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|
#!/bin/bash
# The actual program name
declare -r myname="waterfall"
declare -r game="waterfall"
# General rule for the variable-naming-schema:
# Variables in capital letters may be passed through the command line others not.
# Avoid altering any of those later in the code since they may be readonly (IDLE_SERVER is an exception!)
# You may use this script for any game server of your choice, just alter the config file
# Server settings
[[ -n "${MAIN_ROOT}" ]] && declare -r MAIN_ROOT=${MAIN_ROOT} || MAIN_ROOT="/srv/${game}"
[[ -n "${GAME_USER}" ]] && declare -r GAME_USER=${GAME_USER} || GAME_USER="${game}"
[[ -n "${PROXY_NAME}" ]] && declare -r PROXY_NAME=${PROXY_NAME} || PROXY_NAME="proxy"
source /etc/conf.d/"${game}" 2>/dev/null || >&2 echo "Could not source /etc/conf.d/${game}"
# Handling subservers
# Check how many arguments were given
case $# in
0)
# If zero, use the proxy server
declare -r subserver="${PROXY_NAME}"
;;
1)
# If one, check wheter it's a command or a subserver
if [ "$1" == "start" ] ||
[ "$1" == "stop" ] ||
[ "$1" == "status" ] ||
[ "$1" == "restart" ] ||
[ "$1" == "console" ] ||
[ "$1" == "command" ] ||
[ "$1" == "backup" ] ||
[ "$1" == "restore" ] ||
[ "$1" == "-h" ] ||
[ "$1" == "--help" ] ||
[ "$1" == "idle_server_daemon" ]; then
# If a command, use the proxy server
declare -r subserver="${PROXY_NAME}"
else
# If not, use the argument as subserver
declare -r subserver="$1"
# And shift the arguments forward
shift
fi
;;
*)
# If any other (two or more), we can be sure both the subserver and command were specified
declare -r subserver="$1"
shift
;;
esac
echo "Using subserver: ${subserver}"
# The full command name, including the subserver
declare -r fullname="${myname} ${subserver}"
# Default stop and say commands
if [ ${subserver} == ${PROXY_NAME} ]; then
declare -r default_stop_command="end"
declare -r default_say_command="alert"
else
declare -r default_stop_command="stop"
declare -r default_say_command="say"
fi
# Subserver settings
[[ -n "${SERVER_ROOT}" ]] && declare -r SERVER_ROOT=${SERVER_ROOT} || SERVER_ROOT="${MAIN_ROOT}/servers/${subserver}"
[[ -n "${BACKUP_DEST}" ]] && declare -r BACKUP_DEST=${BACKUP_DEST} || BACKUP_DEST="${MAIN_ROOT}/servers/${subserver}/backup"
[[ -n "${BACKUP_PATHS}" ]] && declare -r BACKUP_PATHS=${BACKUP_PATHS} || BACKUP_PATHS="world"
[[ -n "${BACKUP_FLAGS}" ]] && declare -r BACKUP_FLAGS=${BACKUP_FLAGS} || BACKUP_FLAGS="-z"
[[ -n "${KEEP_BACKUPS}" ]] && declare -r KEEP_BACKUPS=${KEEP_BACKUPS} || KEEP_BACKUPS="10"
[[ -n "${MAIN_EXECUTABLE}" ]] && declare -r MAIN_EXECUTABLE=${MAIN_EXECUTABLE} || MAIN_EXECUTABLE="server.jar"
[[ -n "${SESSION_NAME}" ]] && declare -r SESSION_NAME=${SESSION_NAME} || SESSION_NAME="${game}_${subserver}"
[[ -n "${SAY_COMMAND}" ]] && declare -r SAY_COMMAND=${SAY_COMMAND} || SAY_COMMAND="${default_say_command}"
[[ -n "${STOP_COMMAND}" ]] && declare -r STOP_COMMAND=${STOP_COMMAND} || STOP_COMMAND="${default_stop_command}"
# Command and parameter declaration with which to start the server
[[ -n "${SERVER_START_CMD}" ]] && declare -r SERVER_START_CMD=${SERVER_START_CMD} || SERVER_START_CMD="java -Xms512M -Xmx1024M -XX:ParallelGCThreads=1 -jar './${MAIN_EXECUTABLE}' nogui"
# System parameters for the control script
[[ -n "${IDLE_SERVER}" ]] && tmp_IDLE_SERVER=${IDLE_SERVER} || IDLE_SERVER="false"
[[ -n "${IDLE_SESSION_NAME}" ]] && declare -r IDLE_SESSION_NAME=${IDLE_SESSION_NAME} || IDLE_SESSION_NAME="idle_server_${SESSION_NAME}"
[[ -n "${GAME_PORT}" ]] && declare -r GAME_PORT=${GAME_PORT} || GAME_PORT="25565"
[[ -n "${CHECK_PLAYER_TIME}" ]] && declare -r CHECK_PLAYER_TIME=${CHECK_PLAYER_TIME} || CHECK_PLAYER_TIME="30"
[[ -n "${IDLE_IF_TIME}" ]] && declare -r IDLE_IF_TIME=${IDLE_IF_TIME} || IDLE_IF_TIME="1200"
# Additional configuration options which only few may need to alter
[[ -n "${GAME_COMMAND_DUMP}" ]] && declare -r GAME_COMMAND_DUMP=${GAME_COMMAND_DUMP} || GAME_COMMAND_DUMP="/tmp/${myname}_${SESSION_NAME}_command_dump.txt"
# Variables passed over the command line will always override the one from a config file
source "${MAIN_ROOT}"/servers/"${subserver}".conf 2>/dev/null || >&2 echo "Could not source ${MAIN_ROOT}/servers/${subserver}.conf"
# Preserve the content of IDLE_SERVER without making it readonly
[[ -n ${tmp_IDLE_SERVER} ]] && IDLE_SERVER=${tmp_IDLE_SERVER}
# Strictly disallow uninitialized Variables
set -u
# Exit if a single command breaks and its failure is not handled accordingly
set -e
# Check whether sudo is needed at all
if [[ "$(whoami)" == "${GAME_USER}" ]]; then
SUDO_CMD=""
else
SUDO_CMD="sudo -u ${GAME_USER}"
fi
# Choose which flavor of netcat is to be used
# (Currently only nmap's version works)
if command -v ncat &> /dev/null; then
NETCAT_CMD="ncat"
else
NETCAT_CMD=""
fi
# Check for sudo rigths
if [[ "$(${SUDO_CMD} whoami)" != "${GAME_USER}" ]]; then
>&2 echo -e "You have \e[39;1mno permission\e[0m to run commands as $GAME_USER user."
exit 21
fi
# Pipe any given argument to the game server console,
# sleep for $sleep_time and return its output if $return_stdout is set
game_command() {
if [[ -z "${return_stdout:-}" ]]; then
${SUDO_CMD} screen -S "${SESSION_NAME}" -X stuff "$(printf "%s\r" "$*")"
else
${SUDO_CMD} screen -S "${SESSION_NAME}" -X log on
${SUDO_CMD} screen -S "${SESSION_NAME}" -X stuff "$(printf "%s\r" "$*")"
sleep "${sleep_time:-0.3}"
${SUDO_CMD} screen -S "${SESSION_NAME}" -X log off
${SUDO_CMD} cat "${GAME_COMMAND_DUMP}"
${SUDO_CMD} rm "${GAME_COMMAND_DUMP}"
fi
}
# Check whether there are player on the server through list
is_player_online() {
response="$(sleep_time=0.6 return_stdout=true game_command list)"
# Delete leading line and free response string from fancy characters
response="$(echo "${response}" | sed -r -e 's/\x1B\[([0-9]{1,2}(;[0-9]{1,2})*)?[JKmsuG]//g')"
# The list command prints a line containing the usernames after the last occurrence of ": "
# and since playernames may not contain this string the clean player-list can easily be retrieved.
# Otherwise check the first digit after the last occurrence of "There are". If it is 0 then there
# are no players on the server. Should this test fail as well. Assume that a player is online.
if [[ $(echo "${response}" | grep ":" | sed -e 's/.*\: //' | tr -d '\n' | wc -c) -le 1 ]]; then
# No player is online
return 0
elif [[ "x$(echo "${response}" | grep "There are" | sed -r -e 's/.*\: //' -e 's/^([^.]+).*$/\1/; s/^[^0-9]*([0-9]+).*$/\1/' | tr -d '\n')" == "x0" ]]; then
# No player is online
return 0
else
# A player is online (or it could not be determined)
return 1
fi
}
# Check whether the server is visited by a player otherwise shut it down
idle_server_daemon() {
# This function is run within a screen session of the GAME_USER therefore SUDO_CMD can be omitted
if [[ "$(whoami)" != "${GAME_USER}" ]]; then
>&2 echo "Somehow this hidden function was not executed by the ${GAME_USER} user."
>&2 echo "This should not have happend. Are you messing around with this script? :P"
exit 22
fi
# Time in seconds for which no player was on the server
no_player=0
while true; do
echo -e "no_player: ${no_player}s\tcheck_player_time: ${CHECK_PLAYER_TIME}s\tidle_if_time: ${IDLE_IF_TIME}s"
# Retry in ${CHECK_PLAYER_TIME} seconds
sleep ${CHECK_PLAYER_TIME}
if screen -S "${SESSION_NAME}" -Q select . > /dev/null; then
# Game server is up and running
if [[ "$(screen -S "${SESSION_NAME}" -ls | sed -n "s/.*${SESSION_NAME}\s\+//gp")" == "(Attached)" ]]; then
# An administrator is connected to the console, pause player checking
echo "An admin is connected to the console. Pause player checking."
# Check for active player
elif SUDO_CMD="" is_player_online; then
# No player was seen on the server through list
no_player=$(( no_player + CHECK_PLAYER_TIME ))
# Stop the game server if no player was active for at least ${IDLE_IF_TIME}
if [[ "${no_player}" -ge "${IDLE_IF_TIME}" ]]; then
IDLE_SERVER="false" ${fullname} stop
# Wait for game server to go down
for i in {1..100}; do
screen -S "${SESSION_NAME}" -Q select . > /dev/null || break
[[ $i -eq 100 ]] && echo -e "An \e[39;1merror\e[0m occurred while trying to reset the idle_server!"
sleep 0.1
done
# Reset timer and give the player 300 seconds to connect after pinging
no_player=$(( IDLE_IF_TIME - 300 ))
# Game server is down, listen on port ${GAME_PORT} for incoming connections
${myname} ${PROXY_NAME} command alert "Suspending server ${subserver}"
player=$(${NETCAT_CMD} -i 1 -l -p ${GAME_PORT} | cut -d '' -f6 | tr -dc '[:alnum:]')
IDLE_SERVER="false" ${fullname} start
if [[ -n $player ]]; then
${myname} ${PROXY_NAME} command alert "Starting server ${subserver}, as requested by $player"
sleep 20
${myname} ${PROXY_NAME} command send $player ${subserver}
else
${myname} ${PROXY_NAME} command alert "Starting server ${subserver}"
fi
fi
else
# Reset timer since there is an active player on the server
no_player=0
fi
else
# Reset timer and give the player 300 seconds to connect after pinging
no_player=$(( IDLE_IF_TIME - 300 ))
# Game server is down, listen on port ${GAME_PORT} for incoming connections
${myname} ${PROXY_NAME} command alert "Suspending server ${subserver}"
player=$(${NETCAT_CMD} -i 1 -l -p ${GAME_PORT} | cut -d '' -f6 | tr -dc '[:alnum:]')
IDLE_SERVER="false" ${fullname} start
if [[ -n $player ]]; then
${myname} ${PROXY_NAME} command alert "Starting server ${subserver}, as requested by $player"
sleep 20
${myname} ${PROXY_NAME} command send $player ${subserver}
else
${myname} ${PROXY_NAME} command alert "Starting server ${subserver}"
fi
fi
done
}
# Start the server if it is not already running
server_start() {
# Start the game server
if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then
echo "A screen ${SESSION_NAME} session is already running. Please close it first."
else
echo -en "Starting server..."
${SUDO_CMD} screen -dmS "${SESSION_NAME}" /bin/bash -c "cd '${SERVER_ROOT}'; ${SERVER_START_CMD}"
${SUDO_CMD} screen -S "${SESSION_NAME}" -X logfile "${GAME_COMMAND_DUMP}"
echo -e "\e[39;1m done\e[0m"
fi
if [[ "${IDLE_SERVER,,}" == "true" ]]; then
# Check for the availability of the netcat (nc) binaries
if [[ -z "${NETCAT_CMD}" ]]; then
>&2 echo "The netcat binaries are needed for suspending an idle server."
exit 12
fi
# Start the idle server daemon
if ${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -Q select . > /dev/null; then
${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -X quit
# Restart as soon as the idle_server_daemon has shut down completely
for i in {1..100}; do
if ! ${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -Q select . > /dev/null; then
${SUDO_CMD} screen -dmS "${IDLE_SESSION_NAME}" /bin/bash -c "${fullname} idle_server_daemon"
break
fi
[[ $i -eq 100 ]] && echo -e "An \e[39;1merror\e[0m occurred while trying to reset the idle_server!"
sleep 0.1
done
else
echo -en "Starting idle server daemon..."
${SUDO_CMD} screen -dmS "${IDLE_SESSION_NAME}" /bin/bash -c "${fullname} idle_server_daemon"
echo -e "\e[39;1m done\e[0m"
fi
fi
}
# Stop the server gracefully by saving everything prior and warning the users
server_stop() {
# Quit the idle daemon
if [[ "${IDLE_SERVER,,}" == "true" ]]; then
# Check for the availability of the netcat (nc) binaries
if [[ -z "${NETCAT_CMD}" ]]; then
>&2 echo "The netcat binaries are needed for suspending an idle server."
exit 12
fi
if ${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -Q select . > /dev/null; then
echo -en "Stopping idle server daemon..."
${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -X quit
echo -e "\e[39;1m done\e[0m"
else
echo "The corresponding screen session for ${IDLE_SESSION_NAME} was already dead."
fi
fi
# Gracefully exit the game server
if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then
# Game server is up and running, gracefully stop the server when there are still active players
# Check for active player
if is_player_online; then
# No player was seen on the server through list
echo -en "Server is going down..."
else
# Player(s) were seen on the server through list (or an error occurred)
# Warning the users through the server console
game_command ${SAY_COMMAND} "This server is going down in 10 seconds."
game_command save-all
echo -en "Server going down in..."
for i in {1..10}; do
if [[ $i -gt 7 ]]; then
game_command ${SAY_COMMAND} "$(( 11 - i ))"
fi
echo -n " $(( 11 - i ))"
sleep 1
done
fi
game_command ${STOP_COMMAND}
# Finish as soon as the server has shut down completely
for i in {1..100}; do
if ! ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then
echo -e "\e[39;1m done\e[0m"
break
fi
[[ $i -eq 100 ]] && echo -e "\e[39;1m timed out\e[0m"
sleep 0.1
done
else
echo "The corresponding screen session for ${SESSION_NAME} was already dead."
fi
}
# Print whether the server is running and if so give some information about memory usage and threads
server_status() {
# Print status information about the idle daemon
if [[ "${IDLE_SERVER,,}" == "true" ]]; then
# Check for the availability of the netcat (nc) binaries
if [[ -z "${NETCAT_CMD}" ]]; then
>&2 echo "The netcat binaries are needed for suspending an idle server."
exit 12
fi
if ${SUDO_CMD} screen -S "${IDLE_SESSION_NAME}" -Q select . > /dev/null; then
echo -e "Idle server daemon status:\e[39;1m running\e[0m"
else
echo -e "Idle server daemon status:\e[39;1m stopped\e[0m"
fi
fi
# Print status information for the game server
if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then
echo -e "Status:\e[39;1m running\e[0m"
# Calculating memory usage
for p in $(${SUDO_CMD} pgrep -f "${MAIN_EXECUTABLE}"); do
ps -p"${p}" -O rss | tail -n 1;
done | gawk '{ count ++; sum += $2 }; END {count --; print "Number of processes =", count, "(screen, bash,", count-2, "x server)"; print "Total memory usage =", sum/1024, "MB" ;};'
else
echo -e "Status:\e[39;1m stopped\e[0m"
fi
}
# Restart the complete server by shutting it down and starting it again
server_restart() {
${myname} ${PROXY_NAME} command alert "Restarting server ${subserver}"
if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then
server_stop
server_start
else
server_start
fi
}
# Backup the directories specified in BACKUP_PATHS
backup_files() {
# Check for the availability of the tar binaries
if ! command -v tar &> /dev/null; then
>&2 echo "The tar binaries are needed for a backup."
exit 11
fi
echo "Starting backup..."
fname="$(date +%Y_%m_%d_%H.%M.%S).tar.gz"
${SUDO_CMD} mkdir -p "${BACKUP_DEST}"
if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then
game_command save-off
game_command save-all
sync && wait
${SUDO_CMD} tar -C "${SERVER_ROOT}" -cf "${BACKUP_DEST}/${fname}" ${BACKUP_PATHS} --totals ${BACKUP_FLAGS} 2>&1 | grep -v "tar: Removing leading "
game_command save-on
else
${SUDO_CMD} tar -C "${SERVER_ROOT}" -cf "${BACKUP_DEST}/${fname}" ${BACKUP_PATHS} --totals ${BACKUP_FLAGS} 2>&1 | grep -v "tar: Removing leading "
fi
echo -e "\e[39;1mbackup completed\e[0m\n"
echo -n "Only keeping the last ${KEEP_BACKUPS} backups and removing the other ones..."
backup_count=$(for f in "${BACKUP_DEST}"/[0-9_.]*; do echo "${f}"; done | wc -l)
if [[ $(( backup_count - KEEP_BACKUPS )) -gt 0 ]]; then
for old_backup in $(for f in "${BACKUP_DEST}"/[0-9_.]*; do echo "${f}"; done | head -n"$(( backup_count - KEEP_BACKUPS ))"); do
${SUDO_CMD} rm "${old_backup}";
done
echo -e "\e[39;1m done\e[0m ($(( backup_count - KEEP_BACKUPS)) backup(s) pruned)"
else
echo -e "\e[39;1m done\e[0m (no backups pruned)"
fi
}
# Restore backup
backup_restore() {
# Check for the availability of the tar binaries
if ! command -v tar &> /dev/null; then
>&2 echo "The tar binaries are needed for a backup."
exit 11
fi
# Only allow the user to restore a backup if the server is down
if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then
>&2 echo -e "The \e[39;1mserver should be down\e[0m in order to restore the world data."
exit 3
fi
# Either let the user choose a backup or expect one as an argument
if [[ $# -lt 1 ]]; then
echo "Please enter the corresponding number for the backup to be restored: "
i=1
for f in "${BACKUP_DEST}"/[0-9_.]*; do
echo -e " \e[39;1m$i)\e[0m\t$f"
i=$(( i + 1 ))
done
echo -en "Restore backup number: "
# Read in user input
read -r user_choice
# Interpeting the input
if [[ $user_choice =~ ^-?[0-9]+$ ]]; then
n=1
for f in "${BACKUP_DEST}"/[0-9_.]*; do
[[ ${n} -eq $user_choice ]] && fname="$f"
n=$(( n + 1 ))
done
if [[ -z $fname ]]; then
>&2 echo -e "\e[39;1mFailed\e[0m to interpret your input. Please enter the digit of the presented options."
exit 5
fi
else
>&2 echo -e "\e[39;1mFailed\e[0m to interpret your input. Please enter a valid digit for one of the presented options."
exit 6
fi
elif [[ $# -eq 1 ]]; then
# Check for the existance of the specified file
if [[ -f "$1" ]]; then
fname="$1"
else
if [[ -f "${BACKUP_DEST}"/"$1" ]]; then
fname="${BACKUP_DEST}"/"$1"
else
>&2 echo -e "Sorry, but '$1', is \e[39;1mnot a valid file\e[0m, neither in your current directory nor in the backup folder."
exit 4
fi
fi
elif [[ $# -gt 1 ]]; then
>&2 echo -e "\e[39;1mToo many arguments.\e[0m Please pass only the filename for the world data as an argument."
>&2 echo "Or alternatively no arguments at all to chose from a list of available backups."
exit 7
fi
echo "Restoring backup..."
if ${SUDO_CMD} tar -xf "${fname}" -C "${SERVER_ROOT}" 2>&1; then
echo -e "\e[39;1mRestoration completed\e[0m"
else
echo -e "\e[39;1mFailed to restore backup.\e[0m"
fi
}
# Run the given comman at the game server console
server_command() {
if [[ $# -lt 1 ]]; then
>&2 echo "No server command specified. Try 'help' for a list of commands."
exit 1
fi
if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then
return_stdout=true game_command "$@"
else
echo "There is no ${SESSION_NAME} session to connect to."
fi
}
# Enter the screen game session
server_console() {
if ${SUDO_CMD} screen -S "${SESSION_NAME}" -Q select . > /dev/null; then
# Circumvent a permission bug related to running GNU screen as a different user,
# see e.g. https://serverfault.com/questions/116775/sudo-as-different-user-and-running-screen
${SUDO_CMD} script -q -c "screen -S \"${SESSION_NAME}\" -rx" /dev/null
else
echo "There is no ${SESSION_NAME} session to connect to."
fi
}
# Help function, no arguments required
help() {
cat <<-EOF
This script was design to easily control any ${game} server. Quite every parameter for a given
${game} server derivative can be altered by editing the variables in the configuration file.
Usage: ${fullname} {start|stop|status|backup|restore|command <command>|console}
start Start the ${game} server
stop Stop the ${game} server
restart Restart the ${game} server
status Print some status information
backup Backup the world data
restore [filename] Restore the world data from a backup
command <command> Run the given comman at the ${game} server console
console Enter the server console through a screen session
Copyright (c) Gordian Edenhofer <gordian.edenhofer@gmail.com>
EOF
}
case "${1:-}" in
start)
server_start
;;
stop)
server_stop
;;
status)
server_status
;;
restart)
server_restart
;;
console)
server_console
;;
command)
server_command "${@:2}"
;;
backup)
backup_files
;;
restore)
backup_restore "${@:2}"
;;
idle_server_daemon)
# This shall be a hidden function which should only be invoced internally
idle_server_daemon
;;
-h|--help)
help
exit 0
;;
*)
help
exit 1
;;
esac
exit 0
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