTO:
+			case GAMESCOPE_PANEL_ORIENTATION_0:
+				tx = *x;
+				ty = *y;
+				break;
+			case GAMESCOPE_PANEL_ORIENTATION_90:
+				tx = 1.0 - *y;
+				ty = *x;
+				break;
+			case GAMESCOPE_PANEL_ORIENTATION_180:
+				tx = 1.0 - *x;
+				ty = 1.0 - *y;
+				break;
+			case GAMESCOPE_PANEL_ORIENTATION_270:
+				tx = *y;
+				ty = 1.0 - *x;
+				break;
+        }
+    }
+
+    *x = tx;
+    *y = ty;
+}
 
-	*x = tx;
-	*y = ty;
+void wlserver_gesture_flush()
+{
+	pending_gesture_x = false;
+	pending_gesture_y = false;
 }
 
+// Variables to track the direction of the touch motion
+uint32_t previous_tx = 0;
+uint32_t previous_ty = 0;
+
 void wlserver_touchmotion( double x, double y, int touch_id, uint32_t time, bool bAlwaysWarpCursor )
 {
 	assert( wlserver_is_lock_held() );
@@ -2534,6 +2691,59 @@ void wlserver_touchmotion( double x, double y, int touch_id, uint32_t time, bool
 
 			if ( bAlwaysWarpCursor )
 				wlserver_mousewarp( tx, ty, time, false );
+
+			if ( cv_touch_gestures )
+			{
+				uint32_t rounded_tx = static_cast<int>(std::round(tx));
+				uint32_t rounded_ty = static_cast<int>(std::round(ty));
+				uint32_t edge_range_x = static_cast<uint32_t>(g_nOutputWidth * 0.05);
+				uint32_t edge_range_y = static_cast<uint32_t>(g_nOutputWidth * 0.05);
+				uint32_t gesture_limits_x = edge_range_x * 2;
+				uint32_t gesture_limits_y = edge_range_y * 2;
+				uint32_t threshold_distance_x = gesture_limits_x;
+				uint32_t threshold_distance_y = gesture_limits_y;
+
+				// Left to Right and Right to Left
+				if (!pending_gesture_x && ((rounded_tx >= 1 && rounded_tx < edge_range_x) || (rounded_tx >= g_nOutputWidth - edge_range_x))) {
+					// Check if the distance moved is greater than the threshold
+					if (rounded_tx - previous_tx > threshold_distance_x) {
+						pending_gesture_x = true;
+					}
+				}
+
+				// Top to Bottom and Bottom to Top
+				if (!pending_gesture_y && ((rounded_ty >= 1 && rounded_ty < edge_range_y) || (rounded_ty >= g_nOutputHeight - edge_range_y))) {
+					// Check if the distance moved is greater than the threshold
+					if (rounded_ty - previous_ty > threshold_distance_y) {
+						pending_gesture_y = true;
+					}
+				}
+
+				//left
+				if (pending_gesture_x && previous_tx < rounded_tx && rounded_tx >= edge_range_x && rounded_tx < gesture_limits_x) {
+					wlserver_open_steam_menu(0);
+					wlserver_gesture_flush();
+				}
+				//right
+				if (pending_gesture_x && previous_tx > rounded_tx && rounded_tx <= g_nOutputWidth - edge_range_x && rounded_tx > g_nOutputWidth - gesture_limits_x) {
+					wlserver_open_steam_menu(1);
+					wlserver_gesture_flush();
+				}
+
+				// Top
+				if (pending_gesture_y && previous_ty < rounded_ty && rounded_ty >= edge_range_y && rounded_ty < gesture_limits_y) {
+					wlserver_gesture_flush();
+					// Top to Bottom function to add
+				}
+				// Bottom
+				if (pending_gesture_y && previous_ty > rounded_ty && !pending_osk && rounded_ty <= g_nOutputWidth - edge_range_y && rounded_ty > g_nOutputHeight - gesture_limits_y) {
+					wlserver_gesture_flush();
+					pending_osk = true;
+					//wlserver_open_steam_osk(1);
+				}
+				previous_tx = rounded_tx;
+				previous_ty = rounded_ty;
+			}
 		}
 		else if ( eMode == gamescope::TouchClickModes::Disabled )
 		{
diff --git a/src/wlserver.hpp b/src/wlserver.hpp
index 0d8f3ac..07675fe 100644
--- a/src/wlserver.hpp
+++ b/src/wlserver.hpp
@@ -287,9 +287,12 @@ void wlserver_x11_surface_info_finish( struct wlserver_x11_surface_info *surf );
 void wlserver_set_xwayland_server_mode( size_t idx, int w, int h, int refresh );
 
 extern std::atomic<bool> g_bPendingTouchMovement;
+extern gamescope::ConVar<bool> cv_touch_gestures;
 
 void wlserver_open_steam_menu( bool qam );
-
+extern void drm_set_orientation( struct drm_t *drm, bool isRotated);
+extern drm_t g_DRM;
+extern bool panelTypeChanged;
 uint32_t wlserver_make_new_xwayland_server();
 void wlserver_destroy_xwayland_server(gamescope_xwayland_server_t *server);