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--- crack-attack-1.1.14/src/Music.h~ 2007-01-12 10:54:25.000000000 +0100
+++ crack-attack-1.1.14/src/Music.h 2007-01-12 10:54:25.000000000 +0100
@@ -34,10 +34,10 @@
#include <vector>
#define GC_MUSIC_FILENAME_LENGTH 128
-#define GC_MUSIC_PRELUDE_TRACK "prelude"
-#define GC_MUSIC_GAME_TRACK "game"
-#define GC_MUSIC_GAMEOVER_TRACK "gameover"
-#define GC_MUSIC_YOUWIN_TRACK "youwin"
+#define GC_MUSIC_PRELUDE_TRACK "prelude.xm"
+#define GC_MUSIC_GAME_TRACK "game.xm"
+#define GC_MUSIC_GAMEOVER_TRACK "gameover.xm"
+#define GC_MUSIC_YOUWIN_TRACK "youwin.xm"
class Music {
public:
--- crack-attack-1.1.14/src/Music.cxx~ 2007-01-12 11:23:15.000000000 +0100
+++ crack-attack-1.1.14/src/Music.cxx 2007-01-12 11:23:15.000000000 +0100
@@ -91,7 +91,7 @@
cout << "Playing " << music_filelist[current_track].c_str() << endl;
#endif
music = Mix_LoadMUS( music_filelist[current_track].c_str() );
- Mix_VolumeMusic( MIX_MAX_VOLUME / 4 );
+ Mix_VolumeMusic( (MIX_MAX_VOLUME * 8) / 10 );
Mix_PlayMusic( music , 0 );
Mix_HookMusicFinished(Music::finished);
keep_playing = 1;
@@ -126,7 +126,7 @@
cout << "Playing " << Track.c_str() << endl;
#endif
music = Mix_LoadMUS( Track.c_str() );
- Mix_VolumeMusic( MIX_MAX_VOLUME / 4 );
+ Mix_VolumeMusic( (MIX_MAX_VOLUME * 8) / 10 );
Mix_PlayMusic( music , 0 );
keep_playing = 0;
}
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