Got it to run, still don't know if it runs games, though. Please let me know if it doesn't work.
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Package Details: epsxe 2.0.5-34
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Git Clone URL: | https://aur.archlinux.org/epsxe.git (read-only, click to copy) |
---|---|
Package Base: | epsxe |
Description: | Enhanced PSX emulator |
Upstream URL: | https://epsxe.com |
Keywords: | emulator playstation |
Licenses: | unknown |
Conflicts: | bin32-epsxe |
Submitter: | None |
Maintainer: | hav3lock |
Last Packager: | hav3lock |
Votes: | 229 |
Popularity: | 0.39 |
First Submitted: | 2007-05-02 16:59 (UTC) |
Last Updated: | 2024-09-14 02:27 (UTC) |
Dependencies (18)
- bash (bash-devel-static-gitAUR, bash-devel-gitAUR, busybox-coreutilsAUR, bash-gitAUR)
- gtk3 (gtk3-no_deadkeys_underlineAUR, gtk3-classicAUR, gtk3-classic-xfceAUR, gtk3-patched-filechooser-icon-viewAUR)
- libarchive (libarchive-gitAUR)
- libcanberra
- libcdio (libcdio-gitAUR)
- libcurl-compat (libcurl-http3-ngtcp2-compatAUR, libcurl-compat-gitAUR)
- libxt
- libxv
- ncurses (ncurses-gitAUR)
- openssl-1.0AUR
- sdl_ttf
- cmake (cmake-gitAUR) (make)
- intltool (make)
- mesa (mesa-minimal-gitAUR, mesa-gitAUR, mesa-amd-bc250AUR, mesa-wsl2-gitAUR, amdonly-gaming-mesa-gitAUR, mesa-amber) (make)
- nasm (nasm-gitAUR) (make)
- tar (tar-gitAUR, busybox-coreutilsAUR) (make)
- unzip (unzip-natspecAUR, unzip-zstdAUR) (make)
- valgrind (valgrind-gitAUR) (make)
Required by (5)
Sources (12)
- configure_ac.patch
- dfxvideo_cfg_c.patch
- epsxe.desktop
- epsxe.png
- epsxe.sh
- https://archive.org/download/archlinux_pkg_ncurses/ncurses-5.9_20141101-1-x86_64.pkg.tar.xz
- https://www.epsxe.com/files/ePSXe205linux_x64.zip
- https://www.epsxe.com/files/shaders.zip
- Makefile.patch
- pcsxr-1.9.95.tar.gz
- pcsxr-fix-undefined-operations.patch
- peopsxgl_gpu_c.patch
Latest Comments
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hav3lock commented on 2015-01-27 17:10 (UTC)
hav3lock commented on 2015-01-27 16:39 (UTC)
Can anyone verify that the latest package update works? I can't seem to get it to work and I accidentally wiped my HDD recently so I have no ISOs or memcards or BIOS (crap, I just realized that I lost those too) to test on.
hav3lock commented on 2014-05-27 21:00 (UTC)
@hauzer
1. good points; they really ought to patch makepkg so that you can specify what tool to use for downloading the source files.
2. You my friend, experienced permission/config file problems. I too had some _very_ annoying problems when I first started using epsxe (this was after I had been maintaining it for a while, as my emulator of choice at the time was pSX, but pSX doesn't work with pulseaudio) all of which you have described: non-persistent data (saves don't get saved, memcards, the works). When did you experience these problems, was it recently? What release of the package were you using? Do you still have a copy of that PKGBUILD? Do you happen to know or have a means of finding out what the permissions of your /opt/epsxe directory were? Problems like those really are _not_ cool and I thought that I'd fixed things just right so that those kind of things weren't happening any more, but maybe they somehow snuck back in...
3. Fair enough.
I agree, I _really_ do _not_ want to start any such rivalry.
hauzer commented on 2014-05-27 07:45 (UTC)
@lspci: Hey there, glad you asked. Here's a list:
1. As you yourself observed, the file can't be downloaded via makepkg for whatever reason. I think it's easier to just upload it somewhere else and let makepkg do its magic, rather than trying to emulate the said magic, and possibly fail miserably (not that you did so).
2. epsxe itself isn't really improved in any way. There are no patches or anything similar. Rather, the *package* is improved. One notable thing with your package is that it didn't work out of the box (for me at least). Data wasn't persistent (saves, memcards, etc.) and playing anything was pointless. I had to install launchers which were conflicting with '/usr/bin/epsxe' and still didn't work out of the box because of the way you structured '/opt/epsxe'. I've spent a good hour or so trying to make it work. My package, cleanliness aside, simply works once you install it (provided you have a BIOS file), by giving you a bundled launcher. That's the only functional difference. Of course, the simpler PKGBUILD does help.
3. Well, it was more or less to inform *you*.
4. I know, right? I have like five ~copies of your post in my inbox!
Anyway, we're all here to help and learn. It's not my intention to be "better" or turn this into a competition by posting a rival package.
hav3lock commented on 2014-05-26 19:09 (UTC)
@hauzer, uhhh... k. Just to be frank, but not in a mean way, how does not directly pulling from upstream make a package better?
(note, I *didn't* say cleaner. Your package *is* cleaner, but I'm not worried about having the cleanest package EVER. My PKGBUILD is clean enough for me and I feel that if somebody really had an issue with it, they'd either do what you did, send me a patch/show me a better way to do something, or complain about it.)
Anyway, here's what I'm kinda confused about: what does your package provide that the vanilla epsxe doesn't, putting cleanliness aside since I could care less how clean a package is (assuming I'm not the maintainer) as long as it's up-to-date, builds okay, and the resulting installation runs just fine, which vanilla epsxe does (granted, you have to install some plugins and crap, but the actual `epsxe` program *runs*.)
Also, keep in mind that I recognize that at least part of your reason for commenting here is to inform the community that there *is* hope at long last!(Not being disrespectful, just fyi; just being silly.)
(there ***really*** ought to be a way to edit one's comment on the AUR without having to copy-paste, make said edit, and then delete the old one)
hauzer commented on 2014-05-23 00:02 (UTC)
I've made an alternative (https://aur.archlinux.org/packages/epsxe-improved) which bundles epsxe-launcher-bash-unionfs (https://aur.archlinux.org/packages/epsxe-launcher-bash-unionfs/) with it and features a cleaner PKGBUILD.
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