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path: root/nvidia.patch
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--- render/gles2/renderer.c	2022-12-25 10:50:12.000000000 -0500
+++ render/gles2/renderer.c	2023-01-04 18:34:37.961431132 -0500
@@ -165,7 +165,7 @@
 		assert(wlr_egl_is_current(renderer->egl));
 
 		push_gles2_debug(renderer);
-		glFlush();
+		glFinish();
 		glBindFramebuffer(GL_FRAMEBUFFER, 0);
 		pop_gles2_debug(renderer);