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Package Details: quake2 r0.16.2-6
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Git Clone URL: | https://aur.archlinux.org/quake2.git (read-only, click to copy) |
---|---|
Package Base: | quake2 |
Description: | Quake 2 engine. You need the retail .pak files to play. |
Upstream URL: | http://www.icculus.org/quake2/ |
Licenses: | GPL |
Submitter: | None |
Maintainer: | Slash |
Last Packager: | Slash |
Votes: | 35 |
Popularity: | 0.000019 |
First Submitted: | 2005-12-27 03:05 (UTC) |
Last Updated: | 2021-10-20 02:25 (UTC) |
Dependencies (5)
- bash (bash-devel-static-gitAUR, bash-devel-gitAUR, busybox-coreutilsAUR, bash-gitAUR)
- libjpeg (mozjpeg-gitAUR, libjpeg-turbo-gitAUR, mozjpegAUR, libjpeg-turbo)
- libxxf86dgaAUR
- libxxf86vm
- sdlAUR (sdl-openglhqAUR, sdl-nokbgrabAUR, sdl-openglhq-nokbgrabAUR, sdl-gitAUR, sdl12-compat-gitAUR, sdl12-compat)
Required by (3)
- q2pro (optional)
- q2pro-git (optional)
- quake2-demo (optional)
Sources (22)
- ctf.sh
- gnusource.patch
- http://www.gamers.org/pub/idgames/idstuff/quake2/q2-3.20-x86-full-ctf.exe
- http://www.gamers.org/pub/idgames/idstuff/quake2/source/roguesrc320.shar.Z
- http://www.gamers.org/pub/idgames/idstuff/quake2/source/xatrixsrc320.shar.Z
- http://www.icculus.org/quake2/files/maxpak.pak
- http://www.icculus.org/quake2/files/pak10.pak
- http://www.icculus.org/quake2/files/pak11.pak
- http://www.icculus.org/quake2/files/pak12.pak
- http://www.icculus.org/quake2/files/pak13.pak
- http://www.icculus.org/quake2/files/pak14.pak
- http://www.icculus.org/quake2/files/pak16.pak
- http://www.icculus.org/quake2/files/pak17.pak
- http://www.icculus.org/quake2/files/pak19.pak
- http://www.icculus.org/quake2/files/quake2-r0.16.2.tar.gz
- map_command_fix.patch
- q2ded.sh
- quake2.sh
- rogue.sh
- snd_alsa.c
- updates_for_gcc.patch
- xatrix.sh
Latest Comments
1 2 3 4 5 6 Next › Last »
Slash commented on 2021-10-20 02:26 (UTC)
@m3thodic - Thanks, I updated the
PKGBUILD
m3thodic commented on 2021-10-19 23:13 (UTC)
Here is a diff that fix the build process, tested with gcc version 11.1.0: https://gist.github.com/tonylambiris/d843f92f0450e61461f24e43f103da27
Morlac commented on 2019-02-19 20:53 (UTC) (edited on 2019-02-19 20:54 (UTC) by Morlac)
The compilation fails:
In file included from src/rogue/dm_ball.c:5:
src/rogue/g_local.h:25:10: fatal error: bits/nan.h: No such file or directory
#include <bits/nan.h>
selfsick commented on 2018-11-04 16:11 (UTC)
The compilation fails:
compilation terminated. make[1]: [Makefile:1374: releasex86_64/rogue/dm_ball.o] Error 1 make: [Makefile:413: build_release] Error 2 ==> ERROR: A failure occurred in build(). Aborting... Error making: quake2
Slash commented on 2018-02-03 01:57 (UTC)
@Tristero - Thanks for figuring that problem out. I updated the PKGBUILD with the patch and updated the mirrors, since ftp.idsoftware.com seems to be down.
Tristero commented on 2018-02-02 20:05 (UTC)
Oops, sorry, pasted the wrong version, paths in the header are not appropriate, please use this instead:
https://pastebin.com/8YAuC7hr
Tristero commented on 2018-02-02 19:33 (UTC)
I had the same problem: "ERROR: Couldn't load maps/ntro.inn.bsp"
I solved it with the following patch from h3xx: https://sourceforge.net/p/quake/patches/13/
This patch seems to need some altering in the line numbers to apply to r0.16.2. I added the changes manually in r0.16.2, re-generated the patch, re-ran makepkg, re-installed the game and succeeded in completing Outer Base.
Find my version of h3xx' patch for r0.16.2: https://pastebin.com/5CYjZdp9
I saved in ${startdir} and applied it by:
/usr/bin/patch -p1 < "${srcdir}"/map_command_fix.patch
vladimir1922 commented on 2017-02-27 14:48 (UTC)
Slash commented on 2014-12-24 02:19 (UTC)
tombenko commented on 2014-12-23 09:39 (UTC)
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