@abouvier, fair enough.
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Package Details: shadps4-git 0.5.0.r78.g4e0757ed5-1
Package Actions
Git Clone URL: | https://aur.archlinux.org/shadps4-git.git (read-only, click to copy) |
---|---|
Package Base: | shadps4-git |
Description: | Sony PlayStation 4 emulator |
Upstream URL: | https://shadps4.net/ |
Keywords: | console emulation emulator game playstation sony |
Licenses: | GPL-2.0-or-later |
Conflicts: | shadps4 |
Provides: | shadps4 |
Submitter: | abouvier |
Maintainer: | abouvier |
Last Packager: | abouvier |
Votes: | 13 |
Popularity: | 2.94 |
First Submitted: | 2024-06-27 16:10 (UTC) |
Last Updated: | 2025-01-01 22:38 (UTC) |
Dependencies (43)
- crypto++ (crypto++-gitAUR)
- gcc-libs (gcc-libs-gitAUR, gccrs-libs-gitAUR, gcc11-libsAUR, gcc-libs-snapshotAUR)
- glibc (glibc-gitAUR, glibc-linux4AUR, glibc-eacAUR, glibc-eac-binAUR, glibc-eac-rocoAUR)
- glslang (glslang-gitAUR)
- hicolor-icon-theme (hicolor-icon-theme-gitAUR)
- libavcodec.so (ffmpeg-nvcodec-11-1-gitAUR, ffmpeg3.4AUR, ffmpeg-compat-55AUR, ffmpeg-compat-54AUR, ffmpeg2.8AUR, ffmpeg-cudaAUR, ffmpeg-fullAUR, ffmpeg-decklinkAUR, ffmpeg-amd-fullAUR, ffmpeg-ffplayoutAUR, ffmpeg-full-gitAUR, ffmpeg-gitAUR, lib32-ffmpegAUR, ffmpeg-headlessAUR, ffmpeg-amd-full-gitAUR, ffmpeg-obsAUR, ffmpeg-libfdk_aacAUR, ffmpeg, ffmpeg4.4)
- libavformat.so (ffmpeg-nvcodec-11-1-gitAUR, ffmpeg3.4AUR, ffmpeg-compat-55AUR, ffmpeg-compat-54AUR, ffmpeg2.8AUR, ffmpeg-cudaAUR, ffmpeg-fullAUR, ffmpeg-decklinkAUR, ffmpeg-amd-fullAUR, ffmpeg-ffplayoutAUR, ffmpeg-full-gitAUR, ffmpeg-gitAUR, lib32-ffmpegAUR, ffmpeg-headlessAUR, ffmpeg-amd-full-gitAUR, ffmpeg-obsAUR, ffmpeg-libfdk_aacAUR, ffmpeg, ffmpeg4.4)
- libavutil.so (libavutil-52AUR, ffmpeg-nvcodec-11-1-gitAUR, ffmpeg3.4AUR, ffmpeg2.8AUR, ffmpeg-cudaAUR, ffmpeg-fullAUR, ffmpeg-decklinkAUR, ffmpeg-amd-fullAUR, ffmpeg-ffplayoutAUR, ffmpeg-full-gitAUR, ffmpeg-gitAUR, lib32-ffmpegAUR, ffmpeg-headlessAUR, ffmpeg-amd-full-gitAUR, ffmpeg-obsAUR, ffmpeg-libfdk_aacAUR, ffmpeg, ffmpeg4.4)
- libfmt.so (fmt-gitAUR, fmt9AUR, fmt10AUR, fmt)
- libpng16.so (libpng-gitAUR, libpng-apngAUR, lib32-libpng, libpng)
- libswresample.so (ffmpeg-nvcodec-11-1-gitAUR, ffmpeg3.4AUR, ffmpeg2.8AUR, ffmpeg-cudaAUR, ffmpeg-fullAUR, ffmpeg-decklinkAUR, ffmpeg-amd-fullAUR, ffmpeg-ffplayoutAUR, ffmpeg-full-gitAUR, ffmpeg-gitAUR, lib32-ffmpegAUR, ffmpeg-headlessAUR, ffmpeg-amd-full-gitAUR, ffmpeg-obsAUR, ffmpeg-libfdk_aacAUR, ffmpeg, ffmpeg4.4)
- libswscale.so (ffmpeg-nvcodec-11-1-gitAUR, ffmpeg3.4AUR, ffmpeg2.8AUR, ffmpeg-cudaAUR, ffmpeg-fullAUR, ffmpeg-decklinkAUR, ffmpeg-amd-fullAUR, ffmpeg-ffplayoutAUR, ffmpeg-full-gitAUR, ffmpeg-gitAUR, lib32-ffmpegAUR, ffmpeg-headlessAUR, ffmpeg-amd-full-gitAUR, ffmpeg-obsAUR, ffmpeg-libfdk_aacAUR, ffmpeg, ffmpeg4.4)
- libxxhash.so (xxhash)
- libz.so (zlib-gitAUR, lib32-zlib, zlib, zlib-ng-compat)
- pugixml (pugixml-gitAUR)
- qt6-base (qt6-base-gitAUR, qt6-base-headlessAUR)
- qt6-multimedia
- sdl3AUR (sdl3-gitAUR)
- boost (boost-gitAUR) (make)
- cmake (cmake-gitAUR) (make)
- Show 23 more dependencies...
Required by (0)
Sources (7)
lumenor2 commented on 2024-10-18 00:03 (UTC)
username227 commented on 2024-10-16 16:04 (UTC)
looks like .gitmodules got a makeover. not building at the moment, likely a submodule issue.
abouvier commented on 2024-10-15 01:11 (UTC)
Yes, but only if you also use pipewire-pulse
. You could very well use neither pipewire
nor pulseaudio
, but only alsa
.
lumenor2 commented on 2024-10-14 17:05 (UTC)
On pipewire setting the pulseaudio driver fixes the audio breakage on pipewire.
abouvier commented on 2024-10-13 23:38 (UTC)
I don't know, it's a user preference. Why force pulseaudio
instead of another driver?
lumenor2 commented on 2024-10-13 20:31 (UTC)
@abouvier, yup, that fixed it, thanks! perhaps there could be an edit made to the desktop file so it launches with that variable set?
abouvier commented on 2024-10-13 14:18 (UTC)
The default pipewire
audio backend is disabled in their bundled SDL3 build. Try to launch with e.g. SDL_AUDIO_DRIVER=pulseaudio
.
lumenor2 commented on 2024-10-13 13:41 (UTC) (edited on 2024-10-13 13:42 (UTC) by lumenor2)
is it just me or is the audio borked when playing a game? it doesn't happen in the appimages that shadPS4 provides, however. I have a RX 6800 XT and a Ryzen 7 7800x3D
abouvier commented on 2024-10-10 22:47 (UTC) (edited on 2024-10-13 04:36 (UTC) by abouvier)
Data previously stored in ~/.local/share/shadps4/user
are now searched in ~/.local/share/shadPS4
00ein00 commented on 2024-09-23 20:05 (UTC)
build fails with this
[ 93%] Building CXX object CMakeFiles/shadps4.dir/src/video_core/renderer_vulkan/vk_compute_pipeline.cpp.o
[ 93%] Building CXX object CMakeFiles/shadps4.dir/src/video_core/renderer_vulkan/vk_descriptor_update_queue.cpp.o
[ 93%] Building CXX object CMakeFiles/shadps4.dir/src/video_core/renderer_vulkan/vk_graphics_pipeline.cpp.o
[ 94%] Building CXX object CMakeFiles/shadps4.dir/src/video_core/renderer_vulkan/vk_instance.cpp.o
/home/ein/Downloads/shadps4-git/src/shadps4/src/video_core/renderer_vulkan/vk_instance.cpp:18:32: warning: unknown option after ‘#pragma GCC diagnostic’ kind [-Wpragmas]
18 | #pragma GCC diagnostic ignored "-Wnullability-completeness"
| ^~~~~~~~~~~~~~~~~~~~~~~~~~~~
/home/ein/Downloads/shadps4-git/src/shadps4/src/video_core/renderer_vulkan/vk_instance.cpp: In member function ‘bool Vulkan::Instance::CreateDevice()’:
/home/ein/Downloads/shadps4-git/src/shadps4/src/video_core/renderer_vulkan/vk_instance.cpp:314:9: error: designator order for field ‘vk::PhysicalDeviceVulkan12Features::samplerMirrorClampToEdge’ does not match declaration order in ‘vk::PhysicalDeviceVulkan12Features’
314 | },
| ^
make[2]: *** [CMakeFiles/shadps4.dir/build.make:2865: CMakeFiles/shadps4.dir/src/video_core/renderer_vulkan/vk_instance.cpp.o] Error 1
make[1]: *** [CMakeFiles/Makefile2:217: CMakeFiles/shadps4.dir/all] Error 2
make: *** [Makefile:136: all] Error 2
==> ERROR: A failure occurred in build().
Aborting...
Pinned Comments
abouvier commented on 2024-10-10 22:47 (UTC) (edited on 2024-10-13 04:36 (UTC) by abouvier)
Data previously stored in
~/.local/share/shadps4/user
are now searched in~/.local/share/shadPS4