Search Criteria
Package Details: loot 0.25.2-1
Package Actions
Git Clone URL: | https://aur.archlinux.org/loot.git (read-only, click to copy) |
---|---|
Package Base: | loot |
Description: | A load order optimisation tool for Starfield, The Elder Scrolls (Morrowind and later) and Fallout (3 and later) games. |
Upstream URL: | https://loot.github.io |
Licenses: | GPL-3.0-only |
Submitter: | gargan |
Maintainer: | C0rn3j |
Last Packager: | C0rn3j |
Votes: | 11 |
Popularity: | 0.22 |
First Submitted: | 2019-10-24 01:46 (UTC) |
Last Updated: | 2025-03-17 15:16 (UTC) |
Dependencies (14)
- fmt (fmt-gitAUR)
- hicolor-icon-theme (hicolor-icon-theme-gitAUR)
- icu (icu-gitAUR)
- liblootAUR
- onetbb
- qt6-base (qt6-base-gitAUR, qt6-base-headlessAUR)
- tomlplusplus
- zlib-ng
- boost (boost-gitAUR) (make)
- cbindgen (make)
- cmake (cmake-gitAUR, cmake3AUR) (make)
- git (git-gitAUR, git-glAUR) (make)
- python (python37AUR, python311AUR, python310AUR) (make)
- rust (rustup-gitAUR, rust-nightly-binAUR, rust-gitAUR, rust-beta-binAUR, rustup-stubAUR, rustup) (make)
Latest Comments
« First ‹ Previous 1 2 3 4 5 6 Next › Last »
C0rn3j commented on 2023-05-13 14:04 (UTC)
@Infernio Let me know if you still have the issue, and if so, how exactly you are building the package.
C0rn3j commented on 2023-05-13 12:28 (UTC)
I can't get the latest version to build at all, reported here - https://github.com/loot/loot/issues/1864
Infernio commented on 2023-05-13 11:30 (UTC)
I had to make this change to get it to package correctly:
65a commented on 2022-11-15 03:50 (UTC)
I missed removing that other yarn line, I believe it should be removed as yarn is a web frontend technology, looks like LOOT only uses QT now. We can remove that line and the dep. Thanks for the 18.6 update, just built fine and basic use case works.
C0rn3j commented on 2022-11-07 09:18 (UTC)
65a: Thanks a bunch, removing
yarn
dep should be wrong as yarn is still used in build() in your patch. I've kept thehttp-parser
remove.I also bumped it up to 0.18.6.
I unfortunately don't have time to test it properly at the moment, but at least the PKGBUILD isn't completely broken anymore.
65a commented on 2022-11-03 02:31 (UTC)
Here is a patch to update to 18.2, and remove some old hacks. CEF is thankfully dead, it uses QT5 now. I'm not sure the depends are correct, but this builds locally for me applied to a cloned copy of the AUR: https://pastebin.com/qNtyiBe9
Tom_B commented on 2022-03-19 18:06 (UTC)
Currently failing to build:
laxzka commented on 2021-10-17 14:21 (UTC) (edited on 2021-10-17 14:43 (UTC) by laxzka)
loot crashes when used due to an out-of-bounds array access; https://github.com/loot/loot/issues/1615
apparently it's fixed in the 'fix-vector-access' branch of 'libloot', hopefully they'll release a new libloot version soon so that it's easier to switch to. (and thanks for this package, it makes modding skyrim a much easier thing on linux :)
65a commented on 2021-10-10 04:28 (UTC)
Haven't gotten a chance to do that. For this PKGBUILD, I found another issue that might affect others. I had one machine with rustup installed, but no default toolchain set in rustup. This will cause the build to fail, but the error message is not obvious. If anyone encounters this, run 'rustup toolchain default'. It's probably possible to check for this status in the prepare stage and return a more useful error.
C0rn3j commented on 2021-06-15 13:08 (UTC)
@65a You should try replicating it against current git - https://github.com/loot/loot/pull/1162#issuecomment-545120145 - and if it is still an issue there, report it upstream, I don't understand the issue enough to fix it either.
I've updated the package to 0.16.1/0.16.3 loot/libloot (from May), hopefully nailing the new .pak packaging, and added your hack to keep it building for now.
« First ‹ Previous 1 2 3 4 5 6 Next › Last »