Package Details: armorpaint 0.9-2

Git Clone URL: https://aur.archlinux.org/armorpaint.git (read-only, click to copy)
Package Base: armorpaint
Description: Software for 3D PBR texture painting
Upstream URL: https://armorpaint.org/
Keywords: 3d graphics painting pbr texturing
Licenses: zlib
Conflicts: armorpaint-git
Submitter: The-Anathema
Maintainer: The-Anathema
Last Packager: The-Anathema
Votes: 3
Popularity: 0.54
First Submitted: 2024-06-22 20:14 (UTC)
Last Updated: 2024-06-22 20:33 (UTC)

Latest Comments

The-Anathema commented on 2024-06-22 21:09 (UTC) (edited on 2024-06-22 21:15 (UTC) by The-Anathema)

I'd love to optimize the package further by generating a krom binary snapshot as per project build instructions, but it will not run when I do that so I think it's bugged. It runs plenty fast anyway, so it's not the end of the world.

Additionally while I have not noticed any problems with my patches, I have not noticed any problems but the patched UI calls so it'd compile may result in UI issues, if you find any just tell me and I'll fix the patches.

Finally armorpaint-git is currently on 1.0-alpha, once the 1.0 branch gets a real release I'll update this package to it, but there is no current release for armourpaint 1.0 stable as far as I can tell.

P.S armorpaint-git has nodejs as a listed dependency, I don't know if it's actually needed or spurious, it does not appear to be needed for 0.9 but if I'm wrong, again I'll fix it ASAP.

P.P.S I'm probably going to adopt the armorpaint-git package as well if I can fix it.

EDIT: Oh yeah, and additionally the arch is set to i686, x86_64. Since armorpaint does build for android and ios it might build on other architectures on linux, but I couldn't find any documentation on this and I really can't test it. I'd rather be conservative here than set it to 'any', if you try it on another architecture please do tell me how it went and I'll update PKGBUILD as/if needed (though I suspect the majority of users are on x86_64).