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<!DOCTYPE kpartgui>
<effect tag="frei0r.bigsh0t_hemi_to_eq" id="frei0r.bigsh0t_hemi_to_eq">
	<name>VR360 Hemispherical to Equirectangular</name>
	<description>Converts a video frame with two hemispherical images to a single equirectangular frame. The plugin assumes that both hemispheres are in the frame</description>
	<author>Leo Sutic</author>
     <parameter type="animated" name="yaw" default="0" min="-360" max="360" factor="1" suffix="deg">
		<name>Alignment Yaw</name>
	</parameter>
    <parameter type="animated" name="pitch" default="0" min="-180" max="180" factor="1" suffix="deg">
		<name>Alignment Pitch</name>
	</parameter>
	<parameter type="animated" name="roll" default="0" min="-180" max="180" factor="1" suffix="deg">
		<name>Alignment Roll</name>
	</parameter>
	<parameter type="list" name="projection" default="0" paramlist="0">
            <paramlistdisplay>Equidistant Fisheye</paramlistdisplay>
            <name>Projection</name>
    </parameter>
	<parameter type="animated" name="fov" default="180" min="0f" max="360" factor="1" suffix="deg">
		<name>Lens FOV</name>
		</parameter>
		<parameter type="animated" name="radius" default="0.25" min="0" max="1" decimals="2">
		<name>Lens Radius</name>
		</parameter>
		<parameter type="animated" name="frontX" default="0.7500" min="0" max="1" decimals="4">
		<name>Front X</name>
		</parameter>
		<parameter type="animated" name="frontY" default="0.5000" min="0" max="1" decimals="4">
		<name>Front Y</name>
		</parameter>
		<parameter type="animated" name="frontUp" default="90" min="0" max="360" factor="1" suffix="deg">
		<name>Front UP</name>
		</parameter>
		<parameter type="animated" name="backX" default="0.2500" min="0" max="1" decimals="4">
		<name>Back X</name>
		</parameter>
		<parameter type="animated" name="backY" default="0.5000" min="0" max="1" decimals="4">
		<name>Back Y</name>
		</parameter>
		<parameter type="animated" name="backUp" default="90" min="0" max="360" factor="1" suffix="deg">
		<name>Back UP</name>
		</parameter>
		<parameter type="animated" name="nadirRadius" default="0.2229" min="0" max="1" decimals="4">
		<name>Nadir Radius</name>
		</parameter>
		<parameter type="animated" name="nadirCorrectionStart" default="0.8" min="0" max="1" decimals="4">
		<name>Nadir Start</name>
		</parameter>
	<parameter type="list" name="interpolation" default="0" paramlist="0;1">
                <paramlistdisplay>Nearest-Neighbor,Bilinear</paramlistdisplay>
                <name>Interpolation</name>
        </parameter>
        <parameter type="animated" name="distortionA" default="0.0" min="-2" max="2" decimals="4">
		<name>Distortion A</name>
		</parameter>
		<parameter type="animated" name="distortionB" default="0.0" min="-2" max="2" decimals="4">
		<name>Distortion B</name>
		</parameter>
		<parameter type="animated" name="distortionC" default="0.0" min="-2" max="2" decimals="4">
		<name>Distortion C</name>
		</parameter>
		<parameter type="animated" name="distortionRadius" default="0.0" min="0" max="1" decimals="4">
		<name>Distortion Radius</name>
	</parameter>
	<parameter type="animated" name="vignettingA" default="0.0" min="-10" max="10" decimals="4">
		<name>Vignetting A</name>
		</parameter>
		<parameter type="animated" name="vignettingB" default="0.0" min="-10" max="10" decimals="4">
		<name>Vignetting B</name>
		</parameter>
		<parameter type="animated" name="vignettingC" default="0.0" min="-10" max="10" decimals="4">
		<name>Vignetting C</name>
		</parameter>
		<parameter type="animated" name="vignettingD" default="0.0" min="-10" max="10" decimals="4">
		<name>Vignetting D</name>
		</parameter>
		<parameter type="animated" name="vignettingRadius" default="0.0" min="0" max="2" decimals="4">
		<name>Vignetting Radius</name>
	</parameter>
</effect>