1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
1356
1357
1358
1359
1360
1361
1362
1363
1364
1365
1366
1367
1368
1369
1370
1371
1372
1373
1374
1375
1376
1377
1378
1379
1380
1381
1382
1383
1384
1385
1386
1387
1388
1389
1390
1391
1392
1393
1394
1395
1396
1397
1398
1399
1400
1401
1402
1403
1404
1405
1406
1407
1408
1409
1410
1411
1412
1413
1414
1415
1416
1417
1418
1419
1420
1421
1422
1423
1424
1425
1426
1427
1428
1429
1430
1431
1432
1433
1434
1435
1436
1437
1438
1439
1440
1441
1442
1443
1444
1445
1446
1447
1448
1449
1450
1451
1452
1453
1454
1455
1456
1457
1458
1459
1460
1461
1462
1463
1464
1465
1466
1467
1468
1469
1470
1471
1472
1473
1474
1475
1476
1477
1478
1479
1480
1481
1482
1483
1484
1485
1486
1487
1488
1489
1490
1491
1492
1493
1494
1495
1496
1497
1498
1499
1500
1501
1502
1503
1504
1505
1506
1507
1508
1509
1510
1511
1512
1513
1514
1515
1516
1517
1518
1519
1520
1521
1522
1523
1524
1525
1526
1527
1528
1529
1530
1531
1532
1533
1534
1535
1536
1537
1538
1539
1540
1541
1542
1543
1544
1545
1546
1547
1548
1549
1550
1551
1552
1553
1554
1555
1556
1557
1558
1559
1560
1561
1562
1563
1564
1565
1566
1567
1568
1569
1570
1571
1572
1573
1574
1575
1576
1577
1578
1579
1580
1581
1582
1583
1584
1585
1586
1587
1588
1589
1590
1591
1592
1593
1594
1595
1596
1597
1598
1599
1600
1601
1602
1603
1604
1605
1606
1607
1608
1609
1610
1611
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631
1632
1633
1634
1635
1636
1637
1638
1639
1640
1641
1642
1643
1644
1645
1646
1647
1648
1649
1650
1651
1652
1653
1654
1655
1656
1657
1658
1659
1660
1661
1662
1663
1664
1665
1666
1667
|
From 2e12a15fdbb32b5941d597e3cc774030445d483a Mon Sep 17 00:00:00 2001
From: Octav Sandulescu <github@narc.ro>
Date: Fri, 27 Mar 2015 23:07:23 +0000
Subject: [PATCH] Add override markers.
Just like 008fd6c, this is the result of running clang-modernize-3.6
with the following command line:
```
for i in src/*.{h,cpp}; do \
clang-modernize-3.6 $i -include=src/ -add-override -- \
-x c++ -DRELEASE -DLOCALIZE -Os -Wall -Wextra \
--std=c++11 -MMD -I/usr/include/lua5.2 -DLUA \
-I/usr/include/ncursesw; \
done
```
NOTE: This is applied to the 0.C release. Do NOT merge this into the
running CleverRaven master.
---
src/artifact.h | 12 +++---
src/bionics.h | 4 +-
src/character.h | 18 ++++-----
src/clzones.h | 4 +-
src/debug.cpp | 2 +-
src/effect.h | 4 +-
src/enums.h | 8 ++--
src/faction.h | 4 +-
src/gamemode.h | 24 +++++------
src/init.h | 8 ++--
src/item.h | 4 +-
src/item_action.cpp | 2 +-
src/item_group.h | 22 +++++-----
src/itype.h | 16 ++++----
src/iuse_actor.h | 58 +++++++++++++-------------
src/map.h | 14 +++----
src/mapgen.h | 8 ++--
src/mapgenformat.h | 6 +--
src/mission.h | 4 +-
src/monster.h | 106 ++++++++++++++++++++++++------------------------
src/morale.h | 4 +-
src/npc.h | 54 ++++++++++++-------------
src/player.cpp | 2 +-
src/player.h | 110 +++++++++++++++++++++++++-------------------------
src/player_activity.h | 4 +-
src/skill.h | 4 +-
src/ui.h | 6 +--
src/uistate.h | 4 +-
src/vehicle.h | 26 ++++++------
src/wish.cpp | 14 +++----
30 files changed, 278 insertions(+), 278 deletions(-)
diff --git a/src/artifact.h b/src/artifact.h
index b13cd17..dc4b656 100644
--- a/src/artifact.h
+++ b/src/artifact.h
@@ -66,16 +66,16 @@ class it_artifact_tool : public it_tool, public JsonSerializer, public JsonDeser
std::vector<art_effect_active> effects_activated;
std::vector<art_effect_passive> effects_carried;
- bool is_artifact() const
+ bool is_artifact() const override
{
return true;
}
using JsonSerializer::serialize;
- void serialize(JsonOut &json) const;
+ void serialize(JsonOut &json) const override;
using JsonDeserializer::deserialize;
void deserialize(JsonObject &jo);
- void deserialize(JsonIn &jsin)
+ void deserialize(JsonIn &jsin) override
{
JsonObject jo = jsin.get_object();
deserialize(jo);
@@ -93,16 +93,16 @@ class it_artifact_armor : public itype, public JsonSerializer, public JsonDeseri
public:
std::vector<art_effect_passive> effects_worn;
- bool is_artifact() const
+ bool is_artifact() const override
{
return true;
}
using JsonSerializer::serialize;
- void serialize(JsonOut &json) const;
+ void serialize(JsonOut &json) const override;
using JsonDeserializer::deserialize;
void deserialize(JsonObject &jo);
- void deserialize(JsonIn &jsin)
+ void deserialize(JsonIn &jsin) override
{
JsonObject jo = jsin.get_object();
deserialize(jo);
diff --git a/src/bionics.h b/src/bionics.h
index 9b4704b..0d6a897 100644
--- a/src/bionics.h
+++ b/src/bionics.h
@@ -55,7 +55,7 @@ struct bionic : public JsonSerializer, public JsonDeserializer {
charge = 0;
};
using JsonSerializer::serialize;
- void serialize(JsonOut &json) const
+ void serialize(JsonOut &json) const override
{
json.start_object();
json.member("id", id);
@@ -65,7 +65,7 @@ struct bionic : public JsonSerializer, public JsonDeserializer {
json.end_object();
}
using JsonDeserializer::deserialize;
- void deserialize(JsonIn &jsin)
+ void deserialize(JsonIn &jsin) override
{
JsonObject jo = jsin.get_object();
id = jo.get_string("id");
diff --git a/src/character.h b/src/character.h
index 96fbc49..4a34a5c 100644
--- a/src/character.h
+++ b/src/character.h
@@ -12,17 +12,17 @@ class Character : public Creature
public:
virtual ~Character() override = default;
- field_id bloodType() const;
- field_id gibType() const;
+ field_id bloodType() const override;
+ field_id gibType() const override;
virtual bool is_warm() const override;
virtual const std::string &symbol() const override;
/** Processes effects which may prevent the Character from moving (bear traps, crushed, etc.).
* Returns false if movement is stopped. */
- virtual bool move_effects();
+ virtual bool move_effects() override;
/** Performs any Character-specific modifications to the arguments before passing to Creature::add_effect(). */
virtual void add_effect(efftype_id eff_id, int dur, body_part bp = num_bp, bool permanent = false,
- int intensity = 0);
+ int intensity = 0) override;
/** Recalculates HP after a change to max strength */
void recalc_hp();
@@ -46,7 +46,7 @@ class Character : public Creature
// In mutation.cpp
/** Returns true if the player has the entered trait */
- virtual bool has_trait(const std::string &flag) const;
+ virtual bool has_trait(const std::string &flag) const override;
/** Returns true if the player has the entered starting trait */
bool has_base_trait(const std::string &flag) const;
@@ -208,7 +208,7 @@ class Character : public Creature
int weight_carried() const;
int volume_carried() const;
- int weight_capacity() const;
+ int weight_capacity() const override;
int volume_capacity() const;
bool can_pickVolume(int volume) const;
bool can_pickWeight(int weight, bool safe = true) const;
@@ -249,11 +249,11 @@ class Character : public Creature
* nulls out the player's weapon
* Should only be called through player::normalize(), not on it's own!
*/
- virtual void normalize();
- virtual void die(Creature *nkiller);
+ virtual void normalize() override;
+ virtual void die(Creature *nkiller) override;
/** Resets stats, and applies effects in an idempotent manner */
- virtual void reset_stats();
+ virtual void reset_stats() override;
/** Returns true if the player has some form of night vision */
bool has_nv();
diff --git a/src/clzones.h b/src/clzones.h
index 038c265..ecef63e 100644
--- a/src/clzones.h
+++ b/src/clzones.h
@@ -131,8 +131,8 @@ class clZones : public JsonSerializer, public JsonDeserializer
void cacheZoneData();
bool hasZone(const std::string p_sType, const point p_pointInput);
using JsonSerializer::serialize;
- void serialize(JsonOut &json) const;
- void deserialize(JsonIn &jsin);
+ void serialize(JsonOut &json) const override;
+ void deserialize(JsonIn &jsin) override;
};
#endif
diff --git a/src/debug.cpp b/src/debug.cpp
index c737f80..0dde9d6 100644
--- a/src/debug.cpp
+++ b/src/debug.cpp
@@ -78,7 +78,7 @@ void *tracePtrs[TRACE_SIZE];
struct NullBuf : public std::streambuf {
NullBuf() {}
- int overflow( int c )
+ int overflow( int c ) override
{
return c;
}
diff --git a/src/effect.h b/src/effect.h
index 171aa6b..3f4bf93 100644
--- a/src/effect.h
+++ b/src/effect.h
@@ -227,9 +227,9 @@ class effect : public JsonSerializer, public JsonDeserializer
}
using JsonSerializer::serialize;
- void serialize(JsonOut &json) const;
+ void serialize(JsonOut &json) const override;
using JsonDeserializer::deserialize;
- void deserialize(JsonIn &jsin);
+ void deserialize(JsonIn &jsin) override;
protected:
effect_type *eff_type;
diff --git a/src/enums.h b/src/enums.h
index 059896a..261012e 100644
--- a/src/enums.h
+++ b/src/enums.h
@@ -192,7 +192,7 @@ struct point : public JsonSerializer, public JsonDeserializer {
point &operator=(const point &) = default;
~point() {}
using JsonSerializer::serialize;
- void serialize(JsonOut &jsout) const
+ void serialize(JsonOut &jsout) const override
{
jsout.start_array();
jsout.write(x);
@@ -200,7 +200,7 @@ struct point : public JsonSerializer, public JsonDeserializer {
jsout.end_array();
}
using JsonDeserializer::deserialize;
- void deserialize(JsonIn &jsin)
+ void deserialize(JsonIn &jsin) override
{
JsonArray ja = jsin.get_array();
x = ja.get_int(0);
@@ -265,7 +265,7 @@ struct tripoint : public JsonSerializer, public JsonDeserializer {
tripoint &operator=(const tripoint &) = default;
~tripoint() {}
using JsonSerializer::serialize;
- void serialize(JsonOut &jsout) const
+ void serialize(JsonOut &jsout) const override
{
jsout.start_array();
jsout.write(x);
@@ -274,7 +274,7 @@ struct tripoint : public JsonSerializer, public JsonDeserializer {
jsout.end_array();
}
using JsonDeserializer::deserialize;
- void deserialize(JsonIn &jsin)
+ void deserialize(JsonIn &jsin) override
{
JsonArray ja = jsin.get_array();
x = ja.get_int(0);
diff --git a/src/faction.h b/src/faction.h
index a887c58..eff07e2 100644
--- a/src/faction.h
+++ b/src/faction.h
@@ -111,9 +111,9 @@ class faction : public JsonSerializer, public JsonDeserializer
~faction();
void load_info(std::string data);
using JsonDeserializer::deserialize;
- void deserialize(JsonIn &jsin);
+ void deserialize(JsonIn &jsin) override;
using JsonSerializer::serialize;
- void serialize(JsonOut &jsout) const;
+ void serialize(JsonOut &jsout) const override;
static faction_map _all_faction;
diff --git a/src/gamemode.h b/src/gamemode.h
index 0a0462a..c3443a4 100644
--- a/src/gamemode.h
+++ b/src/gamemode.h
@@ -67,15 +67,15 @@ enum tut_lesson {
};
struct tutorial_game : public special_game {
- virtual special_game_id id()
+ virtual special_game_id id() override
{
return SGAME_TUTORIAL;
};
- virtual bool init();
- virtual void per_turn();
- virtual void pre_action(action_id &act);
- virtual void post_action(action_id act);
- virtual void game_over() { };
+ virtual bool init() override;
+ virtual void per_turn() override;
+ virtual void pre_action(action_id &act) override;
+ virtual void post_action(action_id act) override;
+ virtual void game_over() override { };
private:
void add_message(tut_lesson lesson);
@@ -124,15 +124,15 @@ enum caravan_category {
struct defense_game : public special_game {
defense_game();
- virtual special_game_id id()
+ virtual special_game_id id() override
{
return SGAME_DEFENSE;
};
- virtual bool init();
- virtual void per_turn();
- virtual void pre_action(action_id &act);
- virtual void post_action(action_id act);
- virtual void game_over();
+ virtual bool init() override;
+ virtual void per_turn() override;
+ virtual void pre_action(action_id &act) override;
+ virtual void post_action(action_id act) override;
+ virtual void game_over() override;
private:
void init_to_style(defense_style new_style);
diff --git a/src/init.h b/src/init.h
index 51e05eb..a47bd21 100644
--- a/src/init.h
+++ b/src/init.h
@@ -22,11 +22,11 @@ class StaticFunctionAccessor : public TFunctor
void (*_fptr)(JsonObject &jo);
public:
- virtual void operator()(JsonObject &jo)
+ virtual void operator()(JsonObject &jo) override
{
(*_fptr)(jo);
}
- virtual void Call(JsonObject &jo)
+ virtual void Call(JsonObject &jo) override
{
(*_fptr)(jo);
}
@@ -48,11 +48,11 @@ template <class TClass> class ClassFunctionAccessor : public TFunctor
TClass *ptr_to_obj;
public:
- virtual void operator()(JsonObject &jo)
+ virtual void operator()(JsonObject &jo) override
{
(*ptr_to_obj.*_fptr)(jo);
}
- virtual void Call(JsonObject &jo)
+ virtual void Call(JsonObject &jo) override
{
(*ptr_to_obj.*_fptr)(jo);
}
diff --git a/src/item.h b/src/item.h
index 81e8ac6..2c2915f 100644
--- a/src/item.h
+++ b/src/item.h
@@ -175,12 +175,12 @@ class item : public JsonSerializer, public JsonDeserializer
using JsonSerializer::serialize;
// give the option not to save recursively, but recurse by default
- void serialize(JsonOut &jsout) const { serialize(jsout, true); }
+ void serialize(JsonOut &jsout) const override { serialize(jsout, true); }
virtual void serialize(JsonOut &jsout, bool save_contents) const;
using JsonDeserializer::deserialize;
// easy deserialization from JsonObject
virtual void deserialize(JsonObject &jo);
- void deserialize(JsonIn &jsin) {
+ void deserialize(JsonIn &jsin) override {
JsonObject jo = jsin.get_object();
deserialize(jo);
}
diff --git a/src/item_action.cpp b/src/item_action.cpp
index cff90af..9058aec 100644
--- a/src/item_action.cpp
+++ b/src/item_action.cpp
@@ -40,7 +40,7 @@ class actmenu_cb : public uimenu_callback {
}
~actmenu_cb() { }
- bool key(int ch, int /*num*/, uimenu * /*menu*/) {
+ bool key(int ch, int /*num*/, uimenu * /*menu*/) override {
input_event wrap = input_event( ch, CATA_INPUT_KEYBOARD );
const std::string action = ctxt.input_to_action( wrap );
if( action == "HELP_KEYBINDINGS" ) {
diff --git a/src/item_group.h b/src/item_group.h
index 67f0216..d38a5f4 100644
--- a/src/item_group.h
+++ b/src/item_group.h
@@ -193,11 +193,11 @@ class Single_item_creator : public Item_spawn_data
Type type;
std::unique_ptr<Item_modifier> modifier;
- virtual ItemList create(int birthday, RecursionList &rec) const;
- virtual item create_single(int birthday, RecursionList &rec) const;
- virtual void check_consistency() const;
- virtual bool remove_item(const Item_tag &itemid);
- virtual bool has_item(const Item_tag &itemid) const;
+ virtual ItemList create(int birthday, RecursionList &rec) const override;
+ virtual item create_single(int birthday, RecursionList &rec) const override;
+ virtual void check_consistency() const override;
+ virtual bool remove_item(const Item_tag &itemid) override;
+ virtual bool has_item(const Item_tag &itemid) const override;
};
/**
@@ -231,11 +231,11 @@ class Item_group : public Item_spawn_data
void add_group_entry(const Group_tag &groupid, int probability);
void add_entry(std::unique_ptr<Item_spawn_data> &ptr);
- virtual ItemList create(int birthday, RecursionList &rec) const;
- virtual item create_single(int birthday, RecursionList &rec) const;
- virtual void check_consistency() const;
- virtual bool remove_item(const Item_tag &itemid);
- virtual bool has_item(const Item_tag &itemid) const;
+ virtual ItemList create(int birthday, RecursionList &rec) const override;
+ virtual item create_single(int birthday, RecursionList &rec) const override;
+ virtual void check_consistency() const override;
+ virtual bool remove_item(const Item_tag &itemid) override;
+ virtual bool has_item(const Item_tag &itemid) const override;
protected:
/**
@@ -250,7 +250,7 @@ class Item_group : public Item_spawn_data
public:
// TODO: remove this legacy function
- virtual bool guns_have_ammo() const
+ virtual bool guns_have_ammo() const override
{
return with_ammo;
}
diff --git a/src/itype.h b/src/itype.h
index 761ced3..d793e3f 100644
--- a/src/itype.h
+++ b/src/itype.h
@@ -545,16 +545,16 @@ struct it_comest : public virtual itype {
unsigned int grow; //time it takes for a seed to grow (in days, based of off a season length of 91)
itype_id tool; // Tool needed to consume (e.g. lighter for cigarettes)
- virtual bool is_food() const
+ virtual bool is_food() const override
{
return true;
}
- virtual std::string get_item_type_string() const
+ virtual std::string get_item_type_string() const override
{
return "FOOD";
}
- virtual bool count_by_charges() const
+ virtual bool count_by_charges() const override
{
if (phase == LIQUID) {
return true;
@@ -580,23 +580,23 @@ struct it_tool : public virtual itype {
std::string revert_to;
std::string subtype;
- virtual bool is_tool() const
+ virtual bool is_tool() const override
{
return true;
}
- virtual bool is_artifact() const
+ virtual bool is_artifact() const override
{
return false;
}
- virtual std::string get_item_type_string() const
+ virtual std::string get_item_type_string() const override
{
return "TOOL";
}
- int charges_to_use() const
+ int charges_to_use() const override
{
return charges_per_use;
}
- int maximum_charges() const
+ int maximum_charges() const override
{
return max_charges;
}
diff --git a/src/iuse_actor.h b/src/iuse_actor.h
index bfb875d..905c26b 100644
--- a/src/iuse_actor.h
+++ b/src/iuse_actor.h
@@ -57,8 +57,8 @@ class iuse_transform : public iuse_actor
}
virtual ~iuse_transform();
virtual void load( JsonObject &jo );
- virtual long use(player *, item *, bool, point) const;
- virtual iuse_actor *clone() const;
+ virtual long use(player *, item *, bool, point) const override;
+ virtual iuse_actor *clone() const override;
};
/**
@@ -88,9 +88,9 @@ class auto_iuse_transform : public iuse_transform
{
}
virtual ~auto_iuse_transform();
- virtual void load( JsonObject &jo );
- virtual long use(player *, item *, bool, point) const;
- virtual iuse_actor *clone() const;
+ virtual void load( JsonObject &jo ) override;
+ virtual long use(player *, item *, bool, point) const override;
+ virtual iuse_actor *clone() const override;
};
/**
@@ -151,8 +151,8 @@ class explosion_iuse : public iuse_actor
}
virtual ~explosion_iuse();
virtual void load( JsonObject &jo );
- virtual long use(player *, item *, bool, point) const;
- virtual iuse_actor *clone() const;
+ virtual long use(player *, item *, bool, point) const override;
+ virtual iuse_actor *clone() const override;
};
/**
@@ -175,8 +175,8 @@ class unfold_vehicle_iuse : public iuse_actor
}
virtual ~unfold_vehicle_iuse();
virtual void load( JsonObject &jo );
- virtual long use(player *, item *, bool, point) const;
- virtual iuse_actor *clone() const;
+ virtual long use(player *, item *, bool, point) const override;
+ virtual iuse_actor *clone() const override;
};
/** Used in consume_drug_iuse for storing effect data. */
@@ -213,8 +213,8 @@ class consume_drug_iuse : public iuse_actor
consume_drug_iuse() : iuse_actor() { }
virtual ~consume_drug_iuse();
virtual void load( JsonObject &jo );
- virtual long use(player *, item *, bool, point) const;
- virtual iuse_actor *clone() const;
+ virtual long use(player *, item *, bool, point) const override;
+ virtual iuse_actor *clone() const override;
};
/**
@@ -242,9 +242,9 @@ class delayed_transform_iuse : public iuse_transform
delayed_transform_iuse() : iuse_transform(), transform_age(0) { }
virtual ~delayed_transform_iuse();
- virtual void load( JsonObject &jo );
- virtual long use( player *, item *, bool, point ) const;
- virtual iuse_actor *clone() const;
+ virtual void load( JsonObject &jo ) override;
+ virtual long use( player *, item *, bool, point ) const override;
+ virtual iuse_actor *clone() const override;
};
/**
@@ -273,8 +273,8 @@ class place_monster_iuse : public iuse_actor
place_monster_iuse() : iuse_actor(), place_randomly( false ), moves( 100 ), difficulty( 0 ) { }
virtual ~place_monster_iuse();
virtual void load( JsonObject &jo );
- virtual long use(player *, item *, bool, point) const;
- virtual iuse_actor *clone() const;
+ virtual long use(player *, item *, bool, point) const override;
+ virtual iuse_actor *clone() const override;
};
/**
@@ -295,8 +295,8 @@ class ups_based_armor_actor : public iuse_actor
ups_based_armor_actor() : iuse_actor() { }
virtual ~ups_based_armor_actor();
virtual void load( JsonObject &jo );
- virtual long use(player *, item *, bool, point) const;
- virtual iuse_actor *clone() const;
+ virtual long use(player *, item *, bool, point) const override;
+ virtual iuse_actor *clone() const override;
};
/**
@@ -313,8 +313,8 @@ class pick_lock_actor : public iuse_actor
pick_lock_actor() : iuse_actor(), pick_quality( 0 ) { }
virtual ~pick_lock_actor();
virtual void load( JsonObject &jo );
- virtual long use(player *, item *, bool, point) const;
- virtual iuse_actor *clone() const;
+ virtual long use(player *, item *, bool, point) const override;
+ virtual iuse_actor *clone() const override;
};
/**
@@ -343,8 +343,8 @@ class reveal_map_actor : public iuse_actor
reveal_map_actor() : iuse_actor(), radius( 0 ) { }
virtual ~reveal_map_actor();
virtual void load( JsonObject &jo );
- virtual long use(player *, item *, bool, point) const;
- virtual iuse_actor *clone() const;
+ virtual long use(player *, item *, bool, point) const override;
+ virtual iuse_actor *clone() const override;
};
/**
@@ -364,9 +364,9 @@ class firestarter_actor : public iuse_actor
firestarter_actor() : iuse_actor(), moves_cost( 0 ) { }
virtual ~firestarter_actor();
virtual void load( JsonObject &jo );
- virtual long use( player*, item*, bool, point ) const;
- virtual bool can_use( const player*, const item*, bool, const point& ) const;
- virtual iuse_actor *clone() const;
+ virtual long use( player*, item*, bool, point ) const override;
+ virtual bool can_use( const player*, const item*, bool, const point& ) const override;
+ virtual iuse_actor *clone() const override;
};
/**
@@ -384,10 +384,10 @@ class extended_firestarter_actor : public firestarter_actor
extended_firestarter_actor() : firestarter_actor(), need_sunlight( false ) { }
virtual ~extended_firestarter_actor();
- virtual void load( JsonObject &jo );
- virtual long use( player*, item*, bool, point ) const;
- virtual bool can_use( const player*, const item*, bool, const point& ) const;
- virtual iuse_actor *clone() const;
+ virtual void load( JsonObject &jo ) override;
+ virtual long use( player*, item*, bool, point ) const override;
+ virtual bool can_use( const player*, const item*, bool, const point& ) const override;
+ virtual iuse_actor *clone() const override;
};
#endif
diff --git a/src/map.h b/src/map.h
index 4209f28..f4efe70 100644
--- a/src/map.h
+++ b/src/map.h
@@ -53,11 +53,11 @@ class map_stack : public item_stack {
public:
map_stack( std::list<item> *newstack, point newloc, map *neworigin ) :
mystack(newstack), location(newloc), myorigin(neworigin) {};
- size_t size() const;
- bool empty() const;
- std::list<item>::iterator erase( std::list<item>::iterator it );
- void push_back( const item &newitem );
- void insert_at( std::list<item>::iterator index, const item &newitem );
+ size_t size() const override;
+ bool empty() const override;
+ std::list<item>::iterator erase( std::list<item>::iterator it ) override;
+ void push_back( const item &newitem ) override;
+ void insert_at( std::list<item>::iterator index, const item &newitem ) override;
std::list<item>::iterator begin();
std::list<item>::iterator end();
std::list<item>::const_iterator begin() const;
@@ -66,8 +66,8 @@ class map_stack : public item_stack {
std::list<item>::reverse_iterator rend();
std::list<item>::const_reverse_iterator rbegin() const;
std::list<item>::const_reverse_iterator rend() const;
- item &front();
- item &operator[]( size_t index );
+ item &front() override;
+ item &operator[]( size_t index ) override;
};
/**
diff --git a/src/mapgen.h b/src/mapgen.h
index 78f72c0..3685569 100644
--- a/src/mapgen.h
+++ b/src/mapgen.h
@@ -31,7 +31,7 @@ class mapgen_function_builtin : public virtual mapgen_function {
weight = w;
};
mapgen_function_builtin(std::string sptr, int w = 1000);
- virtual void generate(map*m, oter_id o, mapgendata mgd, int i, float d) {
+ virtual void generate(map*m, oter_id o, mapgendata mgd, int i, float d) override {
(*fptr)(m, o, mgd, i, d);
}
};
@@ -164,8 +164,8 @@ class mapgen_function_json : public virtual mapgen_function {
void setup_place_group(JsonArray &parray );
void setup_place_special(JsonArray &parray );
void setup_setmap(JsonArray &parray);
- virtual bool setup();
- virtual void generate(map*, oter_id, mapgendata, int, float);
+ virtual bool setup() override;
+ virtual void generate(map*, oter_id, mapgendata, int, float) override;
mapgen_function_json(std::string s, int w = 1000) {
weight = w;
@@ -204,7 +204,7 @@ class mapgen_function_lua : public virtual mapgen_function {
}
#if defined(LUA)
// Prevents instantiating this class in non-lua builds
- virtual void generate(map*, oter_id, mapgendata, int, float);
+ virtual void generate(map*, oter_id, mapgendata, int, float) override;
#endif
};
/////////////////////////////////////////////////////////
diff --git a/src/mapgenformat.h b/src/mapgenformat.h
index e91546a..22d425c 100644
--- a/src/mapgenformat.h
+++ b/src/mapgenformat.h
@@ -73,7 +73,7 @@ namespace internal
statically_determine_terrain() : id(0) {}
statically_determine_terrain(int pid) : id(pid) {}
virtual ~statically_determine_terrain() {}
- virtual int operator ()(map *, const int /*x*/, const int /*y*/) {
+ virtual int operator ()(map *, const int /*x*/, const int /*y*/) override {
return id;
}
};
@@ -88,7 +88,7 @@ namespace internal
determine_terrain_with_simple_method() : f(NULL) {}
determine_terrain_with_simple_method(ter_id_func pf) : f(pf) {}
virtual ~determine_terrain_with_simple_method() {}
- virtual int operator ()(map *, const int /*x*/, const int /*y*/) {
+ virtual int operator ()(map *, const int /*x*/, const int /*y*/) override {
return f();
}
};
@@ -102,7 +102,7 @@ namespace internal
determine_terrain_with_complex_method():f(NULL) {}
determine_terrain_with_complex_method(ter_id (*pf)(map*, const int, const int)):f(pf) {}
virtual ~determine_terrain_with_complex_method() {}
- virtual int operator ()(map* m, const int x, const int y){return f(m,x,y);}
+ virtual int operator ()(map* m, const int x, const int y) override{return f(m,x,y);}
};
diff --git a/src/mission.h b/src/mission.h
index 6257cdb..7821e6c 100644
--- a/src/mission.h
+++ b/src/mission.h
@@ -214,9 +214,9 @@ class mission : public JsonSerializer, public JsonDeserializer
std::string name();
void load_info(std::ifstream &info);
using JsonSerializer::serialize;
- void serialize(JsonOut &jsout) const;
+ void serialize(JsonOut &jsout) const override;
using JsonDeserializer::deserialize;
- void deserialize(JsonIn &jsin);
+ void deserialize(JsonIn &jsin) override;
mission()
{
diff --git a/src/monster.h b/src/monster.h
index 21fda02..16e9289 100644
--- a/src/monster.h
+++ b/src/monster.h
@@ -38,15 +38,15 @@ class monster : public Creature, public JsonSerializer, public JsonDeserializer
monster &operator=(const monster &) = default;
monster &operator=(monster &&) = default;
- virtual bool is_monster() const
+ virtual bool is_monster() const override
{
return true;
}
void poly(mtype *t);
void spawn(int x, int y); // All this does is moves the monster to x,y
- m_size get_size() const;
- int get_hp( hp_part ) const
+ m_size get_size() const override;
+ int get_hp( hp_part ) const override
{
return hp;
};
@@ -54,7 +54,7 @@ class monster : public Creature, public JsonSerializer, public JsonDeserializer
{
return hp;
}
- int get_hp_max( hp_part ) const
+ int get_hp_max( hp_part ) const override
{
return type->hp;
};
@@ -62,37 +62,37 @@ class monster : public Creature, public JsonSerializer, public JsonDeserializer
{
return type->hp;
}
- std::string get_material() const
+ std::string get_material() const override
{
return type->mat;
};
- int hp_percentage() const;
+ int hp_percentage() const override;
// Access
std::string name(unsigned int quantity = 1) const; // Returns the monster's formal name
std::string name_with_armor() const; // Name, with whatever our armor is called
// the creature-class versions of the above
- std::string disp_name(bool possessive = false) const;
- std::string skin_name() const;
+ std::string disp_name(bool possessive = false) const override;
+ std::string skin_name() const override;
void get_HP_Bar(nc_color &color, std::string &text) const;
void get_Attitude(nc_color &color, std::string &text) const;
- int print_info(WINDOW *w, int vStart, int vLines, int column) const;
+ int print_info(WINDOW *w, int vStart, int vLines, int column) const override;
// Information on how our symbol should appear
- nc_color basic_symbol_color() const;
- nc_color symbol_color() const;
- const std::string &symbol() const;
+ nc_color basic_symbol_color() const override;
+ nc_color symbol_color() const override;
+ const std::string &symbol() const override;
bool is_symbol_inverted() const;
- bool is_symbol_highlighted() const;
+ bool is_symbol_highlighted() const override;
nc_color color_with_effects() const; // Color with fire, beartrapped, etc.
// Inverts color if inv==true
- bool has_flag(const m_flag f) const; // Returns true if f is set (see mtype.h)
+ bool has_flag(const m_flag f) const override; // Returns true if f is set (see mtype.h)
bool can_see() const; // MF_SEES and no ME_BLIND
bool can_hear() const; // MF_HEARS and no ME_DEAF
bool can_submerge() const; // MF_AQUATIC or MF_SWIMS or MF_NO_BREATH, and not MF_ELECTRONIC
bool can_drown() const; // MF_AQUATIC or MF_SWIMS or MF_NO_BREATHE or MF_FLIES
- bool digging() const; // MF_DIGS or MF_CAN_DIG and diggable terrain
+ bool digging() const override; // MF_DIGS or MF_CAN_DIG and diggable terrain
// Returns false if the monster is stunned, has 0 moves or otherwise wouldn't act this turn
bool can_act() const;
int sight_range( int light_level ) const override;
@@ -106,7 +106,7 @@ class monster : public Creature, public JsonSerializer, public JsonDeserializer
using JsonSerializer::serialize;
virtual void serialize(JsonOut &jsout) const override;
using JsonDeserializer::deserialize;
- virtual void deserialize(JsonIn &jsin);
+ virtual void deserialize(JsonIn &jsin) override;
void debug(player &u); // Gives debug info
@@ -196,7 +196,7 @@ class monster : public Creature, public JsonSerializer, public JsonDeserializer
int group_bash_skill( point target );
void stumble(bool moved);
- void knock_back_from(int posx, int posy);
+ void knock_back_from(int posx, int posy) override;
// Combat
bool is_fleeing(player &u) const; // True if we're fleeing
@@ -207,21 +207,21 @@ class monster : public Creature, public JsonSerializer, public JsonDeserializer
void process_trigger(monster_trigger trig, int amount); // Single trigger
int trigger_sum(std::set<monster_trigger> *triggers) const;
- bool is_underwater() const;
- bool is_on_ground() const;
- bool is_warm() const;
- bool has_weapon() const;
- bool is_dead_state() const; // check if we should be dead or not
-
- void absorb_hit(body_part bp, damage_instance &dam);
- void dodge_hit(Creature *source, int hit_spread);
- bool block_hit(Creature *source, body_part &bp_hit, damage_instance &d);
- void melee_attack(Creature &p, bool allow_special = true, matec_id force_technique = "");
- virtual int deal_melee_attack(Creature *source, int hitroll);
+ bool is_underwater() const override;
+ bool is_on_ground() const override;
+ bool is_warm() const override;
+ bool has_weapon() const override;
+ bool is_dead_state() const override; // check if we should be dead or not
+
+ void absorb_hit(body_part bp, damage_instance &dam) override;
+ void dodge_hit(Creature *source, int hit_spread) override;
+ bool block_hit(Creature *source, body_part &bp_hit, damage_instance &d) override;
+ void melee_attack(Creature &p, bool allow_special = true, matec_id force_technique = "") override;
+ virtual int deal_melee_attack(Creature *source, int hitroll) override;
virtual int deal_projectile_attack(Creature *source, double missed_by,
- const projectile &proj, dealt_damage_instance &dealt_dam);
- virtual void deal_damage_handle_type(const damage_unit &du, body_part bp, int &damage, int &pain);
- void apply_damage(Creature *source, body_part bp, int amount);
+ const projectile &proj, dealt_damage_instance &dealt_dam) override;
+ virtual void deal_damage_handle_type(const damage_unit &du, body_part bp, int &damage, int &pain) override;
+ void apply_damage(Creature *source, body_part bp, int amount) override;
// create gibs/meat chunks/blood etc all over the place, does not kill, can be called on a dead monster.
void explode();
// Let the monster die and let its body explode into gibs
@@ -237,24 +237,24 @@ class monster : public Creature, public JsonSerializer, public JsonDeserializer
void set_hp( int hp );
/** Processes monster-specific effects effects before calling Creature::process_effects(). */
- virtual void process_effects();
+ virtual void process_effects() override;
/** Processes effects which may prevent the monster from moving (bear traps, crushed, etc.).
* Returns false if movement is stopped. */
- virtual bool move_effects();
+ virtual bool move_effects() override;
/** Handles any monster-specific effect application effects before calling Creature::add_eff_effects(). */
- virtual void add_eff_effects(effect e, bool reduced);
+ virtual void add_eff_effects(effect e, bool reduced) override;
/** Performs any monster-specific modifications to the arguments before passing to Creature::add_effect(). */
virtual void add_effect(efftype_id eff_id, int dur, body_part bp = num_bp, bool permanent = false,
- int intensity = 0);
+ int intensity = 0) override;
- virtual float power_rating() const;
+ virtual float power_rating() const override;
- int get_armor_cut(body_part bp) const; // Natural armor, plus any worn armor
- int get_armor_bash(body_part bp) const; // Natural armor, plus any worn armor
- int get_dodge() const; // Natural dodge, or 0 if we're occupied
- int get_melee() const; // For determining attack skill when awarding dodge practice.
- int hit_roll() const; // For the purposes of comparing to player::dodge_roll()
- int dodge_roll(); // For the purposes of comparing to player::hit_roll()
+ int get_armor_cut(body_part bp) const override; // Natural armor, plus any worn armor
+ int get_armor_bash(body_part bp) const override; // Natural armor, plus any worn armor
+ int get_dodge() const override; // Natural dodge, or 0 if we're occupied
+ int get_melee() const override; // For determining attack skill when awarding dodge practice.
+ int hit_roll() const override; // For the purposes of comparing to player::dodge_roll()
+ int dodge_roll() override; // For the purposes of comparing to player::hit_roll()
int fall_damage() const; // How much a fall hurts us
/** Resets a given special to its monster type cooldown value, an index of -1 does nothing. */
@@ -265,7 +265,7 @@ class monster : public Creature, public JsonSerializer, public JsonDeserializer
/** Sets a given special to the given value, an index of -1 does nothing. */
void set_special(int index, int time);
- void die(Creature *killer); //this is the die from Creature, it calls kill_mon
+ void die(Creature *killer) override; //this is the die from Creature, it calls kill_mon
void drop_items_on_death();
// Other
@@ -274,15 +274,15 @@ class monster : public Creature, public JsonSerializer, public JsonDeserializer
void make_friendly();
void add_item(item it); // Add an item to inventory
- bool is_hallucination() const; // true if the monster isn't actually real
+ bool is_hallucination() const override; // true if the monster isn't actually real
- field_id bloodType() const;
- field_id gibType() const;
+ field_id bloodType() const override;
+ field_id gibType() const override;
- void add_msg_if_npc(const char *msg, ...) const;
- void add_msg_if_npc(game_message_type type, const char *msg, ...) const;
- void add_msg_player_or_npc(const char *, const char *npc_str, ...) const;
- void add_msg_player_or_npc(game_message_type type, const char *, const char *npc_str, ...) const;
+ void add_msg_if_npc(const char *msg, ...) const override;
+ void add_msg_if_npc(game_message_type type, const char *msg, ...) const override;
+ void add_msg_player_or_npc(const char *, const char *npc_str, ...) const override;
+ void add_msg_player_or_npc(game_message_type type, const char *, const char *npc_str, ...) const override;
// TEMP VALUES
int wandx, wandy; // Wander destination - Just try to move in that direction
@@ -305,12 +305,12 @@ class monster : public Creature, public JsonSerializer, public JsonDeserializer
bool setpos(const int x, const int y, const bool level_change = false);
bool setpos(const point &p, const bool level_change = false);
- const point &pos() const;
- inline int posx() const
+ const point &pos() const override;
+ inline int posx() const override
{
return position.x;
}
- inline int posy() const
+ inline int posy() const override
{
return position.y;
}
diff --git a/src/morale.h b/src/morale.h
index c7c693d..d05cea9 100644
--- a/src/morale.h
+++ b/src/morale.h
@@ -87,9 +87,9 @@ class morale_point : public JsonSerializer, public JsonDeserializer
type (T), item_type (I), bonus (B), duration(D), decay_start(DS), age(A) {};
using JsonDeserializer::deserialize;
- void deserialize(JsonIn &jsin);
+ void deserialize(JsonIn &jsin) override;
using JsonSerializer::serialize;
- void serialize(JsonOut &json) const;
+ void serialize(JsonOut &json) const override;
std::string name() const;
};
diff --git a/src/npc.h b/src/npc.h
index d7b1f01..12ece0b 100644
--- a/src/npc.h
+++ b/src/npc.h
@@ -150,9 +150,9 @@ struct npc_favor : public JsonSerializer, public JsonDeserializer
};
using JsonSerializer::serialize;
- void serialize(JsonOut &jsout) const;
+ void serialize(JsonOut &jsout) const override;
using JsonDeserializer::deserialize;
- void deserialize(JsonIn &jsin);
+ void deserialize(JsonIn &jsin) override;
};
struct npc_personality : public JsonSerializer, public JsonDeserializer
@@ -170,9 +170,9 @@ struct npc_personality : public JsonSerializer, public JsonDeserializer
};
using JsonSerializer::serialize;
- void serialize(JsonOut &jsout) const;
+ void serialize(JsonOut &jsout) const override;
using JsonDeserializer::deserialize;
- void deserialize(JsonIn &jsin);
+ void deserialize(JsonIn &jsin) override;
};
struct npc_opinion : public JsonSerializer, public JsonDeserializer
@@ -227,9 +227,9 @@ struct npc_opinion : public JsonSerializer, public JsonDeserializer
};
using JsonSerializer::serialize;
- void serialize(JsonOut &jsout) const;
+ void serialize(JsonOut &jsout) const override;
using JsonDeserializer::deserialize;
- void deserialize(JsonIn &jsin);
+ void deserialize(JsonIn &jsin) override;
void load_legacy(std::stringstream &info);
};
@@ -260,9 +260,9 @@ struct npc_combat_rules : public JsonSerializer, public JsonDeserializer
void load_legacy(std::istream &data);
using JsonSerializer::serialize;
- void serialize(JsonOut &jsout) const;
+ void serialize(JsonOut &jsout) const override;
using JsonDeserializer::deserialize;
- void deserialize(JsonIn &jsin);
+ void deserialize(JsonIn &jsin) override;
};
enum talk_topic {
@@ -446,9 +446,9 @@ struct npc_chatbin : public JsonSerializer, public JsonDeserializer
}
using JsonSerializer::serialize;
- void serialize(JsonOut &jsout) const;
+ void serialize(JsonOut &jsout) const override;
using JsonDeserializer::deserialize;
- void deserialize(JsonIn &jsin);
+ void deserialize(JsonIn &jsin) override;
void load_legacy(std::stringstream &info);
};
@@ -467,8 +467,8 @@ class npc : public player
npc &operator=(const npc &) = default;
npc &operator=(npc &&) = default;
virtual ~npc();
- virtual bool is_player() const { return false; }
- virtual bool is_npc() const { return true; }
+ virtual bool is_player() const override { return false; }
+ virtual bool is_npc() const override { return true; }
static void load_npc(JsonObject &jsobj);
npc* find_npc(std::string ident);
@@ -501,18 +501,18 @@ class npc : public player
void starting_weapon(npc_class type);
// Save & load
- virtual void load_legacy(std::stringstream & dump);// Overloaded from player
- virtual void load_info(std::string data);// Overloaded from player
- virtual std::string save_info();
+ virtual void load_legacy(std::stringstream & dump) override;// Overloaded from player
+ virtual void load_info(std::string data) override;// Overloaded from player
+ virtual std::string save_info() override;
using player::deserialize;
- virtual void deserialize(JsonIn &jsin);
+ virtual void deserialize(JsonIn &jsin) override;
using player::serialize;
virtual void serialize(JsonOut &jsout) const override;
// Display
- virtual nc_color basic_symbol_color() const;
- int print_info(WINDOW* w, int vStart, int vLines, int column) const;
+ virtual nc_color basic_symbol_color() const override;
+ int print_info(WINDOW* w, int vStart, int vLines, int column) const override;
std::string short_description() const;
std::string opinion_text() const;
@@ -566,7 +566,7 @@ class npc : public player
void update_worst_item_value(); // Find the worst value in our inventory
int value(const item &it);
bool wear_if_wanted(item it);
- virtual bool wield(item* it, bool);
+ virtual bool wield(item* it, bool) override;
virtual bool wield(item* it);
bool has_healing_item();
bool has_painkiller();
@@ -582,7 +582,7 @@ class npc : public player
bool is_active() const;
void say(std::string line, ...) const;
void decide_needs();
- void die(Creature* killer);
+ void die(Creature* killer) override;
bool is_dead() const;
/* shift() works much like monster::shift(), and is called when the player moves
* from one submap to an adjacent submap. It updates our position (shifting by
@@ -649,13 +649,13 @@ class npc : public player
void reach_destination(); // We made it!
//message related stuff
- virtual void add_msg_if_npc(const char* msg, ...) const;
- virtual void add_msg_player_or_npc(const char* player_str, const char* npc_str, ...) const;
- virtual void add_msg_if_npc(game_message_type type, const char* msg, ...) const;
- virtual void add_msg_player_or_npc(game_message_type type, const char* player_str, const char* npc_str, ...) const;
- virtual void add_msg_if_player(const char *, ...) const{};
- virtual void add_msg_if_player(game_message_type, const char *, ...) const{};
- virtual void add_memorial_log(const char*, const char*, ...) {};
+ virtual void add_msg_if_npc(const char* msg, ...) const override;
+ virtual void add_msg_player_or_npc(const char* player_str, const char* npc_str, ...) const override;
+ virtual void add_msg_if_npc(game_message_type type, const char* msg, ...) const override;
+ virtual void add_msg_player_or_npc(game_message_type type, const char* player_str, const char* npc_str, ...) const override;
+ virtual void add_msg_if_player(const char *, ...) const override{};
+ virtual void add_msg_if_player(game_message_type, const char *, ...) const override{};
+ virtual void add_memorial_log(const char*, const char*, ...) override {};
virtual void add_miss_reason(const char *, unsigned int) {};
// The preceding are in npcmove.cpp
diff --git a/src/player.cpp b/src/player.cpp
index ac30b5b..8f72355 100644
--- a/src/player.cpp
+++ b/src/player.cpp
@@ -9711,7 +9711,7 @@ static const std::array<std::string, 4> bio_cqb_styles {{
class ma_style_callback : public uimenu_callback
{
public:
- virtual bool key(int key, int entnum, uimenu *menu) {
+ virtual bool key(int key, int entnum, uimenu *menu) override {
if( key != '?' ) {
return false;
}
diff --git a/src/player.h b/src/player.h
index 7d00e7d..176f4ce 100644
--- a/src/player.h
+++ b/src/player.h
@@ -65,7 +65,7 @@ struct stats : public JsonSerializer, public JsonDeserializer {
}
using JsonSerializer::serialize;
- void serialize(JsonOut &json) const
+ void serialize(JsonOut &json) const override
{
json.start_object();
json.member("squares_walked", squares_walked);
@@ -75,7 +75,7 @@ struct stats : public JsonSerializer, public JsonDeserializer {
json.end_object();
}
using JsonDeserializer::deserialize;
- void deserialize(JsonIn &jsin)
+ void deserialize(JsonIn &jsin) override
{
JsonObject jo = jsin.get_object();
jo.read("squares_walked", squares_walked);
@@ -120,28 +120,28 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
* normalizes HP and bodytemperature
*/
- void normalize();
+ void normalize() override;
/** Returns either "you" or the player's name */
- std::string disp_name(bool possessive = false) const;
+ std::string disp_name(bool possessive = false) const override;
/** Returns the name of the player's outer layer, e.g. "armor plates" */
- std::string skin_name() const;
+ std::string skin_name() const override;
- virtual bool is_player() const
+ virtual bool is_player() const override
{
return true;
}
/** Handles human-specific effect application effects before calling Creature::add_eff_effects(). */
- virtual void add_eff_effects(effect e, bool reduced);
+ virtual void add_eff_effects(effect e, bool reduced) override;
/** Processes human-specific effects effects before calling Creature::process_effects(). */
- void process_effects();
+ void process_effects() override;
/** Handles the still hard-coded effects. */
void hardcoded_effects(effect &it);
/** Returns the modifier value used for vomiting effects. */
double vomit_mod();
- virtual bool is_npc() const
+ virtual bool is_npc() const override
{
return false; // Overloaded for NPCs in npc.h
}
@@ -155,11 +155,11 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
/** Outputs a serialized json string for saving */
virtual std::string save_info();
- int print_info(WINDOW *w, int vStart, int vLines, int column) const;
+ int print_info(WINDOW *w, int vStart, int vLines, int column) const override;
// populate variables, inventory items, and misc from json object
using JsonDeserializer::deserialize;
- virtual void deserialize(JsonIn &jsin);
+ virtual void deserialize(JsonIn &jsin) override;
using JsonSerializer::serialize;
// by default save all contained info
@@ -182,9 +182,9 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
void disp_status(WINDOW *w, WINDOW *w2);
/** Resets stats, and applies effects in an idempotent manner */
- void reset_stats();
+ void reset_stats() override;
/** Resets movement points and applies other non-idempotent changes */
- void process_turn();
+ void process_turn() override;
/** Calculates the various speed bonuses we will get from mutations, etc. */
void recalc_speed_bonus();
/** Called after every action, invalidates player caches */
@@ -283,7 +283,7 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
/** Removes the mutation's child flag from the player's list */
void remove_child_flag(std::string mut);
- const point &pos() const;
+ const point &pos() const override;
/** Returns the player's sight range */
int sight_range( int light_level ) const override;
/** Returns the player maximum vision range factoring in mutations, diseases, and other effects */
@@ -384,11 +384,11 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
/** Returns true if the current martial art works with the player's current weapon */
bool can_melee();
/** Always returns false, since players can't dig currently */
- bool digging() const;
+ bool digging() const override;
/** Returns true if the player is knocked over or has broken legs */
- bool is_on_ground() const;
+ bool is_on_ground() const override;
/** Returns true if the player should be dead */
- bool is_dead_state() const;
+ bool is_dead_state() const override;
/** Returns true if the player has technique-based miss recovery */
bool has_miss_recovery_tec();
@@ -405,7 +405,7 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
/** Returns true if the player has a weapon with a block technique */
bool can_weapon_block();
/** Sets up a melee attack and handles melee attack function calls */
- void melee_attack(Creature &t, bool allow_special, matec_id technique = "");
+ void melee_attack(Creature &t, bool allow_special, matec_id technique = "") override;
/** Returns the player's dispersion modifier based on skill. **/
int skill_dispersion( item *weapon, bool random ) const;
/** Returns a weapon's modified dispersion value */
@@ -416,24 +416,24 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
void fire_gun(int targetx, int targety, bool burst);
/** Activates any on-dodge effects and checks for dodge counter techniques */
- void dodge_hit(Creature *source, int hit_spread);
+ void dodge_hit(Creature *source, int hit_spread) override;
/** Checks for valid block abilities and reduces damage accordingly. Returns true if the player blocks */
- bool block_hit(Creature *source, body_part &bp_hit, damage_instance &dam);
+ bool block_hit(Creature *source, body_part &bp_hit, damage_instance &dam) override;
/** Reduces and mutates du, prints messages about armor taking damage. */
void armor_absorb(damage_unit &du, item &armor);
/** Runs through all bionics and armor on a part and reduces damage through their armor_absorb */
- void absorb_hit(body_part bp, damage_instance &dam);
+ void absorb_hit(body_part bp, damage_instance &dam) override;
/** Handles return on-hit effects (spines, electric shields, etc.) */
- void on_gethit(Creature *source, body_part bp_hit, damage_instance &dam);
+ void on_gethit(Creature *source, body_part bp_hit, damage_instance &dam) override;
/** Returns the base damage the player deals based on their stats */
int base_damage(bool real_life = true, int stat = -999);
/** Returns the base to hit chance the player has based on their stats */
int base_to_hit(bool real_life = true, int stat = -999);
/** Returns Creature::get_hit_base() modified by clothing and weapon skill */
- int get_hit_base() const;
+ int get_hit_base() const override;
/** Returns the player's basic hit roll that is compared to the target's dodge roll */
- int hit_roll() const;
+ int hit_roll() const override;
/** Returns true if the player scores a critical hit */
bool scored_crit(int target_dodge = 0);
@@ -462,13 +462,13 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
/** Handles combat effects, returns a string of any valid combat effect messages */
std::string melee_special_effects(Creature &t, damage_instance &d, ma_technique &tec);
/** Returns Creature::get_dodge_base modified by the player's skill level */
- int get_dodge_base() const; // Returns the players's dodge, modded by clothing etc
+ int get_dodge_base() const override; // Returns the players's dodge, modded by clothing etc
/** Returns Creature::get_dodge() modified by any player effects */
- int get_dodge() const;
+ int get_dodge() const override;
/** Returns the player's dodge_roll to be compared against an agressor's hit_roll() */
- int dodge_roll();
+ int dodge_roll() override;
/** Returns melee skill level, to be used to throttle dodge practice. **/
- int get_melee() const;
+ int get_melee() const override;
/**
* Adds a reason for why the player would miss a melee attack.
*
@@ -486,7 +486,7 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
const char *get_miss_reason();
/** Handles the uncanny dodge bionic and effects, returns true if the player successfully dodges */
- bool uncanny_dodge();
+ bool uncanny_dodge() override;
/** ReReturns an unoccupied, safe adjacent point. If none exists, returns player position. */
point adjacent_tile();
@@ -512,11 +512,11 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
int intimidation();
/** Calls Creature::deal_damage and handles damaged effects (waking up, etc.) */
- dealt_damage_instance deal_damage(Creature *source, body_part bp, const damage_instance &d);
+ dealt_damage_instance deal_damage(Creature *source, body_part bp, const damage_instance &d) override;
/** Actually hurt the player, hurts a body_part directly, no armor reduction */
- void apply_damage(Creature *source, body_part bp, int amount);
+ void apply_damage(Creature *source, body_part bp, int amount) override;
/** Modifies a pain value by player traits before passing it to Creature::mod_pain() */
- void mod_pain(int npain);
+ void mod_pain(int npain) override;
void cough(bool harmful = false, int volume = 4);
@@ -533,7 +533,7 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
/** Harms all body parts for dam, with armor reduction. If vary > 0 damage to parts are random within vary % (1-100) */
int hitall(int dam, int vary, Creature *source);
/** Knocks the player back one square from a tile */
- void knock_back_from(int x, int y);
+ void knock_back_from(int x, int y) override;
/** Converts a body_part to an hp_part */
static hp_part bp_to_hp(body_part bp);
@@ -541,12 +541,12 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
static body_part hp_to_bp(hp_part hpart);
/** Returns overall % of HP remaining */
- int hp_percentage() const;
+ int hp_percentage() const override;
/** Handles the chance to be infected by random diseases */
void get_sick();
/** Handles health fluctuations over time, redirects into Creature::update_health */
- void update_health(int base_threshold = 0);
+ void update_health(int base_threshold = 0) override;
/** Checks against env_resist of the players armor, if they fail then they become infected with the disease */
bool infect(dis_type type, body_part vector, int strength,
int duration, bool permanent = false, int intensity = 1,
@@ -673,15 +673,15 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
/** Returns warmth provided by armor, etc., factoring in layering */
int encumb(body_part bp, double &layers, int &armorenc) const;
/** Returns overall bashing resistance for the body_part */
- int get_armor_bash(body_part bp) const;
+ int get_armor_bash(body_part bp) const override;
/** Returns overall cutting resistance for the body_part */
- int get_armor_cut(body_part bp) const;
+ int get_armor_cut(body_part bp) const override;
/** Returns bashing resistance from the creature and armor only */
- int get_armor_bash_base(body_part bp) const;
+ int get_armor_bash_base(body_part bp) const override;
/** Returns cutting resistance from the creature and armor only */
- int get_armor_cut_base(body_part bp) const;
+ int get_armor_cut_base(body_part bp) const override;
/** Returns overall env_resist on a body_part */
- int get_env_resist(body_part bp) const;
+ int get_env_resist(body_part bp) const override;
/** Returns true if the player is wearing something on the entered body_part */
bool wearing_something_on(body_part bp) const;
/** Returns true if the player is wearing something on their feet that is not SKINTIGHT */
@@ -716,7 +716,7 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
std::string weapname(bool charges = true);
- virtual float power_rating() const;
+ virtual float power_rating() const override;
/**
* All items that have the given flag (@ref item::has_flag).
@@ -799,7 +799,7 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
*/
bool has_gun_for_ammo( const ammotype &at ) const;
- bool has_weapon() const;
+ bool has_weapon() const override;
// Check if the player can pickup stuff (fails if wielding
// certain bionic weapons).
// Print a message if print_msg is true and this isn't a NPC
@@ -859,11 +859,11 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
void calculate_portions(int &x, int &y, int &z, int maximum);
// ---------------VALUES-----------------
- inline int posx() const
+ inline int posx() const override
{
return position.x;
}
- inline int posy() const
+ inline int posy() const override
{
return position.y;
}
@@ -945,7 +945,7 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
//Dumps all memorial events into a single newline-delimited string
std::string dump_memorial();
//Log an event, to be later written to the memorial file
- void add_memorial_log(const char *male_msg, const char *female_msg, ...);
+ void add_memorial_log(const char *male_msg, const char *female_msg, ...) override;
//Loads the memorial log from a file
void load_memorial_file(std::ifstream &fin);
//Notable events, to be printed in memorial
@@ -954,15 +954,15 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
//Record of player stats, for posterity only
stats *lifetime_stats();
stats get_stats() const; // for serialization
- void mod_stat( std::string stat, int modifier );
+ void mod_stat( std::string stat, int modifier ) override;
int getID () const;
// sets the ID, will *only* succeed when the current id is 0 (=not initialized)
void setID (int i);
- bool is_underwater() const;
+ bool is_underwater() const override;
void set_underwater(bool);
- bool is_hallucination() const;
+ bool is_hallucination() const override;
void environmental_revert_effect();
@@ -975,18 +975,18 @@ class player : public Character, public JsonSerializer, public JsonDeserializer
int visibility( bool check_color = false,
int stillness = 0 ) const; // just checks is_invisible for the moment
- m_size get_size() const;
- int get_hp( hp_part bp ) const;
- int get_hp_max( hp_part bp ) const;
+ m_size get_size() const override;
+ int get_hp( hp_part bp ) const override;
+ int get_hp_max( hp_part bp ) const override;
field_id playerBloodType() const;
//message related stuff
- virtual void add_msg_if_player(const char *msg, ...) const;
- virtual void add_msg_if_player(game_message_type type, const char *msg, ...) const;
- virtual void add_msg_player_or_npc(const char *player_str, const char *npc_str, ...) const;
+ virtual void add_msg_if_player(const char *msg, ...) const override;
+ virtual void add_msg_if_player(game_message_type type, const char *msg, ...) const override;
+ virtual void add_msg_player_or_npc(const char *player_str, const char *npc_str, ...) const override;
virtual void add_msg_player_or_npc(game_message_type type, const char *player_str,
- const char *npc_str, ...) const;
+ const char *npc_str, ...) const override;
typedef std::map<tripoint, std::string> trap_map;
bool knows_trap(int x, int y) const;
diff --git a/src/player_activity.h b/src/player_activity.h
index 07e274e..277b506 100644
--- a/src/player_activity.h
+++ b/src/player_activity.h
@@ -100,9 +100,9 @@ class player_activity : public JsonSerializer, public JsonDeserializer
bool is_suspendable() const;
using JsonSerializer::serialize;
- void serialize(JsonOut &jsout) const;
+ void serialize(JsonOut &jsout) const override;
using JsonDeserializer::deserialize;
- void deserialize(JsonIn &jsin);
+ void deserialize(JsonIn &jsin) override;
void load_legacy(std::stringstream &dump);
diff --git a/src/skill.h b/src/skill.h
index 967272b..2caab8c 100644
--- a/src/skill.h
+++ b/src/skill.h
@@ -174,9 +174,9 @@ class SkillLevel : public JsonSerializer, public JsonDeserializer
SkillLevel &operator= (const SkillLevel &rhs);
using JsonSerializer::serialize;
- void serialize(JsonOut &jsout) const;
+ void serialize(JsonOut &jsout) const override;
using JsonDeserializer::deserialize;
- void deserialize(JsonIn &jsin);
+ void deserialize(JsonIn &jsin) override;
// Make skillLevel act like a raw level by default.
operator int() const
diff --git a/src/ui.h b/src/ui.h
index 327aeeb..7dc9b25 100644
--- a/src/ui.h
+++ b/src/ui.h
@@ -178,7 +178,7 @@ class uimenu: public ui_container
void filterlist();
void apply_scrollbar();
std::string inputfilter();
- void refresh(bool refresh_callback = true);
+ void refresh(bool refresh_callback = true) override;
void redraw(bool redraw_callback = true);
void addentry(std::string str);
void addentry(const char *format, ...);
@@ -211,8 +211,8 @@ class pointmenu_cb : public uimenu_callback {
public:
pointmenu_cb( std::vector< point > &pts );
~pointmenu_cb() { };
- void select( int num, uimenu *menu );
- void refresh( uimenu *menu );
+ void select( int num, uimenu *menu ) override;
+ void refresh( uimenu *menu ) override;
};
#endif
diff --git a/src/uistate.h b/src/uistate.h
index 176913e..89a32ba 100644
--- a/src/uistate.h
+++ b/src/uistate.h
@@ -98,7 +98,7 @@ class uistatedata : public JsonSerializer, public JsonDeserializer
}
using JsonSerializer::serialize;
- void serialize(JsonOut &json) const
+ void serialize(JsonOut &json) const override
{
const unsigned int input_history_save_max = 25;
json.start_object();
@@ -144,7 +144,7 @@ class uistatedata : public JsonSerializer, public JsonDeserializer
json.end_object();
};
- void deserialize(JsonIn &jsin)
+ void deserialize(JsonIn &jsin) override
{
JsonObject jo = jsin.get_object();
/**** here ****/
diff --git a/src/vehicle.h b/src/vehicle.h
index 767b7f6..e757d9a 100644
--- a/src/vehicle.h
+++ b/src/vehicle.h
@@ -87,11 +87,11 @@ class vehicle_stack : public item_stack {
public:
vehicle_stack( std::list<item> *newstack, point newloc, vehicle *neworigin, int part ) :
mystack(newstack), location(newloc), myorigin(neworigin), part_num(part) {};
- size_t size() const;
- bool empty() const;
- std::list<item>::iterator erase( std::list<item>::iterator it );
- void push_back( const item &newitem );
- void insert_at( std::list<item>::iterator index, const item &newitem );
+ size_t size() const override;
+ bool empty() const override;
+ std::list<item>::iterator erase( std::list<item>::iterator it ) override;
+ void push_back( const item &newitem ) override;
+ void insert_at( std::list<item>::iterator index, const item &newitem ) override;
std::list<item>::iterator begin();
std::list<item>::iterator end();
std::list<item>::const_iterator begin() const;
@@ -100,8 +100,8 @@ vehicle_stack( std::list<item> *newstack, point newloc, vehicle *neworigin, int
std::list<item>::reverse_iterator rend();
std::list<item>::const_reverse_iterator rbegin() const;
std::list<item>::const_reverse_iterator rend() const;
- item &front();
- item &operator[]( size_t index );
+ item &front() override;
+ item &operator[]( size_t index ) override;
};
/**
@@ -167,9 +167,9 @@ struct vehicle_part : public JsonSerializer, public JsonDeserializer
// json saving/loading
using JsonSerializer::serialize;
- void serialize(JsonOut &jsout) const;
+ void serialize(JsonOut &jsout) const override;
using JsonDeserializer::deserialize;
- void deserialize(JsonIn &jsin);
+ void deserialize(JsonIn &jsin) override;
/**
* Generate the corresponding item from this vehicle part. It includes
@@ -213,9 +213,9 @@ struct label : public JsonSerializer, public JsonDeserializer {
// json saving/loading
using JsonSerializer::serialize;
- void serialize(JsonOut &jsout) const;
+ void serialize(JsonOut &jsout) const override;
using JsonDeserializer::deserialize;
- void deserialize(JsonIn &jsin);
+ void deserialize(JsonIn &jsin) override;
};
/**
@@ -367,9 +367,9 @@ class vehicle : public JsonSerializer, public JsonDeserializer
void save (std::ofstream &stout);
using JsonSerializer::serialize;
- void serialize(JsonOut &jsout) const;
+ void serialize(JsonOut &jsout) const override;
using JsonDeserializer::deserialize;
- void deserialize(JsonIn &jsin);
+ void deserialize(JsonIn &jsin) override;
// Operate vehicle
void use_controls();
diff --git a/src/wish.cpp b/src/wish.cpp
index 6ad7c1a..e168da8 100644
--- a/src/wish.cpp
+++ b/src/wish.cpp
@@ -36,7 +36,7 @@ class wish_mutate_callback: public uimenu_callback
vTraits.clear();
pTraits.clear();
}
- virtual bool key(int key, int entnum, uimenu *menu)
+ virtual bool key(int key, int entnum, uimenu *menu) override
{
if ( key == 't' && p->has_trait( vTraits[ entnum ] ) ) {
if ( p->has_base_trait( vTraits[ entnum ] ) ) {
@@ -54,7 +54,7 @@ class wish_mutate_callback: public uimenu_callback
return false;
}
- virtual void select(int entnum, uimenu *menu)
+ virtual void select(int entnum, uimenu *menu) override
{
if ( ! started ) {
started = true;
@@ -278,7 +278,7 @@ class wish_monster_callback: public uimenu_callback
wrefresh(w_info);
}
- virtual bool key(int key, int entnum, uimenu *menu)
+ virtual bool key(int key, int entnum, uimenu *menu) override
{
(void)entnum; // unused
(void)menu; // unused
@@ -299,7 +299,7 @@ class wish_monster_callback: public uimenu_callback
return false;
}
- virtual void select(int entnum, uimenu *menu)
+ virtual void select(int entnum, uimenu *menu) override
{
if ( ! started ) {
started = true;
@@ -329,7 +329,7 @@ class wish_monster_callback: public uimenu_callback
_("[/] find, [f]riendly, [h]allucination [i]ncrease group, [d]ecrease group, [q]uit"));
}
- virtual void refresh(uimenu *menu)
+ virtual void refresh(uimenu *menu) override
{
(void)menu; // unused
wrefresh(w_info);
@@ -404,7 +404,7 @@ class wish_item_callback: public uimenu_callback
, standard_itype_ids( ids )
{
}
- virtual bool key(int key, int /*entnum*/, uimenu * /*menu*/)
+ virtual bool key(int key, int /*entnum*/, uimenu * /*menu*/) override
{
if ( key == 'f' ) {
incontainer = !incontainer;
@@ -413,7 +413,7 @@ class wish_item_callback: public uimenu_callback
return false;
}
- virtual void select(int entnum, uimenu *menu)
+ virtual void select(int entnum, uimenu *menu) override
{
const int starty = 3;
const int startx = menu->w_width - menu->pad_right;
|