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path: root/clang_path_fix.patch
blob: 5e45cefcbf555ffa075bd7b374ff6fbb186339ec (plain)
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diff --git a/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateClangDatabase.cs b/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateClangDatabase.cs
index 66044e95b..5c62d17dd 100644
--- a/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateClangDatabase.cs
+++ b/Engine/Source/Programs/UnrealBuildTool/Modes/GenerateClangDatabase.cs
@@ -63,8 +63,8 @@ namespace UnrealBuildTool
 					UEBuildTarget Target = UEBuildTarget.Create(TargetDescriptor, BuildConfiguration.bSkipRulesCompile, BuildConfiguration.bUsePrecompiled);
 
 					// Find the location of the compiler
-					VCEnvironment Environment = VCEnvironment.Create(WindowsCompiler.Clang, Target.Platform, Target.Rules.WindowsPlatform.Architecture, null, Target.Rules.WindowsPlatform.WindowsSdkVersion, null);
-					FileReference ClangPath = FileReference.Combine(Environment.CompilerDir, "bin", "clang++.exe");
+					//VCEnvironment Environment = VCEnvironment.Create(WindowsCompiler.Clang, Target.Platform, Target.Rules.WindowsPlatform.Architecture, null, Target.Rules.WindowsPlatform.WindowsSdkVersion, null);
+					FileReference ClangPath = new FileReference("/usr/bin/clang++");
 
 					// Convince each module to output its generated code include path
 					foreach (UEBuildBinary Binary in Target.Binaries)